Archive for the ‘bakshi’ Category

Thursday, October 29th, 2015

LET ME TELL YA ABOUT RALPH BAKSHI…

…the voice boomed out around the entire hall. The legendary MGM animator, Irv Spence had just been handed the Winsor McCay Award for lifetime achievement in animation. Without saying a word, he set the trophy back on the podium and strode out to the lip of the stage, where he addressed the audience hollering at the top of his lungs…

LET ME TELL YA ABOUT RALPH BAKSHI…

A nervous chuckle spread throughout the crowd of professional animators in attendance.

BAKSHI IS AN ARTIST… AN ARTIST! AND THERE ARE TOO FEW REAL ARTISTS IN THIS BUSINESS DAMMIT!

Irv Spence
Irv Spence

I was just a kid volunteer at that time, standing in the back row, but Spence’s words shocked me. What did he mean? A few years later, I was lucky enough to find out, working as Ralph’s right hand man on his last animated feature. I remember Ralph talking about Spence. “Spence is an old lion, Stevie, and old lions deserve respect.” I could tell that Ralph respected Spence a great deal. I also have tremendous respect for old lions myself. Today, I get to do what Spence did, and I couldn’t be more delighted.

LET ME TELL YA ABOUT RALPH BAKSHI…

Ralph Bakshi
Several years ago at the San Diego Comic-Con, I had the honor of hosting an interview with Ralph Bakshi. Now, you’ve probably seen this video before, but watch it again. This “old lion” has something important to say to the kid animators in the back row. Watch Ralph take my question and hit it out of the park…

Here we are seven years later, and something amazing has happened. Ralph took his own advice and gathered together a small group of people, got a computer and made his own film. Not just any film. A film that looks and moves and sounds and feels like no other film ever made before. He made a film that could never be made at the big studios. He made a personal film where each and every frame reflects his own artistry and point of view.

It’s called “Last Days of Coney Island”, and if you haven’t ponied up the four bucks to watch it yet, watch it now with Ralph’s words at the 2008 Comic-Con fresh in your mind.

Last Days of Coney Island
Last Days of Coney Island

Last Days of Coney Island at Vimeo

This film is doubly important, not just because it’s a great film, but because of what it represents… This is a put up or shut up moment… an old lion issuing a challenge for young animators. Ralph didn’t just share his years of experience and offer sage advice, he went out and did it himself to prove it can be done.

Ralph has done that throughout his career. In the late 60s animation was dying from rehashed ideas and complete lack of passion for the art form. The work was being shipped overseas to studios who cared even less than the studio shipping out the work. Animated features had become an animal devouring itself… remakes of remakes of remakes. Every feature looked just like the last one. Sound familiar?

Last Days of Coney Island
Ralph Bakshi

Enter Bakshi… He grabbed onto the art form with both hands and banged out pictures that were personal. He told stories that spoke about issues that were real and relevant. Ralph found great animators like Irv Spence who had animated the same old cats and mice for decades, and he offered them the chance to reinvent themselves as ARTISTS creating something NEW and EXCITING. He did the same thing for the “Saturday Morning Ghetto” in the early 80s. He led the way, encouraging artists in the field to take back their art form and make it something REAL. For a while other people followed his lead, but ultimately, everything slid back into the comfort of corporate franchises and well marketed mediocrity.

The difference between Ralph and everyone else in animation is that Ralph doesn’t just sit back and complain about how lousy TV animation is and how every animated feature looks exactly the same as the last one, he goes out and PROVES that it’s possible to do much, much more.

Well, he just proved it again.

Last Days of Coney Island
Ralph Bakshi

Seven years ago, Ralph told all of us to go out and use computers and a small, tight group of talented partners, and make our own films with our own fresh ideas. Today, Ralph has debuted his film on Vimeo to prove he’s not just blowing hot air.

Here comes your kick in the pants… Seven years later, where is your film? Consider “Last Days of Coney Island” your wake up call to get started on something for yourself. Show the audience something new… something of yourself… something REAL.

Ralph is an artist… Compare “Last Days of Coney Island” to what other great animators have done in their late 60s and 70s. You know what I’m talking about… I don’t have to name the names. The tired old men treading the same old paths, just not as confidently or with nearly as much passion. When some people get old, their art gets old with them.

Not so with old lions like Spence and Ralph. BE A YOUNG LION DAMMIT!

Many thanks to the Bakshi family for their helpfulness and generosity, and to our fantastic videographer, JD Mata for capturing this important interview.

Monday, June 29th, 2015

Theory: Advice From Ralph Bakshi

Bakshi Art

The paintings on this page are by Ralph Bakshi. (© Bakshi)
To see more of Ralph’s fine art, visit RalphBakshiart.com

Ralph Bakshi is one of my best friends. Ralph has retired to New Mexico to paint, but he is still very much in touch with the animation scene today. After a bit of cajoling, I’ve persuaded him to speak to the animation community on Animation Resources. In this article, Ralph gives his viewpoint on the history of animation and points the direction that he thinks animation should take in the future. Whether you draw animation with a pencil or use a computer, I think you’ll find his comments to be important and inspiring. -Stephen Worth

Ralph BakshiRalph BakshiBAKSHI SPEAKS TO CGI ANIMATORS

Frame to frame animation eventually came to a grinding end. I’m not sure which generation of young animators were at Disney redoing and relearning the tradition of making boring films and recreating cliched motion when it expired. Except for Jim Tyer, “Modern Animation” and Ralph Bakshi, animation was dying- while doing the same old thing. Big money and animators never really followed Bakshi, “Modern Animation” or Jim Tyer. They just rehashed its past.

Engel at UPA

(Read Chuck Jones’ article on the failure of "Modern Animation")

UPA failed because it was nothing more than elitist designers trying to animate on museum walls. Content was unimportant to them, really. Matisse or Picasso were more important. Bakshi was hounded out of the business by controversy. And you’d be surprised how many animation directors at Terrytoons disliked Jim Tyer’s work because it didn’t look like Disney- or anything else for that matter. Terry kept him on because his weekly footage output was so large.

Bakshi's Lord of the Rings

(See the gallery of images from Lord of the Rings on RalphBakshi.com)

Lord of the Rings was done in rotoscope animation because rotoscope made it physically possible to do it. You couldn’t do Lord of the Rings in less than 25 years using traditional animation. Thirty years later- Wow! Along comes the computer… “We can do Disney story animation with another look and sell it back to audiences.” Of course, I would have used computers and motion capture if they had been around during my day. But I turned to Tolkien to try to change the kinds of stories animation told. My city films were being thrown out of theaters.

So, what’s the argument here? Unless hand-drawn animation finds new creative story approaches and new creative drawn motion exaggerations, it will look as it always looked at the end- faded and drawn. There’ll be no great interest for it either. Computer animation has the exact same problem. Computer animation will eventually grow old, just like hand-drawn animation, unless something new happens. It will fall into manneristic boredom if it continues to endlessly redo what’s already been done before. The success and the money will always follow the creative artists who take either of these two mediums and do something different with it.

Jim Tyer Animation

A lot of people remember and love Jim Tyer’s animation today because he really did something different with hand-drawn animation. He didn’t follow the crowd.

BAKSHI ON 2D vs 3D

First of all, when it comes to controversy over 2D vs. 3D, I’m in no particular camp. I think computer animation is amazing. Some of the Japanese hand drawn animation I’ve seen is great too. John K. was a breath of fresh air for animation. But the discussion always comes down to the same one I always have with the young kids in the industry- the starving ones with mortgages to pay. When I see the end credits on big studio animated films, I’m floored by the amount of people it takes to finish a film. The cost to make the first 20 minutes of your modern animated feature would comprise the entire budgets of all of my first six films put together. Hard to believe but true!

Bakshi Art

It’s probably inconceivable to you guys, but I made my feature films with no pencil tests, no storyboards, no retakes, no color keys, no character designers, no special effects department, nothing, zip, nada- because we had to. (How I did that is another discussion altogether.) I was my own animation director- everything came to me. I flipped the drawings and gave the OK. God bless the professionalism of Irv Spence, John Sparey, Ambi Paliwoda, Virgil Ross, Manny Perez… all those guys who animated for me, because they’re the ones that made it all come alive.

Bakshi Art

I’ll tell you a secret… Not having pencil tests was liberating for the animators who worked for me. They knew I was expecting creativity, not perfection. I wasn’t gonna be standing over the moviola looking at their tests saying, “raise that pinkie finger a little higher” or “fix that lip flap”. There was no room for retakes. Knowing that made them unafraid. No one was going to look over their shoulder and second guess them. They puzzled out the scene, expressed themselves through the character, and moved on to the next scene. You better believe- they loved it!

Bakshi ArtBakshi ArtWhen I was young, I had a dream- and a rage over Disney’s insistence that nothing worked on the big screen unless it was perfect- redone and reworked until it was flawless. I always thought the difference between my films and the Disney ones was the difference between rock n’ roll and a symphony. I love them both if the music is right. But a lot of spoiled animators claimed that I was ruining every young kid’s life with my rough animation- and that Terry-Toons and I were nothing. I didn’t listen to them, because I always felt that honesty, leaving the pack, telling stories that were part of the director’s personal life and not some merchandiser’s idea- all those things were more important than Disney’s insistence on perfect animation.

OK. Let’s talk animation. First of all, I want to talk to you drawing type animators…

When I hear 2D animators today talking about acting in hand-drawn cartoons, I ask, what kind of acting? Are you talking about the old fashioned acting that animators have always done? You know… the hand on the hip, finger-pointing, broad action, lots of overlapping action, screeching to a halt- all that turn-of-the-century old fashioned mime stuff. Is that what you’re talking about? Well, forget about it. If you’re gonna compete with computer animation, you better go all out and do something that’s totally different. Call it “new acting”. Blow the computer out of the water. Sure, Milt Kahl, Irv Spence, Bill Tytla and all those guys were great. Leave them alone. They’ve done their job. It would just seem old to do the exact same thing today. Find something new to call your own- something exciting as hell.

Bakshi Art

To you computer guys…

I’m supposed to scold you computer animators and tell you to think more like the hand drawn guys. Well, there’s no question hand drawn animation is different than CGI, motion capture or rotoscope, or even limited animation. Yes, computer animators CAN learn a lot from hand drawn if they know where to look. Maybe… maybe… maybe…

Some history- Early on, hand drawn was great- Fleischer’s Popeye, Jim Tyer, Freddie Moore, Rod Scribner, Bill Tytla, Johnny Gent… the direct, fresh stuff. But then suddenly, along came “real good animation” with all its complication, and the long painful looks, big shrugs and sighs, batting eyelashes, cutesy pie phony crap until you want to vomit… Overnight, all the old greats were forced to either kill themselves, stay drunk all the time, or quickly fade away. Animation got saddled with a bunch of boring, repetitive, old fashioned, dumb cliches. I am NOT going to tell computer animation to follow that road. Sure, computer animators should look at hand drawn animation to learn. But don’t get down on your knees. Don’t make the same mistakes hand drawn animation made at the end. Study the right stuff. There’s a hell of a lot more to learn from a Fleischer Popeye than there is from some “epic fantasy” like Prince of Egypt.

Bakshi Art

So I’m sitting in the theater watching a rat trying to cook some food. Now he’s trying to get out the window… I blink with amazement at the brilliance of your computer, but wait a minute… This is nothing more than a Disney film made with a computer! Your bosses must have MADE you do this. Where do you guys think you’re headed? Do you really think copying Disney films over and over isn’t going to get just as boring as the boring Disney films you’re copying? You’ve got all these great computers… show me something I haven’t seen a million times already. I have things in my head that the computer could do that would stun you. (But don’t worry. I got turned down by every studio in town.)

Bakshi Art

Listen. I’m talking to that bunch of you computer guys out there who want to crawl into a basement with a big stack of machines and kick ass- the guys who want to do something NEW and DIFFERENT. Don’t worry about the money. You’re not getting paid that much anyway. If your characters shake and spit the colors off in some scenes- great. It doesn’t matter. And if some of the textures jiggle a little, who cares? Back in the day, I heard animators critique the animation in my films as being “too ruff”. Well, we didn’t like it all either- but we LOVED what we were making- Fritz the Cat, Heavy Traffic, Coonskin, Hey Good Lookin’, Wizards- thirty years later and they’re still playing worldwide, because they were honest and rugged. The animation didn’t take away from the movie like the slick stuff I see in hand drawn animation at the end. Something REAL is always better than something realistic.

Bakshi Art

OK. Now I’m talking to ALL animators- with a computer or with a pencil…

Here’s a guy you could all learn a trick or two from… John Kricfalusi. Why is John Kricfalusi so great? Why do people copy John’s stuff but never seem to really get it? Great draftsmen have tried and failed to imitate him. How the hell does he do it?

Well, when I first let John direct, it was an amazing thing to watch. It wasn’t the way he combed his hair and it wasn’t the way he tried to hustle me. John was a one-of-a-kind. When one of John’s characters pointed a finger, it REALLY pointed. It pointed like no other finger in no other cartoon ever pointed before. When John drew the curve of an ankle on a girl character, it was like no ankle curve I ever saw before. Everybody thinks John’s style is what sets him apart. It isn’t about his style… it’s not about the color… it’s not about the jokes… it’s not about the expressions… it’s not the voices… Don’t imitate that stuff. If I hear another fake John K cartoon voice I think I’m gonna scream!

Bakshi Art

The thing that put John so far ahead of the pack was his originality. His poses were fresh and they jumped off the sheet at you. They lived and breathed and acted in a way that wasn’t like anything that came before. Every drawing was brand new for him. He thought things out for himself, expressed his own ideas, and didn’t keep rehashing someone else’s tired old cheats. John’s brilliant posing took animation to another level, and animators would be smart if they followed his lead. BUT HEAR THIS… Don’t imitate his creations. Imitate his creativity.

There are no sides here, only techniques. The important thing is to do something more than just sell dolls and hamburgers, or get the best table at some bullshit restaurant. Stop crying. Go out and do something. Starve to death if you have to. It’s honorable.

Go buy my book. Read more. Learn more. Get mad at me again.

Old Man Ralph

© Bakshi Productions

This article has been translated into Persian.

Ralph Bakshi

Several years ago at the San Diego Comic-Con, I had the honor of hosting an interview with Ralph Bakshi. He had some important things to say to the animators in the crowd. Watch Ralph take my question and hit it out of the park…

Many thanks to the Bakshi family for their helpfulness and generosity, and to our fantastic videographer, JD Mata.

Feel free to embed the YouTube on your own website. Spread the word! Educators may download a higher resolution copy of this video to burn to DVD for viewing in their classroom.

Read the comments about this video at YouTube, Cartoon Brew, CGI Society Part One, CGI Society Part Two, Animation Nation and Weirdo’s blog on Newgrounds.

Ralph Bakshi
Visit Ralph’s web page… RalphBakshi.com.

Buy Me At AmazonUNFILTERED: The Complete Ralph Bakshi isn’t one of those "art books" with postage stamp sized pictures floating in oceans of tasteful white space and huge text blocks of scholarly blather that crowds out the images. It’s just pictures, pictures and more pictures… along with just enough text to put them in context. The book is organized to show Ralph’s career from his earliest days at Terry-Toons, to his groundbreaking features, to his revolutionary TV work, to his most recent fine art paintings. Even if you think you know all there is to know about Bakshi, this book will grab you by the lapels and shake you and show you things you’ve never seen the likes of before. Click through the link to pick up the Bakshi book at Amazon.

Stephen Worth
Director
Animation Resources

Animated CartoonsAnimated Cartoons

This posting is part of the online Encyclopedia of Cartooning under the subject heading, Animation.
TheoryTheory

This posting is part of a series of articles comprising an online exhibit entitled Theory.

Tuesday, June 16th, 2015

Animation: Ralph Bakshi’s Phone Doodles

Ralph Bakshi

Today, I hope you’ll allow me to tell you about someone I have had the honor of working closely with. He’s my hero too. If anyone ever creates a Mount Rushmore of animation, his head should be right up front, grinning with a stub of a cigarette in his mouth– Ralph Bakshi.

Ralph Bakshi

I did a panel discussion with Ralph at the San Diego ComicCon a couple of years ago. You can find it linked in the article, Advice From Ralph Bakshi. The subject of our discussion was what it means to be an artist and cartoonist in today’s world. Whether you’re lucky enough to be able to make a living doodling, or if you still dream of being paid to create, you need to heed Ralph’s advice. He is the real deal.

If you’re an artist working in animation, whether you know it or not, Ralph Bakshi is the reason you’re here. Don’t believe me? Throw your mind back to 1970. Look at what the animation business had turned into… Disney was cranking out Robin Hood, a film without a single new idea. On TV, Filmation was lowering the bar so Hanna Barbera could play “quality limbo” with them. Animation was dying, animators were choosing retirement over flogging the dead carcass of the art form they loved, and it looked like it the situation would never get any better.

Ralph Bakshi

Enter Bakshi. With his first three films, he turned animation upside down. He showed that it wasn’t just a medium for big bears with Phil Harris’s voice and crappy sitcom characters in outer space. His films shocked and terrified people… they were crass and sloppy. They were made on a shoestring, and sometimes it showed. But they had something honest to say, and that got noticed. Ralph showed that animation- the most collaborative art form ever- could be an intensely personal medium.

Ralph Bakshi

Ralph’s first three films- Fritz the Cat, Heavy Traffic, and Coonskin- came totally out of the blue. They are the animation equivalent of Louis Armstrong’s Hot Fives. Great old time animators like Irv Spence, Manny Perez, Ambi Paliwoda and Virgil Ross were offered the opportunity to cut loose and make films that weren’t just cats chasing mice and dogs chasing cats. These films dealt with what it meant to be an artist, the battle of the sexes, race relations, and the unsenimentalized realities of urban life. They were improvisational and had no rules.

Ralph Bakshi

These three films, made in the darkest of the dark ages of animation, offered a glint of hope for what animation could become. If all you’ve seen of Ralph’s work is Lord of the Rings and Fire and Ice you don’t know what I’m talking about here. All of the adult targeted animation you see in the US today has its roots in Ralph’s example in these three films. They stirred up controversy and caused riots at screenings back in the day, but now they seem to us like they could have been made yesterday, not three decades ago- except for the fact that today’s world has trouble accepting brutal honesty when it comes to politically charged topics. Ralph has never been one to pull punches.

Ralph Bakshi

Ralph Bakshi

In the 1980s, Ralph did for television animation what he did for theatrical features, blowing the lid off of CBS’s Saturday morning schedule with Mighty Mouse: The New Adventures. Ralph took a chance on the ideas of a kid named John Kricfalusi, and set up the studio after the unit structure model used at Warners. Stories were written with storyboards again. Artists were cut loose to create cartoons. Without Mighty Mouse, there never would have been Ren & Stimpy or The Simpsons. The artists who worked on Mighty Mouse have gone on to lead the TV animation industry.

Ralph Bakshi

Ralph is an absolute genius when it comes to spotting raw talent. He can take a kid straight out of school and turn him into a pro faster than anyone else. Every film had its "graduating class" of kids. Those kids now populate the animation business on every level, from the hotshots at Pixar and Disney to the creative sparks at Warners. I know of Bakshi alumni who are top dogs at Dreamworks and the CGI companies too.

Ralph Bakshi

Ralph Bakshi

As a filmmaker, Ralph is one-of-a-kind. He doesn’t make films for executives… he doesn’t even make films for a specific audience. He makes them for himself. You can count the number of animators capable of using this unweildy medium for personal expression on one hand and still have fingers left. Ralph is one of them.

Ralph Bakshi

But Ralph is not only the greatest living animation artist. He is the catylist that has more than once pulled the industry out of a hole so deep people had just about given up on cartoons. For that alone, he deserves the respect of any and all animators, whether they like his work or not.

Ralph Bakshi

If this business needs anything right now, it’s another go round with Bakshi. The era of shi-shi “distressed” animation desks complete with faux wormholes, and middle management producers driving Jaguars paid for by their bonus checks is over. That was great for the people lucky enough to hook up to the gravy train while it lasted. But times have changed. The people left standing will be the ones who REALLY CARE about the medium of animation.

Ralph Bakshi

You can take my word for the fact that no one loves cartoons more than Ralph. Sit down and ask him about Jim Tyer. (Ralph was Tyer’s assistant…) Listen to what he has to say about Spence or Maltese or any of the other old timers he brought in to work on his films. Ralph lives and breathes animation. His drawings are imbued with the whole history of the medium. He announces his retirement every once in a while, and swears off cartoons forever, but it’s in his blood. Just count the days till the bellowing voice out of the blue hollers “BAKSHI’S BACK, YOU BASTUHDS!” over the studio intercom again.

Ralph Bakshi
Ralph Bakshi

It’s time for Ralph to rent a warehouse, fill it full of kids with big dreams, raw talent and lots of ideas and crank out a film. It doesn’t even matter if it turns out fantastic or crappy. It’ll be a shot in the arm to the whole business, and it just might lead to something even better. I know I’d love to be a part of it. –Stephen Worth

Ralph Bakshi
Visit Ralph’s web page… RalphBakshi.com.

Buy Me At AmazonUNFILTERED: The Complete Ralph Bakshi isn’t one of those "art books" with postage stamp sized pictures floating in oceans of tasteful white space and huge text blocks of scholarly blather that crowds out the images. It’s just pictures, pictures and more pictures… along with just enough text to put them in context. The book is organized to show Ralph’s career from his earliest days at Terry-Toons, to his groundbreaking features, to his revolutionary TV work, to his most recent fine art paintings. Even if you think you know all there is to know about Bakshi, this book will grab you by the lapels and shake you and show you things you’ve never seen the likes of before. Click through the link to pick up the Bakshi book at Amazon.

Stephen Worth
Director
Animation Resources
.