Archive for the ‘education’ Category

Wednesday, June 8th, 2022

Instruction: Clair Weeks’ Animal Studies

Clair Weeks Animal Studies

Clair WeeksClair WeeksToday, I’m proud to present more amazing treasures from the Clair Weeks collection. As I mentioned in an earlier post, Weeks was born the son of a missionary in India. At DIsney, he was often teased about his resemblence to a village parson or pilgrim. (See caricature to the right.)

Around 1940, Disney Studios was at its peak. Several animated feature films were in production at once, and the staff numbered at an all time high. Disney instituted a comprehensive training program for the artists at his studio, which included life drawing, animal studies and action analysis classes under the direction of Don Graham. Today, we scanned animal drawings by Clair Weeks from these classes.

Clair Weeks Animal Studies

Animation Resources supporter, Mike Fontanelli was in last night when I was scanning these beautiful sketches, and he expressed his admiration for Weeks’ skill. It’s difficult to draw animals and capture any kind of natural pose because they are always moving. Weeks not only exhibited mastery of construction and posing, but also the ability to embed the spark of life that makes a drawing come alive. His technique allowed for both analytically realistic depiction and cartoony stylized caricature.

Aspiring cartoonists and animators should look over these drawings carefully and make a trip to the zoo to study the animals themselves the way the artists did at Disney in 1940.

Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies
Clair Weeks Animal Studies

Stephen Worth
Director
Animation Resources

INSTRUCTIONINSTRUCTION

This posting is part of an online series of articles dealing with Instruction.

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Wednesday, October 27th, 2021

Art Education: Practice Types

Last time we talked about how to objectively judge a person’s current ability within a discipline using the Dreyfus Model. Today I’ll be giving my personal theory about what types of practice are best for students and professionals of various levels, and how to determine what type of practice is right for you.

I formed this theory by combining my own experiences learning sports, art, music, and mathematics with advice given by notable teachers of animation and art. My litmus test has been that I must be able to apply these practice methods to any subject a person might want to learn, although practicing skills is this system’s focus, not academic memorization.

The five categories I’ve identified are listed below with a short description of each and an example of the type of activity you might engage in if your goal was to learn how to draw. Remember that these are broad categories however, and may be applied to any skill or discipline.

Willy Pogany’s Life Drawing Lessons

Academic

When first approaching a subject, the concepts and working methods are all completely new, therefore the first and most basic type of practice is the type which is most widely used in the classroom: Academic practice. This would include all newly introduced or researched information which comes from an authoritative source such as a textbook, tutorial, lecture, or guide.

This type of practice is most helpful right at the beginning of a student’s study. If you find that general knowledge about the way your discipline works is absent, or that parts of the working methods of your skill are hazy or poorly understood, this is the type of practice you should engage in first. However, as soon as a workable understanding of the concepts is obtained Academic practice should be abandoned in favor of a different type to allow the student to internalize what they’ve learned.

In drawing this would be the equivalent of learning body proportions and anatomy. These are very critical and useful areas of study, but if that’s all you practice, your work can only ever look like a textbook illustration.

Public Sketching – Gordon Grant

Drilling

In order to become a confident and skillful practitioner, a student must commit to hours of practical application. In sports all minute aspects of the game are drilled endlessly until each action becomes as natural as breathing. In music, scales and rhythm exercises are used as warm-ups even by highly accomplished musicians so that they become second nature. Drilling is any task which you already know how to do, and can perform repeatedly in small rapid bursts.

This type of practice is the next most common type of activity employed by students and professionals. In essence, the purpose of drilling is to gain confidence and familiarity with your working methods. A pleasant byproduct of drilling is an increase in speed and a decrease in error making. Many professionals if not most of them continue using drilling throughout their careers as a way to keep sharp.

Drilling in illustration would represent public sketching, thumb-nailing compositions, or plein air painting just to name a few.

William Lee Hankey

Quality Test

At the point where a student believes they have learned enough to become competent, it may be time to put all of their acquired skills into practice by attempting to perform their discipline to the best of their ability. In sports, this would be game day, in music it would be the concert or recital, and in art, this would represent a single piece of artwork meant to  showcase the artist’s talents.

Art made for a quality test should be made carefully, slowly and deliberately. No time limit should be imposed and the artist should be as thorough and careful as they can possibly be in order to push the limits of their ability to the extreme.

Performing work of this type may often have humbling results, revealing exactly what shortcomings the student has yet to overcome. As a diagnostic tool, this type of practice is invaluable, and also provides milestones for the student as they progress so that they can compare their current work to their past work.

Quality illustrations should  make up much of a student’s portfolio along with life drawings.

Gustaf Tenggren Comparison

Experimental

After mastering the basics through the use of Academic and Drilling practice, it becomes necessary for a student to explore their own preferred methods and to attempt to expand their ability beyond what can be taught to them explicitly. Experimental practice is done to attempt to create a new work method or a unique result which is entirely the student’s own. It is important to note that this type of practice is most useful in the hands of an already skilled practitioner of their craft, but it may be useful to novices as well, as a method of discovery.

In my opinion, this is where many graduate students and professionals fail to expand their abilities. It’s very easy to copy and reproduce from textbooks, instructors, and tutorials, but it’s a very different and altogether more frightening thing to try to create a new method of working, or a new way of seeing the world.

In illustration and art in general, those artist who are synonymous with a particular style or artistic movement likely owe their success at least partially to experimental practice. The need to perform this type of practice need not be that grand however, as even small modifications to an artist’s working methods help to personalize and internalize their craft.

Albert Hurter

Freeform

The last form of practice is the free and non-structured kind which children indulge in. Although non-academic and not strictly intended to improve a practitioner’s ability, freeform practice serves as a crucial way for the student to enjoy themselves with their chosen craft. Although it may seem unnecessary to list it here, I believe that maintaining a fun and creative attitude toward your work is at least as important as academic study, if not more so.

Work of this type has one goal: to make you happy. After all, why are you putting in all of this time becoming skillful if not to use that skill in a way which pleases you? Very often unfortunately it seems that the mark of a professional artist is that they draw at work but not at home, having long since ceased to enjoy what it is they do for a living. Don’t fall into the trap of slowly choking the life out of your art, have a little fun now and then!

I hope these practice methods are helpful to you or your students. Next time I’ll be talking about motivation and forming a practice habit!


Right now, it’s Back To School time at Animation Resources, and for the next two weeks we will be sharing reasons why students and educators should be a member of our important project. There is no better way to feed your creativity than to be a member of Animation Resources. Every other month, we share a Reference Pack that is chock full of downloadable e-books and still framable videos designed to expand your horizons and blow your mind. It’s easy to join. Just click on this link and you can sign up right now online…


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Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month!

Sample RefPack

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Sunday, October 4th, 2020

RefPack036: Using Animation To Inform And Better The World

Reference Pack

Every other month, Animation Resources shares a new Reference Pack with its members. They consist of an e-book packed with high resolution scans and video downloads set up for still frame study. Make sure you download the Reference Packs before they’re updated. When it’s gone, it’s gone!


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Honore Daumier

Animation Resources has just posted its 36th RefPack! This time, all of our offerings follow the theme of educating and enlightening the world. First of all, we are sharing a rare edition of caricatures by Honoré Daumier, arguably the greatest caricaturist who ever lived. Daumier has been called "The Michelangelo of Caricature" and when you see his work, we think you will agree. He lived in one of the most important periods of human civilization, the decades following the French Revolution. He fought tirelessly for liberty and freedom of speech. Many cartoonists today who have never spoken out before are inspired to create satirical cartoons to comment on the political turmoil of our own times. Daumier is a shining example of the power and responsibility that cartoonists wield in society.

Honore Daumier


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Brotherhood of Man

And that is just the beginning… In RefPack036 we are also sharing one of the most important films in the history of modern animation, Bobe Cannon’s "The Brotherhood of Man". This film, designed to be shown to members of the United Auto Workers, was designed to promote racial tolerance and co-operation. During World War II, the military had established integrated units for the first time, and Black, Asian and Native American soldiers had distinguished themselves in service to the country. Segregation was beginning to crumble, so an effort was made to begin taking the first steps towards equality on the home front. This was a subject that had never been addressed in an animated film before. This film was revolutionary from a graphic standpoint as well. It employed a totally new design aesthetic. Simple, stylized characters and backgrounds based on line and solid shapes of bold color were employed, rather than rendered volumetric forms with realistic perspective. Babe Cannon established the house style for UPA that would dominate for the rest of its existence.

Brotherhood of Man


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Educational Films

Animation is not only an entertainment medium, it can also educate. When educational films are overly didactic and dense with content, they often fail to get the ideas across. But animation engages the audience and presents information in a clear symbolic way that remains in the mind long after the film is over. RefPack036 also includes a series of cartoons produced by the Disney Studios to educate school age children on the subject of physiology. Titled "You Are A Human Animal", these films point out the differences between humankind and the animal kingdom, the five senses, eyesight, nutrition, the systems of the body, hearing, the sense of touch, and smelling and tasting. The limited animation techniques employed in these films are directly applicable to modern internet animation, and the appealing imagery and color shows how careful design and compositional planning can make a film look simple and appealing.

Educational Film


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Presenting Rear Admiral

Our bonus download this month is a pair of WWII training films from the collection of Paul Fennell. In a previous Reference Pack, we presented a film called "Night Battle", produced by the First Motion Picture Unit to train sailors in the Navy about strategic operations in the Pacific. This time we include a film called "Presenting Rear Admiral A. S. Merrill USN”, which appears to be a truncated version of the earlier film. Also included in this month’s Reference Pack is a training film on the battle of Okinawa, which includes some impeccably designed map graphics by John Hubley that trace the details of the Allied forces’ success there.

Okinawa


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Honore Daumier

At Animation Resources, our Advisory Board includes great artists and animators like Ralph Bakshi, Will Finn, J.J. Sedelmaier and Sherm Cohen. They’ve let us know the things that they use in their own self study so we can share them with you. That’s experience you just can’t find anywhere else. The most important information isn’t what you already know… It’s the information you should know about, but don’t know yet. We bring that to you every other month.


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Haven’t Joined Yet?

Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month!

Sample RefPack

CLICK TO DOWNLOAD a sample RefPack!

Animation Resources is a 501(c)(3) non-profit arts organization dedicated to providing self study material to the worldwide animation community. If you are a creative person working in animation, cartooning or illustration, you owe it to yourself to be a member of Animation Resources.

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