Archive for the ‘education’ Category

Monday, August 1st, 2016

Art Education: Warming Up

An often overlooked aspect to your daily drawing exercise is the warm-up period. Athletes and musician both have standard warm-up activities which they engage in before each performance or practice session, but for some reason this type of thinking isn’t widely circulated among artists. If you struggle to begin a drawing session, don’t like the initial quality of your drawings, or are trying to establish a new Drawing Habit, then warming up is for you!

Choose Simple Drills

When deciding what sort of warm-up to do, make sure you don’t pick an activity which will take a great deal of effort and time. The point of warming up is to get your body and mind into gear so that you can effectively spend your efforts on a more important piece of work. Make sure that each drawing for your warm-up takes only as much as 2 minutes to complete before moving on to the next. In my suggestions below, several of my activities take under 10 seconds to perform.

Fill an entire page with 1 type of drill before moving on to another activity. If you spend your warm-up time rapidly jumping to different exercises, you’ll never truly get the benefit that repetition can give you. Instead, focus on doing 1 drill correctly and resist the temptation to let boredom drive you off too soon. While you certainly don’t have to do that same type of warm-up every day, you should have a small rotation of activities that you come back to frequently which represent your weaknesses.

Winsor McCay Little Nemo 1911

Practice Good Technique

There’s little point in practice if you don’t draw correctly. Very often students fall into the trap of repeatedly drawing the same things over and over in exactly the same way. This is the trap which produces the bulk fan-art websites’ content, and explains how someone can draw voraciously for years without ever improving. As a rule of thumb, you should be slightly uncomfortable when you practice good drawing technique unless you’ve already mastered it. After all, if you’re not comfortable, then you’re not changing the way you draw, in other words, you aren’t learning!

Set a Hard Limit

Make sure that your warm-up doesn’t take up all of your drawing time. The point is to get yourself going and to motivate you to begin your drawing session, but the longer your warm-up lasts, the less it functions as a warm-up. You can set a limit by using a timer, or setting yourself a goal of a certain number of drawings, or as I do, set the goal to be filling the page. Any finite limit will keep the warm-up short enough to do its job, while still forcing you to move on to your real drawing session once completed.

chuckjones_police_doodle

Suggested Warm-Ups

Remember that these are only suggestions, and that your skill level will vary from my own, and that of other artists. Ideally the activity you choose should be some minor but important aspect of your primary focus, and allow you to strengthen your understanding without becoming overly taxing.

warmups_st_line

Straight Lines

Being able to comfortably free-hand straight lines consistently is a core skill for any artist, but it’s particularly useful if you want to make quick perspective grids for storyboarding.

warmups_cu_lines

Curved Lines

This exercise will help build your confidence while drawing or inking. Make sure that the line is put down only one time, and with a clear, clean stroke.

warmups_circles

Circles

Circles are one of the most fundamental shapes which is used in the construction of characters, scenes and objects. Although you might think you can draw circles already, try to carefully control their size, position, and relationship to other elements on the page.

warmups_ellipses

Ellipses

By adding dimension to the circle, we can draw discs in 3D or play with the squash and stretch of a ball while trying to maintain its volume. Be precise and don’t settle for misshapen or crooked ellipses.

warmups_cylinders

Cylinders

By adding two ellipses together, you can create a 3D volume. Cylinders are a great way to practice some easy perspective drawing and also to play around with more exaggerated effects like fish-eye distortion.

warmups_form_tubes

Form Tubes

A great way to get a better handle on how ellipses move in space is to make some snake or slinky shaped tubes. This can be a big challenge depending on how you want to manipulate the appearance of depth.

warmups_3D_forms

3D Volumes

If you’re already comfortable with vanishing points and linear perspective, you could construct some cubic solids on your page in various positions within the same space. For added challenge try combining complicated volumes like spheres, wedges, cones, etc.

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Tumbling Objects

Take any object which you can comfortably draw and rotate it slightly each time you draw it. Make sure that the sequence of your drawings can be viewed almost like a flip-book, or you could always animate the object as your warm-up.

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Gesture Drawing

For those who are already fairly accomplished at drawing the human figure, doing simple fast gesture drawings can be a great way to get your arm moving and re-familiarize yourself with the body before you begin a drawing session. In the absence of a live model, there are online resources such as stock photography which you can use. If you want to try random gesture poses at your computer, I recommend quickposes.com.

warmups_draw25

Draw 25

If you aspire to be a concept artist, you may want to try this simple warm-up of drawing 20 variation of any object. This can help you to engage your imagination and test your knowledge of a given subject. For beginners I recommend having an image search handy for reference.

Thursday, July 7th, 2016

Instruction: Willard Mullin on Animals

Willard Mullin

FA BindersFA BindersA couple of months ago, we posted a section of the Famous Artists Illustration Course… Chad’s Design For Television. Today, we are bringing you another Famous Artists article, this time from the Cartooning Course… Willard Mullin on Animals.

Willard Mullin was a type of cartoonist that doesn’t exist any more… a newspaper sports page cartoonist. In the days before high speed film and well lit night games, newspapers relied on cartoonists to illustrate the sports stories that photographers were unable to shoot. They did this by caricaturing the players and utilizing team mascots to represent who was on top and who was in the doghouse.

Mullin was not only the greatest sports cartoonist of his day, he was also one of the most talented artists ever to work in newspaper comics. His drawings are dynamic and full of energy and life. His lines flow beautifully, while still defining the solid forms that underly his drawings. When it came to drawing animals, he was unmatched. I hope you find this useful in your own work.

Willard Mullin
Willard Mullin
Willard Mullin
Willard Mullin
Willard Mullin
Willard Mullin

These pages provide just a small sample of Mullin’s work. If you can, find a copy of his book, "A Hand In Sports". It’s packed with wonderful sketches by this underappreciated cartoonist.

The Famous Artists school is still in operation. Visit their website at www.famous-artists-school.com.

As an added treat, here is an early Mullin piece celebrating the victory of the horse, Omaha in the 1935 Kentucky Derby. Archive supporter, Ted Watts found this treasure in a thrift store and generously allowed us to scan it for the archive. Amazing stuff!

Willard Mullin

Stephen Worth
Director
Animation Resources

INSTRUCTIONINSTRUCTION

This posting is part of an online series of articles dealing with Instruction.
Editorial CartoonsEditorial Cartoons

This posting is part of the online Encyclopedia of Cartooning under the subject heading, Editorial Cartoons.

Wednesday, July 6th, 2016

Instruction: Clair Weeks’ Animal Studies

Clair Weeks Animal Studies

Clair WeeksClair WeeksToday, I’m proud to present more amazing treasures from the Clair Weeks collection. As I mentioned in an earlier post, Weeks was born the son of a missionary in India. At DIsney, he was often teased about his resemblence to a village parson or pilgrim. (See caricature to the right.)

Around 1940, Disney Studios was at its peak. Several animated feature films were in production at once, and the staff numbered at an all time high. Disney instituted a comprehensive training program for the artists at his studio, which included life drawing, animal studies and action analysis classes under the direction of Don Graham. Today, we scanned animal drawings by Clair Weeks from these classes.

Clair Weeks Animal Studies

Animation Resources supporter, Mike Fontanelli was in last night when I was scanning these beautiful sketches, and he expressed his admiration for Weeks’ skill. It’s difficult to draw animals and capture any kind of natural pose because they are always moving. Weeks not only exhibited mastery of construction and posing, but also the ability to embed the spark of life that makes a drawing come alive. His technique allowed for both analytically realistic depiction and cartoony stylized caricature.

Aspiring cartoonists and animators should look over these drawings carefully and make a trip to the zoo to study the animals themselves the way the artists did at Disney in 1940.

Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies

Stephen Worth
Director
Animation Resources

INSTRUCTIONINSTRUCTION

This posting is part of an online series of articles dealing with Instruction.