Archive for the ‘membership’ Category

Friday, October 30th, 2020

Student Membership Drive: Join And Save!

This weekend is your last chance to take advantage of our Fall Student Membership discount. Student dues will return to $60 on Monday. Act now!

Fall is time to save when you join Animation Resources as a student member! For the next two weeks our Student Membership will be discounted to only $50/year! Best of all, you will continue to get that savings every year you renew as a student for up to three years! Yes, this applies to full time educators too! Why should you join? Each week we’ll be highlighting more reasons why you should be a member of Animation Resources! Membership dues will be going up next year, so this is your last chance to join at this discounted rate.

$60Reference PacksSTUDENT MEMBERSHIP

For the next 2 weeks ONLY!
$60/year $50/year (recurring)

Animation Resources membership is offered at a discounted rate for full time students and educators. After sign-up you will be required to email a photo of your current student ID card or proof of educational employment to verify your status. Renewals at the student rate is limited to three years. Invest in yourself by becoming a member of Animation Resources.


JOIN NOW Before This Offer Ends!
https://animationresources.org/membership/levels/


FREE SAMPLES!

Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month!
Sample RefPack

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Wednesday, October 28th, 2020

Animation Students: Do you know about THE BIG LIE?

The Big Lie

ANIMATION STUDENTS: Do You Know About The Big Lie?

You’ve chosen a good school to go to. You’re doing well in your classes… Once you graduate, you’ll get a job and be started on your career in animation. Can you spot the huge error in these simple statements? If you’re an animation professional, I bet you can! If you’re an animation student and you don’t see it, read on…

The biggest misconception most animation students have is that school is preparing them for a job. Nothing could be further from the truth. You can go to the best animation school in the world and graduate with honors and still not have what it takes to walk into an animation studio, sit down at a desk and go to work. It just isn’t possible in a school situation to teach students everything it takes to be a functioning professional in four short years.

Many students think of college the same way they thought about grade school. You sit at your desk and you do the assignments and your work is graded. But there’s a big difference between grade school and college. In grade school, if you are an A student, you can get into a good college. In college, grades are meaningless. A potential employer doesn’t care what grades you got on your assignments. Odds are the employer doesn’t even care if you graduated from college. All the employer cares about is whether can you do the job in a timely manner with quality results.

If an employer doesn’t care if you went to school or not, what is the point of going to school?

Now we’re getting to the heart of this issue… What is school for? School isn’t a place that spoon feeds you training to get a job. It’s a FORUM FOR LEARNING. A good animation school can do two things… It can put you in an environment where you are surrounded by educators who know their subject, and you’re part of a large group of students who all have similar goals. This is a very supportive environment to learn in. Secondly, school can provide you with resources that may be more difficult to get access to in the “real world”. University libraries are packed with books on important subjects. Colleges host uninstructed life drawing sessions, screenings and film festivals and lectures by top professionals. These extra curricular activities may not be accessible to you after you graduate. You need to take advantage of them while you can.

The Big Lie

Schools provide a rich environment for learning. But it’s up to you to GET AN EDUCATION.

There just isn’t time in four years to go over everything you need to know. There are skills that need nurturing and developing, and there is a level of experience and awareness you need to gain to widen your frame of reference and get your creative juices flowing. Animation schools expect you to do these things on your own time. Instructors may encourage their classes to study and work on their own skills outside of class time, but many of the students are still stuck in grade school thinking- if it isn’t being graded, it doesn’t count. The truth is the work you do outside of classes is MORE important than what you do in class.

A tradesman may learn how to use his tools and then be ready to work on a job, but being an artist requires disiplined thinking and creativity forever. Your current level of skills and experience may get you that first job, but if you want to move up to greater responsibility, you’ll need to work on developing the skills that are required to advance. You might be comfortable creating in a specific style, but if you want a job, you have to draw in the style of the show, not your own style. Even if you do get a job on a show that happens to match your particular artistic sensibilities, times change and styles change. Five or ten years down the road, the look of animation will be different and employers will be looking for something current. You have to be able to reinvent yourself creatively if you want to survive. Ask anyone who has worked in animation a decade or more if they have had to reinvent themselves in their career. They’ll tell you.

OK, the bubble is burst. You now know about the Big Lie. You’re on your own to deal with it. Say you re going to animation school right now… It’s a lot better to be told all this BEFORE you graduate than to find it out the hard way afterwards.

What can you do in school to be as prepared as you can for a job in animation?

You need to LEARN TO LEARN- learn to set your own goals, determine a curriculum for yourself, buckle down and work to improve your skills, push the envelope of your creativity by exposing yourself to different ways of thinking about your art, learn to GROW. Look at what the college is offering you, talk to professionals and ask them what you should be learning, supplement your college work with SELF STUDY. Don’t just do what you want to do. Do what you NEED TO DO. It’s very hard and very time consuming to gather together the skills and frame of reference you need to be a professional. But it’s a lot easier to devote time to that while you’re in school. If you wait until you graduate, self study is going to have to compete with paying your bills and fulfilling your responsibilities as an adult. Your college years are a WINDOW OF OPPORTUNITY to learn to learn. Don’t waste it!

But that’s not all… Learning doesn’t end when you graduate from college. It’s a life-long responsibility for artists. Get in the habit now of pushing yourself to better yourself. It will be the most important lesson you learn from college.

The Big Lie

Where do you look for resources to help you in your SELF STUDY PROGRAM?

Every one will need to create their own curriculum to open their mind creatively and build their skill set. Every student is different. Every school is different. There are a million online courses and books to study from. But even those aren’t enough. The world of creativity is wider than you can possibly imagine. Animation Resources has gone to successful animation professionals like Ralph Bakshi, Will Finn and Sherm Cohen and has asked them what resources have been useful to them in their work. Every other month, Animation Resources publishes a downloadable reference pack filled with the material these advisors recommend. This Reference Pack will help you with your self study program and open your mind to possibilities you didn’t know existed.

But you have to be a member of Animation Resources.

Animation Resources is helping students studying animation, cartooning and illustration by offering a discounted dues rate for student and educators. For $60 a year, students can receive full benefits of membership- the same benefits that professional members receive. $60 a year is just $5 a month. Of course you can afford it. Don’t expect your parents to pay your dues. Do it for yourself. You’re spending a great deal of money on tuition, books and supplies and student loans to get your degree. But now you know about THE BIG LIE and that knowledge is worth a lot more than just $60. The truth is that your degree is only HALF of your education. Don’t cheap out on the half that matters- the half that will be continuing for the rest of your life.

JOIN ANIMATION RESOURCES TODAY… https://animationresources.org/membership/levels/,

You’ll thank us for it on the first day of your new job in the animation business.


Fall is time to save when you join Animation Resources as a student member! For the month of October our Student Membership will be discounted to only $50/year! Best of all, you will continue to get that savings every year you renew as a student for up to three years! Yes, this applies to full time educators too! Why should you join? There are a million reasons why you should be a member of Animation Resources!

$60Reference PacksSTUDENT MEMBERSHIP

DURING THE MONTH OF OCTOBER ONLY!
$60/year $50/year (recurring)

Animation Resources membership is offered at a discounted rate for full time students and educators. After sign-up you will be required to email a photo of your current student ID card or proof of educational employment to verify your status. Renewals at the student rate is limited to three years. Invest in yourself by becoming a member of Animation Resources.


JOIN NOW Before This Offer Ends!
https://animationresources.org/membership/levels/


FREE SAMPLES!

Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month!
Sample RefPack

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Wednesday, October 21st, 2020

STUDENT MEMBERSHIP: Free Samples!

Right now, it’s Back To School time at Animation Resources, and for the next two weeks we will be sharing reasons why students and educators should be a member of our important project. There is no better way to feed your creativity than to be a member of Animation Resources. Every other month, we share a Reference Pack that is chock full of downloadable e-books and still framable videos designed to expand your horizons and blow your mind. It’s easy to join. Just click on this link and you can sign up right now online…


JOIN TODAY!
https://animationresources.org/membership/levels/

JOIN ANIMATION RESOURCES

Animation Resources is a 501(c)(3) non-profit educational organization dedicated to serving the self study needs of animators, cartoonists and illustrators. If you are a creative person with an interest in the field, we hope you will choose to become a member of Animation Resources. Every other month, members are given access to a high resolution e-book and several DVD quality animated films, curated by the Board of Animation Resources.

JOIN ANIMATION RESOURCES

This sample Reference Pack is designed to give you an idea of what Animation Resources has to offer its members. By the end of the year, our members will have been able to access downloads of SIX E-BOOKS totaling over a thousand pages of incredible high resolution scans, and over FIVE HOURS of rare cartoons. Membership rates are just $85 annually for General Membership, and $60 a year for full time students and educators. It’s the greatest bargain in animation. You’ll be inspired and learn too!

Reference Pack

REFPACK 001: Sample RefPack

Below are the links to the sample Reference Pack. To download the files, RIGHT CLICK on the link (Mac users OPTION CLICK) and select SAVE TO DISK. We are delivering high resolution files to you. When you click, it might take several minutes to finish the download, so please be patient. If the link doesn’t work, refresh this page and try again. It’s best to download the files one at a time, rather than all at once. This will avoid timeouts.

PLEASE NOTE: This material may be protected by copyright and is provided to supporters of Animation Resources under Fair Use provisions for critical analysis, educational and reference purposes only. Permission to copy and print is granted for personal use only and these files are not to be distributed or shared with others. All rights reserved. After the period of availability, these files will be deleted from the server and may never be offered again. Downloading of this material constitutes agreement to these terms.

PDF E-BOOK:
Best of 25

Best of E-Books 1 to 25 Volume 1
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A Sampler of the First 4 Years of RefPack E-Books

The creative world of animation has its roots in the art of cartooning, and the history of cartooning extends back centuries. Over the past four years, Animation Resources’ e-books have included thousands of pages of classic cartooning, illustration and art instruction, ranging from 16th century woodblocks to newspaper comics from the 1920s, to powerful political cartoons from around the world, to complete courses teaching the fundamentals of cartooning and caricature… all designed to broaden the horizons of both professional and student artists.

This pair of e-books gather together some of the highlights from the first 25 members only e-books. It is provided to the general public to give prospective members an idea of what they will receive when they join. Members and volunteers are the lifeblood of our organization and we appreciate everything that the hundreds of people who have contrinuted to our efforts have accomplished. These e-books are dedicated to them.

Best of 25 E-Book Volume 1
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Adobe PDF File / 192 Pages / 800 MB Download

Best of 25 E-Book Volume 2
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Adobe PDF File / 188 Pages / 779 MB Download


JOIN TODAY!
https://animationresources.org/membership/levels/

DVD QUALITY VIDEO:
Best of 25

Best of Videos 1 to 25 Volume 1 & 2
Sampler Reels of the First 4 Years of RefPack Animation Videos

Some people are under the mistaken impression that animation is a genre, best suited for children’s cartoons. They think that specific established styles and techniques are the only way cartoons should look. It’s easy even for animators to fall into the trap of making cartoons that look just like all the other cartoons on TV and in theaters. But Animation Resources encourages film makers to think of animation as a medium, capable of doing innovative and great things. We encourage our members to think outside the box by sharing unique examples of powerful animated film making that exploit the best aspects of the medium.

In the past four years of Reference Packs, Animation Resources members have had an opportunity to see rarely seen films of all types, from century old silent shorts, to stop motion puppet films, animation from China, Japan and Russia; animated commercials from the early 1950s; classic theatrical cartoons; experimental animation and rare industrial training films… Our intent is not to bring back a “golden age” of animation. We encourage artists to build on the past as a foundation for surpassing it.

This pair of reels gather together some clips of the highlights from the first 25 members only Reference Packs. They are provided to the general public to give prospective members an idea of what they will receive when they join.

Best of 25 Video Reel 1
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M4V Video File / 18:49 / 434 MB Download

Best of 25 Video Reel 2
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M4V Video File / 18:49 / 448 MB Download


JOIN TODAY!
https://animationresources.org/membership/levels/

Bonus Download

With every Reference Pack, we’ll be including a bonus video or e-book from one of our past Reference Packs. This time we are sharing a book and two rare wartime training films!

PDF E-BOOK:
Plastic Man

Jack Cole’s
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Plastic Man
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Issues Nos. 1, 2 & 3 (1943)

Jack Cole’s “Plastic Man” debuted in Police Comics in 1941 and was an immediate hit. Cole’s offbeat humor and Plastic Man’s ability to take any shape gave the cartoonist the opportunities to experiment with text and graphics in groundbreaking manner, helping to define the medium’s vocabulary, and making the idiosyncratic character one of the few enduring classics from the Golden Age to modern times. Plastic Man gained his own title in 1943.

This PDF e-book contains the first three issues of Plastic Man comics and includes a biography of Jack Cole. It is optimized for display on the iPad or printing two up with a cover on 8 1/2 by 11 inch paper.

REFPACK001: Plastic Man
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Adobe PDF File / 183 Pages / 245.5 MB Download


JOIN TODAY!
https://animationresources.org/membership/levels/

DVD QUALITY VIDEO:
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Private Snafu Gas

REFPACK001: Private Snafu in Gas
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Army/Navy Screen Magazine (1944)

The Private Snafu training cartoons were produced by Warner Bros for the War Department during WWII. “Gas”, which deals with the importance of having an operating gas mask handy, was directed by Chuck Jones and written by Ted “Dr Seuss” Geisel. The voices were by Mel Blanc and Billy Bletcher.

REFPACK001: Private Snafu in Gas
Download Page
M4V Video File / 4:43 / 77.5 MB Download

This DVD quality MP4 file is provided courtesy of Thunderbean Animation and is included in HD on Private Snafu Golden Classics.


JOIN TODAY!
https://animationresources.org/membership/levels/

DVD QUALITY VIDEO:
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Van Beuren Circus Capers

Aesop’s Fables: Circus Capers
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Van Beuren Studios (1930)

Disney admitted that in the 1920s, his goal was to produce cartoons as good as the Aesops Fables series. However after the Fables introduced a boy and girl mouse that bore a strong resemblance to Mickey and Minnie, Disney filed suit and had the cartoons pulled from theaters. This cartoon is one of the most blatant Mickey ripoffs, and one of the funniest.

REFPACK001: Circus Capers
Download Page
M4V Video File / 9:13 / 230.5 MB Download

This DVD quality MP4 file is provided courtesy of Thunderbean Animation and is included on Uncensored Animation from Van Beuren.


Tell A FriendTell A FriendTell A Friend
Tell your friends to join Animation Resources!
Download Page
More members mean we can bring you more special downloads.

CLICK TO JOIN TODAY!

Problems or questions? Email…
membership@animationresources.org

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