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	<title>Comments on: Theory: CGI Animators Should Think Like ARTISTS</title>
	<atom:link href="http://animationresources.org/?feed=rss2&#038;p=2044" rel="self" type="application/rss+xml" />
	<link>http://animationresources.org/?p=2044</link>
	<description>Provides resorces for self-study for animation professionals, students, educators and researchers.</description>
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		<title>By: joe</title>
		<link>http://animationresources.org/?p=2044#comment-176413</link>
		<dc:creator>joe</dc:creator>
		<pubDate>Fri, 01 Mar 2013 08:20:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.animationarchive.org/?p=2044#comment-176413</guid>
		<description><![CDATA[Like Linda said above, a big thank you. It has thrown light on some of the finer aspects of art and how to keep the people engrossed. I am not an illustrator nor an animator but I can appreciate one when I see a good one :-)]]></description>
		<content:encoded><![CDATA[<p>Like Linda said above, a big thank you. It has thrown light on some of the finer aspects of art and how to keep the people engrossed. I am not an illustrator nor an animator but I can appreciate one when I see a good one <img src='http://animationresources.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Linda Lee Nelson</title>
		<link>http://animationresources.org/?p=2044#comment-137010</link>
		<dc:creator>Linda Lee Nelson</dc:creator>
		<pubDate>Mon, 10 Dec 2012 02:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.animationarchive.org/?p=2044#comment-137010</guid>
		<description><![CDATA[I just want to say a big THANK YOU for a great website, wonderful articles, and terrific resources. I&#039;m a fine artist and your site is chock full of helpful information and perspective.

:-) You are greatly appreciated!]]></description>
		<content:encoded><![CDATA[<p>I just want to say a big THANK YOU for a great website, wonderful articles, and terrific resources. I&#8217;m a fine artist and your site is chock full of helpful information and perspective.</p>
<p> <img src='http://animationresources.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  You are greatly appreciated!</p>
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		<title>By: Andrew</title>
		<link>http://animationresources.org/?p=2044#comment-134236</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Wed, 05 Dec 2012 19:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.animationarchive.org/?p=2044#comment-134236</guid>
		<description><![CDATA[I&#039;m an illustrator and comic book artist and I love visiting this blog.  It has given me a lot to think about and has improved my work.  Please keep posting!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m an illustrator and comic book artist and I love visiting this blog.  It has given me a lot to think about and has improved my work.  Please keep posting!</p>
]]></content:encoded>
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	<item>
		<title>By: CGI?????????????</title>
		<link>http://animationresources.org/?p=2044#comment-115552</link>
		<dc:creator>CGI?????????????</dc:creator>
		<pubDate>Thu, 25 Oct 2012 13:48:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.animationarchive.org/?p=2044#comment-115552</guid>
		<description><![CDATA[[...] via:???????????http://animationresources.org/?p=2044 [...]]]></description>
		<content:encoded><![CDATA[<p>[...] via:???????????<a href="http://animationresources.org/?p=2044" rel="nofollow">http://animationresources.org/?p=2044</a> [...]</p>
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		<title>By: Mark Davidson</title>
		<link>http://animationresources.org/?p=2044#comment-63014</link>
		<dc:creator>Mark Davidson</dc:creator>
		<pubDate>Wed, 21 Mar 2012 16:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.animationarchive.org/?p=2044#comment-63014</guid>
		<description><![CDATA[Very interesting article, but mis applied as I see it. The creators of the Content; Model makers, Texture Artists, Character Design, Set design, Storyboard, Etc. - that is where one can truly shine as an &#039;Artist&#039;. An Animator has an equally important but different challenge. An Animator does not need to think like an Artist but as an Actor instead. Almost every facet of a CGI shot or complete film is decided BEFORE it hits the Animators hands. It is at that point where an Animator - thinking like an Actor can really shine. I will admit the that the parts about poses and placement are quite important to the Animator - but the key points are usually under the control of the Lead Artis or Director. It&#039;s the Animators ability to emote that is crucial. IMHO. Thanks

Mark Davidson,
Complete Amature]]></description>
		<content:encoded><![CDATA[<p>Very interesting article, but mis applied as I see it. The creators of the Content; Model makers, Texture Artists, Character Design, Set design, Storyboard, Etc. &#8211; that is where one can truly shine as an &#8216;Artist&#8217;. An Animator has an equally important but different challenge. An Animator does not need to think like an Artist but as an Actor instead. Almost every facet of a CGI shot or complete film is decided BEFORE it hits the Animators hands. It is at that point where an Animator &#8211; thinking like an Actor can really shine. I will admit the that the parts about poses and placement are quite important to the Animator &#8211; but the key points are usually under the control of the Lead Artis or Director. It&#8217;s the Animators ability to emote that is crucial. IMHO. Thanks</p>
<p>Mark Davidson,<br />
Complete Amature</p>
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		<title>By: Mckay Boxberger</title>
		<link>http://animationresources.org/?p=2044#comment-35807</link>
		<dc:creator>Mckay Boxberger</dc:creator>
		<pubDate>Fri, 30 Dec 2011 15:28:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.animationarchive.org/?p=2044#comment-35807</guid>
		<description><![CDATA[This entire post has been a true eye-opener for me since I&#039;ve been reading John Ks&#039; blog.  When I was scrolling down this page looking at these images I was thinking about the artistic principles that lay underneath the paintings.  Each one gave me great joy!  But when I scrolled down to the last image I realized it was the end of the post, and I honestly felt sad afterwords because it was all... :(
Thank you for posting this!  I can never thank you enough!  I will defiantly apply everything I learn on this site!]]></description>
		<content:encoded><![CDATA[<p>This entire post has been a true eye-opener for me since I&#8217;ve been reading John Ks&#8217; blog.  When I was scrolling down this page looking at these images I was thinking about the artistic principles that lay underneath the paintings.  Each one gave me great joy!  But when I scrolled down to the last image I realized it was the end of the post, and I honestly felt sad afterwords because it was all&#8230; <img src='http://animationresources.org/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /><br />
Thank you for posting this!  I can never thank you enough!  I will defiantly apply everything I learn on this site!</p>
]]></content:encoded>
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		<title>By: Jim</title>
		<link>http://animationresources.org/?p=2044#comment-14955</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Tue, 15 Nov 2011 01:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.animationarchive.org/?p=2044#comment-14955</guid>
		<description><![CDATA[Hey Steve, I love this site and have the upmost respect for the Archive. 

However, I must come to the CG animator&#039;s defense her. 

I&#039;m a CG animator, a proud graduate of the Animation Mentor online school and I&#039;m also &quot;gasp* an ARTIST. I honestly could care less about the technical crap that goes in CG, fur, rendering, etc. I just want to animate and give a performance. Many of the CG animators I know feel the same. 

CG animators are stereotyped as &quot;tech nerds and not artists&quot; which is complete bull. That&#039;s all that idea is: a stereotype. And an outdated one at that.]]></description>
		<content:encoded><![CDATA[<p>Hey Steve, I love this site and have the upmost respect for the Archive. </p>
<p>However, I must come to the CG animator&#8217;s defense her. </p>
<p>I&#8217;m a CG animator, a proud graduate of the Animation Mentor online school and I&#8217;m also &#8220;gasp* an ARTIST. I honestly could care less about the technical crap that goes in CG, fur, rendering, etc. I just want to animate and give a performance. Many of the CG animators I know feel the same. </p>
<p>CG animators are stereotyped as &#8220;tech nerds and not artists&#8221; which is complete bull. That&#8217;s all that idea is: a stereotype. And an outdated one at that.</p>
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		<title>By: John Mann</title>
		<link>http://animationresources.org/?p=2044#comment-14895</link>
		<dc:creator>John Mann</dc:creator>
		<pubDate>Mon, 14 Nov 2011 17:46:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.animationarchive.org/?p=2044#comment-14895</guid>
		<description><![CDATA[Hello Artists!,

I&#039;m a professional film/animation/effects/design/art directing/director/producer/artist of 23 years. You can see my work if my website gets published here.

I ran the ARt Dept at Boss Film studios in the early 90s, when they went from old school effects into computers, for two and a half years. After that i worked at Cinesite Hollywood for a year doing the same, animation direction and design, while running the shop. Most of my career has been inside just about every kind of studio Hollywood has to offer and have storyboarded and animatic&#039;d scads of every kind of production. 

When i was starting out working with the &quot;technicians&quot; that were coming into the Art field i was discouraged. I saw that they weren&#039;t artists first, but technicians first. This has not changed and has continued further. I saw this immediately. When i approached the head producer i was ripped a new one for recommending the training of artists into the technology instead of the training of technology engineers into art, which was my actual job, helping technicians to be &quot;artistic&quot;. I was told i was a trouble maker.

REvenge of the nerds, indeed. In truth the computer gives the ability to make things look &quot;real&quot; easier than before. This is the driving influence of it all. It looks real, so they forgive the artistry. Your comments here in this article are salient and it seems to be on this course now and it&#039;s probably not gonna stop. 

Eventually, perhaps, there will be a better balance between technology and artistry, but don&#039;t hold your breath. The tech dorks that come out of all the schools, after learning some software, whom are literally begging to work for low pay, will be the darlings of the producers who, right or wrong, need to look at bottom line. Period. It&#039;s producers loving the little kids that will work all night long for low pay that drive it all. Drink the cool-aid or get out. That, along with the penchant in America to kill Unions recently will probably continue unless we all wake up.

That being said, i like Pixar still. Great stories and a great bunch of artists. They seem to be the best from where i stand. Everyone else is just trying to squeeze art out of tech dorks. Not easy.

Also, the Globalist agenda to send all your jobs to India and China will help kill the ARt as well. Please bring back the jobs, and bring the boys back home. Enough war thank you.

Huge respect, Long live Art, and from Krakow, Poland, Peace.

Jmann
web.me.com/blue7is]]></description>
		<content:encoded><![CDATA[<p>Hello Artists!,</p>
<p>I&#8217;m a professional film/animation/effects/design/art directing/director/producer/artist of 23 years. You can see my work if my website gets published here.</p>
<p>I ran the ARt Dept at Boss Film studios in the early 90s, when they went from old school effects into computers, for two and a half years. After that i worked at Cinesite Hollywood for a year doing the same, animation direction and design, while running the shop. Most of my career has been inside just about every kind of studio Hollywood has to offer and have storyboarded and animatic&#8217;d scads of every kind of production. </p>
<p>When i was starting out working with the &#8220;technicians&#8221; that were coming into the Art field i was discouraged. I saw that they weren&#8217;t artists first, but technicians first. This has not changed and has continued further. I saw this immediately. When i approached the head producer i was ripped a new one for recommending the training of artists into the technology instead of the training of technology engineers into art, which was my actual job, helping technicians to be &#8220;artistic&#8221;. I was told i was a trouble maker.</p>
<p>REvenge of the nerds, indeed. In truth the computer gives the ability to make things look &#8220;real&#8221; easier than before. This is the driving influence of it all. It looks real, so they forgive the artistry. Your comments here in this article are salient and it seems to be on this course now and it&#8217;s probably not gonna stop. </p>
<p>Eventually, perhaps, there will be a better balance between technology and artistry, but don&#8217;t hold your breath. The tech dorks that come out of all the schools, after learning some software, whom are literally begging to work for low pay, will be the darlings of the producers who, right or wrong, need to look at bottom line. Period. It&#8217;s producers loving the little kids that will work all night long for low pay that drive it all. Drink the cool-aid or get out. That, along with the penchant in America to kill Unions recently will probably continue unless we all wake up.</p>
<p>That being said, i like Pixar still. Great stories and a great bunch of artists. They seem to be the best from where i stand. Everyone else is just trying to squeeze art out of tech dorks. Not easy.</p>
<p>Also, the Globalist agenda to send all your jobs to India and China will help kill the ARt as well. Please bring back the jobs, and bring the boys back home. Enough war thank you.</p>
<p>Huge respect, Long live Art, and from Krakow, Poland, Peace.</p>
<p>Jmann<br />
web.me.com/blue7is</p>
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		<title>By: Demetre</title>
		<link>http://animationresources.org/?p=2044#comment-14854</link>
		<dc:creator>Demetre</dc:creator>
		<pubDate>Mon, 14 Nov 2011 06:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.animationarchive.org/?p=2044#comment-14854</guid>
		<description><![CDATA[We need artists with vision not more technicians.]]></description>
		<content:encoded><![CDATA[<p>We need artists with vision not more technicians.</p>
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	<item>
		<title>By: Demetre</title>
		<link>http://animationresources.org/?p=2044#comment-14853</link>
		<dc:creator>Demetre</dc:creator>
		<pubDate>Mon, 14 Nov 2011 06:53:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.animationarchive.org/?p=2044#comment-14853</guid>
		<description><![CDATA[I used to visit this site daily but it never seemed to be updated. I&#039;m glad someone is back on the helm.]]></description>
		<content:encoded><![CDATA[<p>I used to visit this site daily but it never seemed to be updated. I&#8217;m glad someone is back on the helm.</p>
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