<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Exhibit: Grim Natwick In The Modern Age</title>
	<atom:link href="http://animationresources.org/?feed=rss2&#038;p=2381" rel="self" type="application/rss+xml" />
	<link>http://animationresources.org/?p=2381</link>
	<description>Provides resorces for self-study for animation professionals, students, educators and researchers.</description>
	<lastBuildDate>Thu, 16 May 2013 02:45:50 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: Stephen Worth</title>
		<link>http://animationresources.org/?p=2381#comment-13601</link>
		<dc:creator>Stephen Worth</dc:creator>
		<pubDate>Sat, 05 Mar 2011 08:38:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.animationarchive.org/?p=2381#comment-13601</guid>
		<description><![CDATA[Thanks for the spelling fix.



Great points Kevin. It&#039;s been many years since Grim passed away.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the spelling fix.</p>
<p>Great points Kevin. It&#8217;s been many years since Grim passed away.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin Koch</title>
		<link>http://animationresources.org/?p=2381#comment-13600</link>
		<dc:creator>Kevin Koch</dc:creator>
		<pubDate>Sat, 05 Mar 2011 00:24:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.animationarchive.org/?p=2381#comment-13600</guid>
		<description><![CDATA[Great posts on a great animator.  As always, thank you.



Regarding the answer to the question &quot;... I had certain tricks to put the personality of the character across… a gesture, the raising of an eyebrow, a bit of acting… How do you do that sort of thing with your computer?,&quot; I think the silence in the room was out of respect for Grim&#039;s accomplishments, and I think the answer that was given was based on the technology available at that time (Grim died 21 years ago, in 1990, and R&amp;H was only founded in 1987).  His visit would have happened before there had ever been a fully animated CG character in a feature film, and &#039;Tin Toy&#039; and &#039;Luxo Jr.&#039; would have been the pinnacle of CG animated acting.



The answer today would be, &quot;Well, Grim, we do it the same way you did.  We observe people around us, we observe ourselves, we study great actors giving moving performances, and we consider the needs of the scene and the script and the storyboards.  We debate our ideas with other animators, we draw thumbnails, and we get in front of a mirror or a video camera and we act it out.  Out of that, we come up with some ideas, and we try to distrust the first ideas we get so that we come up with a gesture that is not only authentic and clear, but also interesting and new.  And then we animate, and we observe our results, and often we throw the work out and animate it a few more times.  When we&#039;re happy with it, we show it to our supervisors and directors, and we often end up going through the whole process again, until we&#039;re happy with it.  The only difference in our process and your process is that you use a pencil to draw a series of poses that define a gesture, and we use a computer to pose our character frame-by-frame.&quot;]]></description>
		<content:encoded><![CDATA[<p>Great posts on a great animator.  As always, thank you.</p>
<p>Regarding the answer to the question &#8220;&#8230; I had certain tricks to put the personality of the character across… a gesture, the raising of an eyebrow, a bit of acting… How do you do that sort of thing with your computer?,&#8221; I think the silence in the room was out of respect for Grim&#8217;s accomplishments, and I think the answer that was given was based on the technology available at that time (Grim died 21 years ago, in 1990, and R&amp;H was only founded in 1987).  His visit would have happened before there had ever been a fully animated CG character in a feature film, and &#8216;Tin Toy&#8217; and &#8216;Luxo Jr.&#8217; would have been the pinnacle of CG animated acting.</p>
<p>The answer today would be, &#8220;Well, Grim, we do it the same way you did.  We observe people around us, we observe ourselves, we study great actors giving moving performances, and we consider the needs of the scene and the script and the storyboards.  We debate our ideas with other animators, we draw thumbnails, and we get in front of a mirror or a video camera and we act it out.  Out of that, we come up with some ideas, and we try to distrust the first ideas we get so that we come up with a gesture that is not only authentic and clear, but also interesting and new.  And then we animate, and we observe our results, and often we throw the work out and animate it a few more times.  When we&#8217;re happy with it, we show it to our supervisors and directors, and we often end up going through the whole process again, until we&#8217;re happy with it.  The only difference in our process and your process is that you use a pencil to draw a series of poses that define a gesture, and we use a computer to pose our character frame-by-frame.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: roconnor</title>
		<link>http://animationresources.org/?p=2381#comment-13599</link>
		<dc:creator>roconnor</dc:creator>
		<pubDate>Fri, 04 Mar 2011 22:34:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.animationarchive.org/?p=2381#comment-13599</guid>
		<description><![CDATA[I&#039;m unfamiliar with Ray Favella Animation.  Is it a typo for &quot;Ray Favata&quot; who&#039;s a somewhat legendary figure in NY animation?



If not, I&#039;d love to hear if you know anything more about this production company.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m unfamiliar with Ray Favella Animation.  Is it a typo for &#8220;Ray Favata&#8221; who&#8217;s a somewhat legendary figure in NY animation?</p>
<p>If not, I&#8217;d love to hear if you know anything more about this production company.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
