Archive for the ‘Uncategorized’ Category

Monday, August 15th, 2022

RefPack047: A Peek At The Featured Downloads

People who aren’t members of Animation Resources don’t understand how comprehensive our Reference Packs are. Over the next couple of weeks, we will be posting what each section of our current RefPack looks like, starting today with the Featured section. If you are a member of Animation Resources, click on this post to go to the Members Only page. If you aren’t a member yet, today is the perfect time to join! Our current Reference Pack is one of our best yet, and General and Student Members get access to a special Bonus Archive with even more material from past Reference Packs.

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Reference Pack

Every other month, Animation Resources shares a new Reference Pack with its members. They consist of an e-book packed with high resolution scans and video downloads set up for still frame study. Make sure you download the Reference Pack before it’s updated. When it’s gone, it’s gone!

REFPACK047: August / September 2022

PDF E-BOOK
Bruce Bainsfather Fragments From France

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Bruce Bainsfather
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Fragments From France Volume One
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Bruce Bairnsfather was born in Pakistan to a British military family. As a boy, he returned to England intending to study at a military school, but he failed the entrance exam. Instead, he joined the Cheshire Regiment but soon found army life boring. In 1907 at the age of 20, he left the military to pursue a career in commercial illustration and enrolled at the John Hassall School of Art. He wasn’t successful and had to take work as an electrical engineer. It seemed like he was never going to find his place in life.

Bruce Bainsfather Fragments From France

With the outbreak of the Great War, Bairnsfather was recalled to his regiment, and quickly rose in rank to second lieutenant with the Royal Warwickshire Regiment. He was deployed to France as the leader of a machine gun unit. He described life in the Western Front as “an extraordinary sensation. It was a long and weary night, that first one of mine in the trenches. Everything was strange and wet and horrid. First of all I had had to go and fix up my machine guns at various points, and find places for the gunners to sleep in. This was no easy matter, as many of the dug-outs had fallen in and floated off down stream.” He refused to take leave with the rest of his unit, because he thought it would be too difficult to return to the trenches after returning home.

Bairnsfather was nearly court martialed after joining German soldiers in a Christmas truce in December of 1914. He later reflected upon the experience of Christmas Day in the trenches by saying, “It all felt most curious: here were these sausage-eating wretches, who had elected to start this infernal European fracas, and in so doing had brought us all into the same muddy pickle as themselves… There was not an atom of hate on either side that day; and yet, on our side, not for a moment was the will to war and the will to beat them relaxed.”

Bruce Bainsfather Fragments From France

At the Western Front, Bairnsfather began drawing cartoons based on the life of soldiers in France. He sent some to The Bystander magazine and the editors began to publish them under the title “Fragments From France”. The casual tone of these cartoons and the tendency towards gallows humor initially drew criticism from government leaders. They thought that Bairnsfather’s work was vulgar and demeaned the British army, but the soldiers themselves embraced the series, recognizing its honesty and humor.

In 1915 during a chlorine gas attack in the 2nd Battle of Ypres, Bairnsfather was badly wounded by an explosion and was hospitalized with shellshock and hearing damage. The editor of The Bystander took advantage of his convalescence to commission Bairnsfather to create a weekly cartoon for the magazine. Upon his recovery, he was not shipped back to France. Instead, he served in a training unit on the Isle of Wight and was given a promotion. Here he began in earnest to produce cartoons, which were published in The Bystander and collected into a series of eight booklets published between 1915 and 1918.

Bruce Bainsfather Fragments From France

Bairnsfather’s cartoons were responsible for boosting morale among the British troops. In his book, Daily Sketches: A Cartoon History of 20th Century Britain, Martin Walker wrote, “The cartoons were by a man who had fought in the trenches and who knew what that kind of wholly new warfare was like. Veterans of the Western Front have paid almost universal testimony to Bairnsfather as a historian of the conditions in which they fought and the sense of humour which the soldiers brought to bear against the life, or more precisely, against the death.” The British government recognized the propaganda potential of “Fragments From France” and shipped Bairnsfather off on missions to document the experiences of U.S. and Italian forces as well.

Later in life, Bairnsfather lamented the fact that he had become typecast as a war cartoonist, and his 1959 obituary in the London Times noted that he was “fortunate in possessing a talent… which suited almost to the point of genius one particular moment and one particular set of circumstances; and he was unfortunate in that he was never able to adapt, at all happily, his talent to new times and new circumstances.”

Due to Wartime restrictions, the printing quality of these magazines was quite low. Animation Resources has taken great care in digitizing and digitally restoring the images to make them look even better than they did when they were first published. The three issues of “Fragments From France” in this e-book were digitized for Animation Resources by David Eisman, and they were restored and laid out by Stephen Worth. We hope you find these landmark cartoons useful in your self study.

REFPACK047: Fragments From France Vol. 2
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Adobe PDF File / 132 Pages / 266 MB Download

SD VIDEO:
Commercial Reels

Two Commercial Reels
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Storyboard: A Smattering of Spots / Misc New York Commercials

Television commercials are so ubiquitous, we rarely give them a second thought. But a great deal of strategy goes into their creation. A commercial is designed to do three things… First, it must create a desire in the public’s mind for a particular product or service. Beautifully photographed scenes of steaming hot coffee being poured into cups; syrup dripping down the sides of buttered stacks of pancakes, pizzas being pulled out of ovens… all this is designed to get us salivating for the product. Secondly, an advertisement should build brand awareness and convince the audience that the sponsor’s product is better than that of the competitors. We are told that a product is “new and improved”, or it’s the brand doctors recommend, or studies show it’s 25% more effective against arthritis pain. Lastly, and this is often overlooked, a commercial is expected to engage and entertain the audience. Animated television commercials can inspire desire and build brand awareness as well as live action can, but it’s particularly effective at achieving that last goal.

Commercial Reel

One of the biggest obstacles in television advertising is to keep the viewers engaged. The audience has the remote control in their hand, and they are one click away from channel surfing when the commercial break comes up. You might click away from a live action spot, but who would change channels on Tony the Tiger or the Trix Rabbit? When we look at a live action commercial from the 1950s or the 1970s, we see dress and hair styles that make the spots look dated. But animation is timeless. An audience may not connect with a particular live-action spokesperson, but they instantly identify with animated characters. The best animated commercials can be seen dozens of times and be just as entertaining on the twentieth viewing as the first. All of these attributes make animation uniquely suited for advertising.

Commercial Reel

Animation Resources has shared many commercial reels with its members in the past, but these two are among the best. The first one includes spots from New York studios, including UPA New York, and it features animation by Grim Natwick and Tissa David. It isn’t easy to make egg noodles or laundry starch fun, but the artists who designed these spots succeeded. Pay attention to how musical jingles and catch phrases are used. They act as hooks to plant the sponsor’s message in the viewer’s mind. I’ll bet all of us still remember every word of songs from commercials we haven’t seen in decades. Music implants a message on a deeper level than words alone.

Commercial Reel

The second reel is a particularly good one. It’s from John Hubley’s studio, Storyboard Productions. The credits at the beginning are a virtual who’s who of animation… Art Babbitt, Emery Hawkins, Bill Littlejohn and Rod Scribner. And like many of Hubley’s other productions, it includes top name artists from the world of jazz… Duke Ellington, Benny Carter, Tal Farlow, Shelly Manne, Red Norvo, and Shorty Rogers. With the ephemeral nature of commercial production, it’s hard to identify the artists behind all of the spots, but Scribner is instantly recognizable as the animator of the Bank of America spots, and Art Babbitt’s full, analytical animation style is clearly behind the “John and Marsha” commercial for Snowdrift. If you can identify any others, please let me know.

Cartoon commercials may just be the most delightful form of animation. They are compact, entertaining, and every one allows for a completely new approach. Grim Natwick said that he had the most fun working on commercials in the 1950s and 60s because he was free to experiment with design and timing. He learned from every one. I hope you learn from them too.

REFPACK047: New York Reel
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MP4 Video File / SD / 13:40 / 127 MB Download

REFPACK047: A Smattering Of Spots
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MP4 Video File / SD / 12:01 / 85 MB Download

Many thanks to Steve Stanchfield from Thunderbean Animation for sharing these rare reels with us. If you find these useful, you should order his blu-ray, Cartoon Commercials Vol. 2 at Amazon.


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Live Streaming Project

Animation Resources is asking our membership to consider donating to help us establish a video podcasting studio to be able to present seminars, interviews and informal updates live streamed on YouTube and Facebook. Our goal is for 25 of our members and supporters to donate $100. If you donate $100, we will provide you with a coupon code for a free membership to give as a gift to a friend or peer, or we can credit your donation to sponsor two students for a one year student membership.

By helping others, you help yourself.

25 x 100

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After you have donated, drop us an email at sworth@animationresources.org and let us know if you would like a discount code for a free membership, or if you would like us to sponsor students with your donation.

Raising the bar with our live streaming initiative will make things better for the whole art form. Don’t stay on the sidelines. Be a part of Animation Resources and join our team to build the foundation for the future of animation.

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Monday, August 1st, 2022

REFPACK046: Animation From Around The World, Early Cartooning and MORE!

LAST CALL! A new RefPack will be posted this weekend and RefPack046 will be removed from the server. If you want to save any of this to refer to, NOW IS THE TIME!

Reference Pack

Every other month, Animation Resources shares a new Reference Pack with its members. They consist of e-books packed with high resolution scans video downloads of rare animated films set up for still frame study, as well as podcasts and documentaries— all designed to help you become a better artist. Make sure you download this Reference Pack before it’s updated. When it’s gone, it’s gone!


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The latest Animation Resources Reference Pack has been uploaded to the server. Here’s a quick overview of what you’ll find when you log in to the members only page…

Puck Magazine

Puck was a seminal magazine in the field of American satire. Designed along the lines of European caricature journals, it was one of the first publications to take advantage of the development of four-color stone lithography and zinc plate printing. In RefPack046, we share a run of issues leading up to "The Tattooed Man", a political cartoon that changed the direction of a presidential election!

Starevich

Next up is a pair of short films by the pioneering puppet animator, Ladislas Starevich. Starevich created the first puppet animation film in 1912 and continued to work in the medium for half a century. You’ll be amazed at the way he achieved fluid motion and imbued his characters with personality and emotion.


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Winnie The Pooh

In our International section, we share the second in a series of three posts featuring Fyodor Khitruk’s adaptation of Winnie The Pooh. This series was produced at roughly the same time as the Disney films, but they couldn’t be more different. On a trip to California, Khitruk paid a visit to the Disney Studios where he met Woolie Reitherman, the director who had won an Oscar for Disney’s version of “Winnie The Pooh”. Reitherman admitted to Khitruk that he liked Khitruk’s films better than his own.

An Unusual Match

In the years immediately following the end of WWII, Russian animation progressed rapidly. By the mid 1950s, the quality level had caught up with the peak standards in the West. One of the most popular films produced by Soyuzmultfilm during this period was "An Unusual Match". In the past two Reference Packs we shared "Goal! Goal" and "A Match Revenge" which dealt with ice hockey. This film involves toys coming to life and competing in a soccer match.

A Brave Hare

During the 1950s, Soyuzmultfilm produced dozens of films based on Russian fables and folk tales featuring forest animals. Designed to teach morals to children, they began to define a sense of cultural uniqueness for Russian animation. Even though the style of the films resembled American cartoons, the content was distinctly Russian. This film, "A Brave Hare" is one of the best.

The Horse

A couple of years ago, we shared a film called "A Little Western" by Witold Giersz. It’s time to share another film by this one-of-a-kind Polish animator. Giersz admired impressionist painters, and Vincent Van Gogh in particular. He animated by applying oil paint on glass with a palette knife. This allowed him to build up impasto and scrape off paint to make an image move. You won’t believe your eyes when you watch this film!

Koziolek Matolek

Studio Miniatur Filmowych in Krakow, Poland was established in 1958, and since then it has produced nearly 1,500 animated films. This series, titled The Strange Adventures of Koziolek Matolek was produced between 1969 and 1971 and 26 episodes were made. The current episode is titled "Rally". We will be sharing more of these in upcoming Reference Packs.


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Wonder 3

Animation Resources’ Board Member, JoJo Baptista shares two episodes from a seminal Japanese TV series from the 1960s. Wonder 3 was unique among early Anime TV programs. Although it did appear serially as Manga, it was conceived and designed from the first as a television show. Created by Osamu Tezuka, it was the first show produced by his studio, Mushi Productions. Tezuka’s designs are brimming with appeal. The Wonder 3 in particular are a trio of wonderful contrasting shapes. Lots of entertainment value with so few drawings!

YoYo

We often think of slapstick and pantomime comedy to be something from the era of silent films. But there are modern examples as well. Today we are sharing one of the most beautiful and unique films of the 1960s, Pierre Etaix’s Yo-Yo. Etaix was multi-talented. He was a cartoonist, a film director, an actor and a renowned circus clown. All of these interests came together in Yo-Yo. It’s a loving tribute to Etaix’s cinematic hero, Buster Keaton. No words are spoken in the first half hour of the film, and sprinkled throughout are visual gags that wouldn’t be out of place in an animated cartoon. There are more brilliant ideas in a single minute of this film than in a dozen ordinary ones.

Wave Principle

Animation Resources Board Member, David Eisman analyzes another batch of breakdown clips, this time focusing on The Wave Principle. It’s a system of curves that describes the path of motion for a wave. Specifically, the wave principle demonstrates how an initial S-curve or C-curve is transformed into a curve of the opposite direction. A thorough understanding of the wave principle is imperative for the animator’s toolbox as it is required for multitudes of different actions that require fluidity and momentum.

Die Muskete

The Annual Member Bonus Archive continues to feature RefPack017 with an e-book on the Viennese caricature journal, Die Muskete; a fantastic documentary on classic slapstick comedy; and a pair of silent Felix The Cat shorts. Only General and Student members have access to this. If you are a quarterly member, you will want to consider upgrading to an annual membership to get access. The page will be updated next month with a new RefPack, so make sure to download this one while you still can.

Animated Discussions Podcast

The Podcasts section has a new entry, an interview with animator Craig Bartlett. Craig is the creator and producer of the TV shows Hey Arnold!, Dinosaur Train, and Ready Jet Go! Throughout his 40 year tenure in the animation industry, Craig has worked in nearly every style from stop-motion to hand-drawn to CG. He’s successfully adapted to many technological changes in the industry and his career shows no signs of stopping. Find out what inspires Craig and his secrets to career longevity in this episode of Animated Discussions.

Our Podcasts section always contains the five most recent entries in our Animated Discussions series hosted by Davey Jarrell, with the balance of the episodes archived on the Annual Member Bonus Archive page.


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Whew! That is an amazing collection of treasures! At Animation Resources, our Advisory Board includes great artists and animators like Ralph Bakshi, Will Finn, J.J. Sedelmaier and Sherm Cohen. They’ve let us know the things that they use in their own self study so we can share them with you. That’s experience you just can’t find anywhere else. The most important information isn’t what you already know… It’s the information you should know about, but don’t know yet. We bring that to you every other month.

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Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month!

Sample RefPack

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Animation Resources is a 501(c)(3) non-profit arts organization dedicated to providing self study material to the worldwide animation community. If you are a creative person working in animation, cartooning or illustration, you owe it to yourself to be a member of Animation Resources.


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Live Streaming Project

Animation Resources is asking our membership to consider donating to help us establish a video podcasting studio to be able to present seminars, interviews and informal updates live streamed on YouTube and Facebook. Our goal is for 25 of our members and supporters to donate $100. If you donate $100, we will provide you with a coupon code for a free membership to give as a gift to a friend or peer, or we can credit your donation to sponsor two students for a one year student membership.

By helping others, you help yourself.

25 x 100

Please consider donating using the PayPal Donate Button below. For more information on our Video Podcasting Fundraiser, see the article Animation Resources Needs Your Help.

PayPalAnimationAnimation Resources depends on your contributions to support its projects. Even if you can’t afford to donate $100 or join our group right now, please click the button below to donate whatever you can afford using PayPal. Every little bit helps.

Donate Today

Or you can donate on Facebook, here…
FACEBOOK LIVESTREAM FUNDRAISER

After you have donated, drop us an email at sworth@animationresources.org and let us know if you would like a discount code for a free membership, or if you would like us to sponsor students with your donation.

Raising the bar with our live streaming initiative will make things better for the whole art form. Don’t stay on the sidelines. Be a part of Animation Resources and join our team to build the foundation for the future of animation.

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Friday, July 29th, 2022

Instruction: Animation Reference

Muybridge_race_horse_gallop

Muybridge – Horse Gallop

Today I’m going to be showing everyone my planning process for using photographic reference to plan and execute a naturalistic horse run cycle. This process has been used by generations of artists to help analyse and capture the motion patterns of real-world objects and creatures. This type of study is invaluable for building an internal “motion library” in your mind, so that when you have to make guesses about how something impossible might move, those guesses can be as educated as possible. For the beginning animator, doing motion analysis can also help give a stronger sense of what motion details matter, and which are best to remove to get an optimal stylistic motion.

First up, here is the finished animation: Horse_gallop

In a complex cycle like a horse gallop, there are many things to understand, and without experience animating similar creatures it would be difficult to plan ahead for this animation considering that we have so much to keep track of.

Get Video Reference

If you can film your own reference, then that’s a great first step, but if you can’t, the first place I search is the BBC Motion Library at Getty Images. This collection has thousands of real-time and slow-motion shots of sports, nature, vehicles, and much more. It’s free to view and download, which is ideal as we will need to carefully go through our shot frame by frame in order to analyse it.

Here is the shot I used for reference. As stated above, it’s free to download (non-commercial use of course) by right clicking the clip and choosing Save as.

A few notes about the shot:

  • It is playing in real-time, not slow motion, so we can use it for timing information
  • The shot isn’t stabilized, so we can’t use it to track body parts necessarily
  • The whole body is visible, including the feet as they touch the ground
  • The speed of the run is relatively stable for a few seconds, ideal for a cycle

Use A Frame by Frame Video Software

Next we need to be able to see each frame of the video one at a time. You can do this by importing the footage into any video editing software if you  have it. I prefer to use a much simpler method by opening it in QuickTime.

quicktime

QuickTime interface

To my knowledge, QuickTime is the only freely available video software which allows you to step through a video one frame at a time (using the left and right arrow keys). Many others allow you to skip several frames, but none that I’ve found allow this level of precision. Another benefit of this software shown above, is the ability to switch the timecode to frames, so we can easily count and locate keyframes in our action.

Before using the shot for any timing information, you’ll need to know the frame rate of the video. I figure this out by going to 1 second in the timecode, the switching to frames to see how many have elapsed. This shot is in a standard 25fps for european PAL broadcast. This will effect our conversion to our frame rate. In my case, I’ll be animating at 24fps (see the conversion math later on at the bottom of my Xsheet).

Get Additional Reference

Although we could use a single source of reference, it’s better to have several similar sources to draw from, and the plates from Edward Muybridge’s animal studies have been a source of inspiration to animators for a century. We have an extensive library of Muybridge here. These images (shown at top) are invaluable because they show a flat sideways perspective of a horse galloping with extracted frames to display the entire cycle of motion. The only problem with this is that we don’t know how fast it should be moving, a problem we’ve already addressed with our video reference.

Here is a playback of the muybridge_horse set to a realistic 40fps.

By comparing the frames to our video, I determined that the approximate speed of the original Muybridge shot was a brisk 40fps. I also adjusted the frames to stabilize the ground, put vertical and horizontal lines in to help track key parts of the body, and finally tracked each hoof with a colored ball. All of this information provides almost everything we need to put together our plan.

Horse Gaits

basicsGaitsGallopR or basicsGaitsGallopL

The last bit of information we need is an understanding of the pattern we hope to find and reproduce. This information I found easily on an equestrian website, along with footfall patterns of all the primary horse locomotion speeds.

muybridge_tracking

Path of feet shown in color code through cycle duration.

Record Observations and Refine

Finally we are ready to utilize all of this information into a formal plan for animating our horse. By stepping through the video and referring to the Muybridge plates, I record all of the pertinent information I can onto an Xsheet.

xsheet3D_Horse_Gallop-1

Modified Xsheet for planning CG animation

By examining the sheet above, you can see that I’ve sought out the most important aspects of the motion and spaced them out in time so that they flow fluidly. Here is a list of the things you should look for before continuing:

  • Key Frames – These should be the most informational single images for the action, without which, none of the remaining actions can possibly hope to illustrate the action properly. In my case, I chose the Squashed mid-air position, and the Stretched leaping position of the horse.
  • Extremes -The foot contacts must all be present, as well as the maximum and minimum vertical positions of the chest and flank.
  • Breakdowns – Wherever necessary, plan for the passing or half-way positions of body parts and poses, so you do not miss the nuance of the motion pattern.
  • Small patterns– Note the path and notes about the head, these patterns are important and shouldn’t be missed. Make notes of any details you might easily forget later.

For one reason or another, the use of Xsheets has never fully translated over to computer animation, which I think is a major loss. Although these sheets were originally used to plan for the exposure of cell levels in traditional animation, they can find a valuable second life in helping to plan body part motions and musical timing.

Execute Plan

With all of this preparatory work, the only thing left to do is to use this roadmap to complete your animation. By this point, you should have such a solid idea of what your animation is going to look like, that the actual work of animation is almost an afterthought. In The Illusion of Life, as well as The Animator’s Survival Kit, the authors tell stories of their lengthy and strenuous planning procedures, and how once planned out, an animation scene was practically complete before pencil ever touched page. This method allows you to keep a solid focus on your scene even between work sessions, and frees you to focus on the details without becoming lost in the larger patterns of motion.

Taber Dunipace
Director of Membership
tdunipace@animationresources.org

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