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Project Angels
John Kricfalusi, Mike Van Eaton, Rita Street, Jorge Garrido, Andreas Deja, John Canemaker, Jerry Beck, Leonard Maltin, June Foray, Paul and John Vinci, B. Paul Husband, Nancy Cartwright, Mike Fontanelli, Tom & Jill Kenny, Will Finn, Ralph Bakshi, Sherm Cohen, Marc Deckter, Dan diPaola, Kara Vallow
Project Heroes
Janet Blatter, Keith Lango Animation, Thorsten Bruemmel, David Soto, Paul Dini, Rik Maki, Ray Pointer, James Tucker, Rogelio Toledo, Nicolas Martinez, Joyce Murray Sullivan, David Wilson, David Apatoff, San Jose State Shrunkenheadman Club, Matthew DeCoster, Dino's Pizza, Chappell Ellison, Brian Homan, Barbara Miller, Wes Archer, Kevin Dooley, Caroline Melinger
Project Volunteers
Gemma Ross, Milton Knight, Claudio Riba, Eric Graf, Michael Fallik, Gary Francis, Joseph Baptista, Kelsey Sorge-Toomey, Alexander Camarillo, Alex Vassilev, Ernest Kim, Danny Young, Glenn Han, Sarah Worth, Chris Paluszek, Michael Woodside, Giancarlo Cassia, Ross Kolde, Amy Rogers
Wars are not won in battle. They’re won with the preparations made in peacetime.
I see people on social media bemoaning the recent downturn in the animation business. They’ve adopted a doom and gloom attitude, but dry spells have always been a part of being an animator. Every seven years or so, there’s an event that sweeps across the business and changes the playing field. I’ve been through several of these myself. I got into the business following the purge created by “runaway production” when overseas studios picked up a lot of work that had previously been done stateside. Filmation shut down, Hanna-Barbara cut back, and a lot of people were out of work. Other purges involved the dot com bubble bursting, the end of big budget hand drawn features, the digitization of the production pipeline and the shuttering of independent animation houses when big studios established their own production facilities.
Now we’re seeing the end of the streaming bubble and no one knows yet what form the coming venue for animation will take. We can’t go backwards to broadcast or cable, and the streaming networks are cutting back because it became unprofitable for them to make so many shows that people just weren’t watching. Animation will always be a part of popular entertainment. All of us just need to wait for the next wave to develop, and no one knows yet what form that wave will take.
If I’ve learned one thing from all the purges and waves I’ve survived, it’s that you can’t just sit and wait. You need to take steps now to guarantee a place in the future of animation. When the downturn turns around and opportunities begin to become available again, it’s going to be like musical chairs. Not all of the jobs that were available at the peak of the streaming bubble will be available. The first people hired back will be the best and brightest, not the average 9 to 5-er.
To prepare for that, artists should be taking this opportunity to do two things. One is to open your mind and ideate… come up with new and unique characters and ideas for cartoons. Don’t look to formulas that have been successful in the past, project yourself to be able to conceive of what will be successful in the future. When the shutdown ends, “more of the same” won’t cut it. That means exposing yourself to kinds of creativity you haven’t considered in the past, not doubling down on the things you already know inside and out. Look beyond animation for inspiration. Look to cartooning, illustration and cinema… or even music, dance, live performance and other forms of art. The one thing you can be sure of is that the future of animation won’t be like the recent past. That was tried and it didn’t work.
Secondly, artists need to prepare themselves to survive the cull. Every downturn eliminates those whose skills aren’t up to snuff and people who aren’t versatile enough to reinvent themselves to suit the coming wave. I remember artists saying, “I draw on paper. I’ll never use a computer to draw.” Those were the first ones cut in the digital purge and they never got hired back. A few years ago, anyone who could hold a pencil could get a job in animation on streaming shows. Draftsmanship and a diversity of styles weren’t required. But when the business bounces back, being average won’t cut it. The artists with chops are going to be the first ones hired, and many who believed they had established a firm career in animation are going to be left behind. Don’t be complacent. It’s not enough to establish a career. You have to work to maintain it. The second you take it for granted, you risk losing it forever. That is no exaggeration.
Instead of sitting on your hands waiting for the phone to ring, you should be working even harder to be the first pick to be called back. Go to life drawing classes, visit art museums to study masterful compositions and poses, learn to draw in new genres and styles, and research new technology so you’ll be able to be its master instead of being afraid of it. This is a chance to recharge your batteries creatively. Grab that opportunity with both hands. Find a way to survive until the drought ends and devote every spare moment to becoming a better artist. Don’t get distracted by side interests or hobbies during downtime. This is when you should be focusing on your goals, not playing. It sounds weird, but layoffs are the time you need to get to work.
I’ve devoted a big chunk of my life to Animation Resources, trying to help artists invest in themselves. Recently, I’ve gotten notes from members saying, “Sorry! I got laid off. I can’t afford $100 a year any more.” I sympathize with their problems, but I can’t think of a worse time to discontinue your membership. When things were busy and everyone was employed, these same people would say, “I’m working too much. I don’t have time to look at the Reference Packs.” If being employed is the wrong time to invest in your skills and recharge your creativity, and being unemployed is the wrong time too, then when is the right time?
The volunteers at Animation Resources work all the time curating material to help artists be better at what they do. It doesn’t matter if we’re working or not. We carve out time from our schedule to give back to the muse. The artists we serve should do the same, or they’ll risk being on the wrong side of the next wave.
For the past decade, Animation Resources has been serving artists working in the fields of animation, cartooning and illustration. Our volunteers and members have pulled together to raise the bar for our art form, and it’s time to celebrate… It’s Members Appreciation time again!
During the month of February, Animation Resources expresses our appreciation for to members with a very special Reference Pack, and we invite you to become a member too. For the next 30 days, we will be sharing reasons why you should join us. Our benefits of membership far exceed the cost of our annual dues.
We understand that it’s a difficult time for professional animators- work is scarce. But wars aren’t won in battle… they’re won in the preparations made in peacetime. Layoffs aren’t the time to rest on your laurels. You can’t afford to lose momentum in your career. You need to work on your skills, take time to learn and experiment, and expose yourself to new ideas so your productivity and creativity will put you at the top of the list for hires once the downturn is over. Animation Resources wants to help you to do that and all we ask is $95 a year. You can afford that.
Animation Resources is making it as easy as we can to help you discover the value of membership in our organization. During Member Appreciation Month, you can join Animation Resources for a three day trial for only a buck! Yes, for three days, you’ll have access to everything our members get in the current Reference Pack… e-books, downloadable videos, documentaries, podcasts and more… all for only a dollar. (Click here for the details on our Dollar Days.) What are you waiting for?
You can find out what our members get at the Member Appreciation Page. It’s easy to join. Just click on this link and you can sign up right now online…
Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month! That’s 560 pages of great high resolution images and nearly an hour of rare animation available to everyone to download for FREE!
Animation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.
In 1982, Stephen Worth was a student at UCLA studying design. He attended an event hosted by The International Animated Film Society: ASIFA-Hollywood and had the opportunity to speak with the organization’s President, the legendary cartoon Producer, Story Man and Voice Artist, Bill Scott. Scott shared with Worth an idea he was nurturing. He described his plans to create an “Animateque”- a research facility for animation professionals and students. Steve never forgot that meeting. “The resources weren’t there to pull it off during Bill’s tenure as President of ASIFA-Hollywood. But a few years ago, I remembered Bill’s idea and realized that computers had made organizing educational material much easier. The concept of a “digital Animateque” excited me. I guess you could say that when Bill passed away, his passion for the idea was transferred to me.”
Bill Scott, the voice of Bullwinkle J. Moose, came up with the original idea of an “Animateque” devoted to the art of animation.
After 20 years as an animation Producer, Stephen Worth decided it was time to give back to the muse. He went to work full time at ASIFA-Hollywood to try to build support for Bill’s concept of the Animateque. “The animation business is in dire need of inspiration and new ideas,” Worth explains. “I kept reading in the trades that traditional animation techniques were dead and artists would soon be replaced by technology. But I know from working with innovative filmmakers like Ralph Bakshi and John Kricfalusi that the principles that created Pinocchio and Bugs Bunny are the same ones that will lead new technologies to the same heights reached in the ‘golden age’ of animation. The technology is just a tool. The artist is the one who creates. We need to invest in artists.”
Katie Rice, Stephen Worth and David Gemmell refer to artwork in the collection of Animation Resources. (photo: Lori Shepler)
Almost overnight, Worth established a world class facility for self-study and research into the art of animation. Housed in a storefront in Burbank, the ASIFA-Hollywood Animation Archive provided information, digitized animated films, assembled biographical information and prepared high resolution scans of artwork for use by countless animators, educators, art students and researchers. The facility became world famous through its exhaustive website and extensive collection of material from the personal files of legendary animators like Grim Natwick, Les Clark, Michael Lah, Herb Klynn and John Kricfalusi. A dedicated group of volunteers worked tirelessly digitizing and cataloguing the material, guaranteeing that future generations will be able to benefit from the valuable information.
Studio gag drawing of Grim Natwick at the Ub Iwerks Studio with his "kid assistant" Chuck Jones. Jones would go on to become one of the most influential directors in the history of animation.
In January of 2011, ASIFA-Hollywood informed Worth that regrettably they were no longer able to sponsor his project. Worth wasn’t willing to let Bill Scott’s dream end there, so he scrambled to create a permanent organizational umbrella for the collection. He established Animation Resources, a 501(c)(3) California non-profit organization dedicated to supporting and encouraging animation education. The core of Animation Resources’ offerings is Stephen Worth’s valuable research and curation efforts and the generous efforts of the dozens of dedicated volunteers who dedicated their time and energy to creating this resource.
Do You Know This Man?
Though few would recognize his name, and even fewer his face, nearly every person on earth knows of this man’s work. This is Ub Iwerks, the man who created Mickey Mouse.
This self portrait from 1931 was found in a trash can at a local TV cartoon studio. No one knows how the drawing got there and no one at the studio could identify him. At a reunion of animators from the most successful animated feature of recent times, this sketch was shown to a hall full of employees from the studio this man made famous- not a single person recognized him.
The archive database of Animation Resources consists of biographical information, images and filmographic data culled from from a variety of sources. In a remarkably short span of time, the collection grew to contain over 6,000 digitized animated films and over 125,000 high-resolution images. These assets are searchable by keywords, and all of the data is cross-linked within the database structure.
This means that it is possible to search for an artist’s name and find his biography and filmography, then click through to watch a digitized movie file of a film he worked on. One more click reveals animation drawings by that artist from that particular film. “It’s a way of organizing information that’s never been attempted before,” says Worth. At this point, the database is not available on the internet, but plans are in the works to build the infrastructure required to share the entire collection online with the world.
In the "golden age" of animation, production designers didn’t look to other cartoons for inspiration on how their films should look… they looked to classic illustration, like that of Gustaf Tenggren. Animation Resources’s archive database includes hundreds of illustrated children books, each one bursting at the seams with new ideas for how animated films can look.
“The purpose of Animation Resources is to be an archive FOR animators, not just an archive OF animation.” Worth explains. “Because of this, the collection doesn’t just include animated films and related artwork, but art instructional material and a wide range of items dealing with the history of cartooning and illustration as well.” The collection is basically the world’s largest artist’s “clip file”- children’s book illustrations by Rackham and Dulac, magazine cartoons by Virgil Partch and Erich Sokol, superhero comics by Jack Kirby and Jack Cole, newspaper comics by Cliff Sterrett and Milton Caniff, drawing instruction by Preston Blair and Willy Pogany… a whole world of inspiration for artists and cartoonists.
The animation related material in the collection includes storyboards, animation drawings, production correspondence, exposure sheets, publicity materials, production photos, model sheets, pencil tests, background paintings, and more.
Digitized films in the collection include rare cartoons by the Fleischers, Terry-Toons, Iwerks, Lantz and Columbia studios. “These are primarily films that have never been released to home video. Many of them haven’t been broadcast on television since the 50s or 60s. We’re specializing in the studios that don’t currently have extensive commercial distribution.” says Worth. Animation historians like John Canemaker, Leonard Maltin, Jerry Beck and Mark Kausler have been supporting the project as well by sharing valuable research and helping to acquire rare animated films for digitization.
Animation Resources’s archive database contains information on influential women animators like Lotte Reiniger, the creator of the oldest surviving animated feature.
A Non-Traditional Approach
Traditionally, libraries and archives have limited access to their collections in the interest of preservation. Delicate paper and film stock requires special handling and cannot stand up to the rigors of general circulation among artists and students. In most archives, collections are donated unsorted by the boxload. An archivist must go through piece by piece inventorying, stabilizing and storing the items before they can begin to be utilized. This process typically takes several years. Once the collection has been inventoried and shelved, a curator is brought in to examine the holdings and determine a contextual format- a book, an exhibit, an article- that will make the public aware of the collection and its importance. Curation can take another year or longer, and by this time five or six years may pass before the public is even aware that the collection exists.
In the era of YouTube and Google, this is beginning to change. Digital technology removes the problems associated with storage and preservation of vintage artifacts. Once digitized, a film or piece of artwork can efficiently and inexpensively be backed up and distributed, making open access a possibility. Without physical objects to catalog and store, archivists are able to shorten the time it takes to prepare a group of items for public access. This allows the collection to be curated as it is assembled. The curator isn’t limited by the pool of material that he has to work with. He is free to actively solicit outside sources for material that fills in gaps in the rest of the collection and relates to the concepts he is trying to put across. Most collectors are more than happy to share a digital copy of their items.
Ralph Bakshi, the animator who was responsible for bringing about the modern age of animation has written several inspiring articles for the Animation Resources blog and has contributed material to the collection. The storyboard section above is from Bakshi’s "Cool World" and was drawn by Louise Zingarelli.
Supplementing Animation Education
Animation Resources is intended to serve creative professionals and students of the artform who are looking to develop the necessary skill set to become an accomplished animator. These artists have a tough road to haul. They are facing an industry where the quest for technical knowledge has often times eclipsed the need to develop artistic proficiency. Schools and universities don’t have the time and resources to provide their students with all of the experience required to be a professional animator. So they focus on the most immediate and practical elements and expect the students to acquire the creative and artistic aspects of their education on their own.
In tough economic times, the studios cut budgets for in-house training, so the young artists aren’t able to pick up the fundamentals on the job either. It’s a difficult situation, and many students of animation aren’t even aware of the vital need for self-study until after they have graduated and joined the ranks of job hunters. By that time, it may be too late for them to pick up the creative skills they need to be a productive employee in animation.
Story artist Eddie Fitzgerald offers storyboarding tips to volunteers Michael Fallik, Max Ward and Art Fuentes.
Joseph Baptista, a student intern on the project who is now a professional animator comments, “Doing an exercise for a class at school, you’re not really sure how it fits in functionally and how those principles apply to a real world job. You just do it for a letter grade and you move on. But if you are trying to learn to animate, the best way is to first learn about the principle, and then to try to understand how it was applied through analyzing and imitating the work of great artists.” Worth set out to fully integrate an educational mission into the structure of Animation Resources. Educational material is accompanied by contextual information to help a student fully understand and absorb it and is accompanied by real-world examples of the principles in use. Through self-study, a student learns to recognize principles among the art in the vast collection and, with practice and determination, begins to master the techniques for themselves.
The family of legendary animator, Carlo Vinci has been sharing artwork from Vinci’s fifty year career in animation. The collection includes a number of class assignments from his studies at the prestigious National Academy of Design, documenting the education of a golden age animator.
The animators who created the classic cartoons of the 1930s and 40s did not attend animation schools. They studied fine art- life drawing, sculpting, and painting- and learned the nuts and bolts of animation after graduation on the job. In those days, animators were trained as a part of apprenticeship systems. An experienced animator would take fledgling artists under his wing and train them to assist his scenes as they worked their way up the ladder of production. A young artist would start as an assistant, then graduate to animator, and perhaps eventually to director, learning as he worked.
Students at the National Academy of Design in the early 1920s. Traditional art studies from the past form the foundation for artists of the future.
However, changes in the business environment in animation in the 1960s and 70s stopped this system in its tracks. Studios were downsizing and sending work overseas. Experienced “old timers” who possessed the accumulated knowledge of decades of experience were retiring without passing along their techniques to the next generation. By the mid 1970s, it looked as if animation was a dying artform in the United States. A few animators, most notably Eric Larson, Ralph Bakshi and Richard Williams refused to let the artform die, and acted as a bridge across the gap, instituting training programs at the studios where they worked. Most successful animators today who got their start in the early 1980s have one of these three men to thank for their careers.
In the 21st century animation business, the employment of an animator only lasts the life of the project, and the ladder of upward mobility is either weak or non-existent. Art schools have largely shifted towards a “trade school” approach, focusing on technical skills like proficiency in Flash and Maya instead of classical art training. This leaves young animators without a means of developing their craft and growing as an artist. Animation Resources steps into the breech, acting as an adjunct to animation schools and training programs, encouraging students to begin an organized program of creative self-study early on so they will be prepared when the time comes to find a job in the industry.
“Everything an animator needs to know is in those old films and sketches.” Worth explains. “The great animators of the past may no longer be with us, but that doesn’t mean that we can’t still learn from them. It doesn’t matter if artists animate using a pencil or a computer. The fundamental principles are the same. All a student of animation today needs is access to the material, a mind for analyzing what makes a scene work, and lots and lots of practice.” Animation Resources is trying to help fill the gap by providing a facility for artists to study core art skills and encouraging them to carry the art form forward.
Animation Resources’s archive database contains many one-of-a-kind treasures from the estates of legendary animators like Les Clark and Grim Natwick.
Future Plans
You might wonder where the funding to accomplish all of the things Animation Resources is doing is coming from. “We’re very much flying by the seat of our pants.” Worth admits. “Thankfully, there are a lot of great people who believe in this idea who are willing to support it through individual donations. The student volunteers are enthusiastic too and are willing to roll up their sleeves and make it happen. Everything is on an achievable level and momentum is building to allow us to take on even more in the future.”
Milton Caniff at work in his studio in the late 40s. The estate of Caniff, the creator of Steve Canyon and Terry and the Pirates, has shared original artwork and biographical material with Animation Resources.
The full collection is not yet able to be shared online, but a wonderful selection of images and information are available on the Animation Resources blog, which can be found at www.animationresources.org. The website contains thousands of images and streaming videos, along with biographical articles and information on the progress of the project itself. According to Stephen Worth, the blog serves over a quarter of a million articles a month to over 1.5 million unique visitors. “Our web traffic comes from around the world. We’ve heard from artists as far away as Japan, Kazakhstan and Italy who follow our progress on the internet every day.”
“The next step for us is to establish a steady stream of revenue to fund the sustained growth of the project,” says Worth. “I see in my head a full brick and mortar museum dedicated to animation with satellite facilities all over the world. I’m willing to do whatever I can to make this a reality. There are a lot of other people here who love animation and are happy to help. I don’t think it’s an unattainable goal.”
Conclusion
Part of what makes Animation Resources so unique is that they are so progressive and yet so willfully different from other archives. Their unique vision is encapsulated in a remark from Worth, “I’m not a library science person, I’m an animated film-maker, so I don’t know what normal is for a facility like this. I do know what animators need and how they need it organized so they can use it. That’s what I’m trying to build.” This pro-access and pro-digital approach is refreshing. Animation Resources is clearly designed by and for animators. These specialized artists not only need to understand the basic elements of form, design, and nuances of character performance, but how to rigorously time and structure the creation of their art down to 1/24th of a second. It’s a big challenge and it requires a good education.
Certainly the professional world contains a scattered sampling of people as committed to their medium as Stephen Worth and his group of dedicated volunteers, but it’s extremely rare to find such a concentrated few in any one place. Their passion and co-operation are achieving great things. Archivists and librarians might have a lot to learn from these animators. Animation Resources is rapidly becoming the model of what the “21st century archive” must become.
A rough animation drawing by the legendary Milt Kahl. The animation of the past is being put back to work, educating and inspiring the animators of the future.
Hopefully, seeing the incredible work of artists of the past will inspire current artists to set the bar higher. There is no reason why animation can’t be better than classic cartoons. The technology is better and there’s no lack of talent. All young cartoonists need is a foundation of knowledge to build upon. Worth expands upon this point, “What point is there pickling the past in formaldehyde and setting it up in bottles on a dusty shelf? The past should be put to work informing the present and helping to improve the future.” It’s clear that the people behind Animation Resources don’t think small.
Animation Resources depends on the support of the people who benefit from it. If you feel that this website is of value to you, we encourage you to contribute, volunteer and support the project. With your help, Animation Resources can grow. Together, we can take the project forward.
For the past decade, Animation Resources has been serving artists working in the fields of animation, cartooning and illustration. Our volunteers and members have pulled together to raise the bar for our art form, and it’s time to celebrate… It’s Members Appreciation time again!
During the month of February, Animation Resources expresses our appreciation for to members with a very special Reference Pack, and we invite you to become a member too. For the next 30 days, we will be sharing reasons why you should join us. Our benefits of membership far exceed the cost of our annual dues.
We understand that it’s a difficult time for professional animators- work is scarce. But wars aren’t won in battle… they’re won in the preparations made in peacetime. Layoffs aren’t the time to rest on your laurels. You can’t afford to lose momentum in your career. You need to work on your skills, take time to learn and experiment, and expose yourself to new ideas so your productivity and creativity will put you at the top of the list for hires once the downturn is over. Animation Resources wants to help you to do that and all we ask is $95 a year. You can afford that.
Animation Resources is making it as easy as we can to help you discover the value of membership in our organization. During Member Appreciation Month, you can join Animation Resources for a three day trial for only a buck! Yes, for three days, you’ll have access to everything our members get in the current Reference Pack… e-books, downloadable videos, documentaries, podcasts and more… all for only a dollar. (Click here for the details on our Dollar Days.) What are you waiting for?
You can find out what our members get at the Member Appreciation Page. It’s easy to join. Just click on this link and you can sign up right now online…
Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month! That’s 560 pages of great high resolution images and nearly an hour of rare animation available to everyone to download for FREE!
Animation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.
Animation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.
Last night in our Discord discussion, one of our members asked me a question that is one I think about a lot. The person who asked is a young artist looking to break into animation as a career. He said that the material Animation Resources shares excites him a lot and it inspires him in his own work, but when he tries to share it with fellow students, the look at it with a puzzled expression and say, “What does this have to do with what I do?” He wanted to know why they didn’t see in the material what he saw in it.
I hesitated before answering, because I have a theory on that but it isn’t a very popular opinion… The hard truth is that not everyone who studies animation is an artist. The majority of students studying animation are fans.
PROS PLAY THE GAME. FANS ONLY WATCH.
An artist looks at the world around him, absorbing life and the personalities he sees. Artists soak up creativity of all kinds… not just animation, but live action films, comics, fine art, dance, music, sculpture, acting, writing, even architecture. All of these inspiring things combine to create the artist’s frame of reference. No one knows exactly how it all works, but this is the pool of ideas that he calls upon to inspire him to create something totally new and totally his.
But a lot of animation students, perhaps the vast majority of them, are different than that. They grew up watching anime or golden age cartoons or Disney features and dreamed of making films like that themselves. They watched the DVD supplements and read the animation “history” books published by the studios and decided to become an animator… but not an animator in the sense of creating things… an animator who makes things exactly like the things they grew up loving. They practice drawing the familiar shapes used in anime or Disney style or Warner Bros cartoons, and learn to do a more than passable job of imitating poses from the films they watched as a kid. But if they’re asked to come up with a new design or draw something in a different style, they can’t do it. Their whole focus has been on the one thing they loved as a kid. They haven’t become an animator, they’ve become a professional fan of those particular films.
What happens to people like that? Well, if a show is in production that happens to match the style they’ve modeled themselves upon, they’re in luck. They might get a job assisting an artist, tying down the lead artist’s rough drawings using the stylistic formulas they’ve trained themselves to imitate. But the problem is, styles change.
Since I started in animation in the 1980s, I’ve seen a bunch of styles come and go. For a while round cute characters were the vogue, then flat stylized, UPA influenced characters and characters with angular shoulders and elbows replaced them. “Wacky” cartoons dominated with funny animal duos for a while, until they were replaced by animated sitcoms… noodle arms, anime influenced, CalArts style… lines with thicks and thins, dead line, volumetric characters, flat ones… Every few years a new style came along and replaced the old one. People who had trained themselves to draw in only one style got swept aside and new artists replaced them.
There’s nothing wrong with being a fan of animation. That’s where all of us start. But if you want to make it a career, you need to go beyond that. You have to have your eyes on the horizon, focusing on the NEXT big style, not training yourself to draw in the LAST big style.
I’ve never seen a study that tracked what happens to people who earn animation degrees, but my informal polling indicates that the majority of these students never end up working in animation. Even at the best schools, the percentage is probably less than half, and at some schools they’re lucky if a single person in an entire graduating class lands a job in animation. Considering that a four year degree in animation costs more than $100,000, that can be devastating for a young student who suddenly realizes their focus has been on all the wrong things the whole four years of schooling.
Even worse, I’ve had some students tell me that they are getting an animation degree to become an “animation historian”. That horrifies me because there are only a handful of people I know who do that professionally, and the ones I know live hand to mouth surviving on side jobs to pay the bills. Just watching all the supplements on DVDs and memorizing the info in books on animation isn’t enough to support a career,. Pile $100k of student debt on top of that and it’s a recipe for disaster.
A few years ago, I heard a director at a big cartoon studio say that just about anyone who could hold a pencil could get a job in animation. The studios were pumping out dozens and dozens of animated TV series with as many as 65 half hour episodes of each. Recently, that bubble burst and many series were cancelled and artists were laid off. Today, competition for the few remaining jobs is fierce. Only the best of the best survive.
SO WHO ARE “THE BEST OF THE BEST”?
They’re the people who think like artists, not like fans. They aren’t invested in drawing in one particular style, their skills are based on a firm grasp of the fundamentals of art that allows them to work in many styles. They’re the people who are experienced and can meet deadlines and deliver a product that doesn’t require the supervisor to extensively revise their work. They’re the people who invested in themselves with an organized program of self study… life drawing, absorbing art of all kinds, analyzing and breaking down styles to build versatility, a focus on moving forward up the ladder and aspiring to become a greater artist… exactly the kind of person who totally understands what Animation Resources is doing.
If you are a young artist who expects to build a lasting career in animation and you look at the stuff Animation Resources shares and you don’t understand how it applies to you, you need to figure it out quick. You’re a deer in the headlights. Animation won’t change to fit you, you need to change to fit it. The material we are sharing has been selected by successful animators who know their stuff and have survived the changes over the years. We don’t have a lot of members in our organization, but the ones we have are “the best of the best”. If you want to be among their ranks, you need to sit down and figure out what they know that you don’t.
Think like an artist, don’t think like a fan. A good start at doing that is signing up for a membership in Animation Resources.
For the past decade, Animation Resources has been serving artists working in the fields of animation, cartooning and illustration. Our volunteers and members have pulled together to raise the bar for our art form, and it’s time to celebrate… It’s Members Appreciation time again!
During the month of February, Animation Resources expresses our appreciation for to members with a very special Reference Pack, and we invite you to become a member too. For the next 30 days, we will be sharing reasons why you should join us. Our benefits of membership far exceed the cost of our annual dues.
We understand that it’s a difficult time for professional animators- work is scarce. But wars aren’t won in battle… they’re won in the preparations made in peacetime. Layoffs aren’t the time to rest on your laurels. You can’t afford to lose momentum in your career. You need to work on your skills, take time to learn and experiment, and expose yourself to new ideas so your productivity and creativity will put you at the top of the list for hires once the downturn is over. Animation Resources wants to help you to do that and all we ask is $95 a year. You can afford that.
Animation Resources is making it as easy as we can to help you discover the value of membership in our organization. During Member Appreciation Month, you can join Animation Resources for a three day trial for only a buck! Yes, for three days, you’ll have access to everything our members get in the current Reference Pack… e-books, downloadable videos, documentaries, podcasts and more… all for only a dollar. (Click here for the details on our Dollar Days.) What are you waiting for?
You can find out what our members get at the Member Appreciation Page. It’s easy to join. Just click on this link and you can sign up right now online…
Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month! That’s 560 pages of great high resolution images and nearly an hour of rare animation available to everyone to download for FREE!
Animation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.
Animation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.
Please Help! Animation Resources depends on your contributions to support its services to the worldwide animation community. Please contribute using PayPal.
Please Help! Animation Resources depends on your contributions to support its services to the worldwide animation community. Please contribute using PayPal.
Please Help! Animation Resources depends on your contributions to support its services to the worldwide animation community. Please contribute using PayPal.