Archive for the ‘Uncategorized’ Category

Thursday, June 13th, 2024

Exhibit: Grim Natwick In The Modern Age

PART THREE: GRIM NATWICK AND MODERN ANIMATION

Grim Natwick

Studio gag drawing from UPA depicting an animator being laid off, replaced by children cutting out paper dolls.

It’s important to keep in mind Grim Natwick’s age when you look over his career. When he animated Snow White, he was one of the oldest artists at the Disney studio- 49 years of age. When his former assistant from Iwerks, Stephen Bosustow convinced him to join UPA in 1950, he was sixty. Most animators of his generation were thinking of retirement, or coasting on their past accomplishments until their pensions came through… but not Grim. He dove into the stylistic revolution of UPA with both feet. Grim animated on the early Magoo cartoons, as well as one-shots like "Rooty Toot Toot" and "Gerald McBoing Boing". In the early 50s, he was sent to New York as the keystone animator for UPA’s East coast office, where he animated many commercials and industrial films for the company, along with his assistant Tissa David.

Click to see Grim's  UPA model sheets

When UPA NY shut its doors, Grim worked at various New York commercial studios like Ray Favata and Robert Lawrence Productions. He animated on the first television cartoon series, Crusader Rabbit, and later took in work from Jay Ward and Bill Scott on the George of the Jungle program. He freelanced for Melendez and Duane Crowther’s Duck Soup Producktions, eventually settling in with director, Richard Williams. He animated on Raggedy Ann & Andy and travelled to the UK to teach while working on Cobbler & the Thief. He continued to draw into his early 90s, until his failing eyesight made it difficult.

Click to see Grim's post UPA commercialsClick to see Grim's post UPA commercialsOne afternoon, as I sat with Grim on his front porch, he casually mentioned that he had been told that there were machines that animated- computers. He wondered aloud "how they manage to get the machines to hold a pencil" and expressed an interest in finding out more about it. So I called my friend Charlie Gibson, who was a partner at Rhythm & Hues in Hollywood. I arranged for Grim to take a tour of their studio the following week.

50s TV Commercial50s TV CommercialWhen we arrived, we found the entire staff of R&H standing in the lobby waiting for us. Charlie showed Grim their machine room and demo reel, and sat him down at a workstation to see how wireframe characters are posed. After a few minutes working with the mouse, Grim leaned back in his chair and said, "I’ve seen some amazing things here today that I never would have imagined possible. I don’t pretend to understand everything I’ve seen, but I have a basic idea of what you do here. I have just one question to ask you… When I animated Snow White or Mickey Mouse, I had certain tricks to put the personality of the character across… a gesture, the raising of an eyebrow, a bit of acting… How do you do that sort of thing with your computer?"

50s TV Commercial50s TV CommercialThe room went silent. Charlie paused for a moment and replied, "Well, Grim, you just put your finger on the thing we struggle with every day… Computer animation is still very new. We’re constantly learning as we go. To answer your question, we study classic cartoons to learn those secrets from great animators like you."

In the space of an afternoon at nearly 100 years old, Grim had gone from "How do they get the machines to hold a pencil?" to putting his finger on the main issue facing CGI animators. His mind was always nimble and able to see the challenges facing animation in the future. He was truly a remarkable man.

EXHIBIT CATALOG: GRIM NATWICK IN THE MODERN AGE

Grim Natwick

Top Row: A Selection Of Natwick Animals (left to right) Chicken character designs from "Solid Ivory"* (Lantz/1947) / Lion doodle (after Jones’ "Inki & The Lion")* (ca. 1947) / Tiger studio gag drawing* (ca. 1944) / Character design for Lantz Wartime cartoon (ca.1943) / Concept for children’s book* (ca. 1947)

Middle Row: 1950s Commercials (left to right) Character design (ca.1959) / Self caricature of layout artist Art Heineman (UPA ca.1952) / Studio gag drawing depicting an animator being replaced by children cutting out paper dolls (UPA ca.1952) / Model drawing of Bert Piels (Piels Beer) by Tissa David from Grim Natwick animation (UPA ca. 1955) / Model drawings from unknown commercial by Tissa David from Grim Natwick animation (UPA ca.1955)

Bottom Row: Studio Gag Drawings Self caricature by Bill Melendez (ca. early 60s) / Studio gag drawing depicting Bill Scott explaining to a West coast animator how to dress like an East coast animator (UPA NY ca. 1952) / Three studio gag drawings by Bill Scott depicting the relationships between Grim Natwick, John Hubley and Scott (UPA NY ca. 1952)

* denotes a drawing by Grim Natwick

Next Chapter: THE GREATEST ANIMATOR WHO EVER LIVED (Studio Gag Drawings & Caricatures)


Grim Natwick Exhibit
Assistant Archivist, Joseph Baptista views the exhibit.

GRIM NATWICK’S SCRAPBOOK

This travelling exhibit has appeared at the ASIFA-Hollywood Animation Archive in Burbank, CA and at the South Wood Historical Society Museum in Wisconsin Rapids, WI, birthplace of Grim Natwick.

Stephen Worth
Director
Animation Resources

TheoryGrim Natwick

This posting is part of an online exhibit entitled Grim Natwick’s Scrapbook.

THIS IS JUST THE TIP OF THE ICEBERG!

Animation Resources has been sharing treasures from the Animation Archive with its members for over a decade. Every other month, our members get access to a downloadable Reference Pack, full of information, inspiration and animation. The RefPacks consist of e-books jam packed with high resolution scans of great art, still framable animated films from around the world, documentaries, podcasts, seminars and MORE! The best part is that all of this material has been selected and curated by our Board of professionals to aid you in your self study. Our goal is to help you be a greater artist. Why wouldn’t you want to be a member of a group like that?

Membership comes in three levels. General Members get access to a bi-monthly Reference Pack as well as a Bonus RefPack from past offerings in the in-between months. We offer a discounted Student Membership for full time students and educators. And if you want to try out being a member, there is a Quarterly Membership that runs for three months.


JOIN TODAY!
https://animationresources.org/membership/levels/

FREE SAMPLES!

Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month! That’s 560 pages of great high resolution images and nearly an hour of rare animation available to everyone to download for FREE! https://animationresources.org/join-us-sample-reference-pack/

Sample RefPack

PayPalAnimationAnimation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.


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Monday, May 27th, 2024

REFPACK057: A Peek At The International Downloads

You have one more week to download REFPACK057. In the beginning of June, a new RefPack will be uploaded and the current one will be deleted. JOIN TODAY To Access All The Members Only Content

People who aren’t members of Animation Resources don’t understand how comprehensive our Reference Packs are. Over the next couple of weeks, we will be posting what each section of our current RefPack looks like. If you are a member of Animation Resources, click on this post to go to the Members Only page. If you aren’t a member yet, today is the perfect time to join! Our current Reference Pack is one of our best yet, and General and Student Members get access to a special Bonus Archive with even more material from past Reference Packs.

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International Animation

The world of animation is much bigger than it might appear to us at first glance. We are all familiar with the films we grew up with, but Hollywood wasn’t the only place that produced great cartoons… Poland, Japan, Russia, China and Europe all have their own traditions and a rich history of animated film making. Animation Resources’ archive contains many foreign films that are rarely seen in the United States. We feature a sampling of interesting animation from around the world in each Reference Pack.


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Baron Munchausen

Two Films By Hans Held
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The Troublemaker 1940 / Baron Munchausen 1944
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In previous Reference Packs, we’ve featured films by the German animator Hans Fischerkoesen. Drafted by Joseph Goebbels to produce animated films for the Nazi regime and charged with building a studio to rival Walt Disney, Fischerkoesen succeeded in making some remarkable cartoons that largely avoided straying over the line into being outright propaganda. Today we feature one of Fischerkoesen’s peers, Hans Held, who wasn’t quite as lucky or successful.

Held was born in Bavaria in 1910 and worked at the Brandenberger Theater as a designer when the Nazis rose to power. He was drafted by Goebbels to work at UFA as a design and color consultant and assistant director for live action films. Because of Goebbels’ and Hitler’s interest in animation, Held established an animation studio in Bavaria. He produced several films, but none were as execrable in their propaganda content as “The Troublemaker”.

The Troublemaker

The story is simple and blunt in its purpose. A magpie spots a fox lurking in the forest and notifies the police and her rabbit neighbors. A group of hedgehog soldiers alerts a squadron of wasps and war erupts. The fox threatens a rabbit girl, but is eventually killed by a catapult. The animals of the forest rejoice at the fox’s death. Held rams home the analogy to the Nazi militarism of the time, by making characters run in a goose-step and by using the sound of contemporary fighter aircraft for the wasps. I don’t need to point out what group of people the fox is meant to represent.

Held’s experience in the theater is a limiting factor here. The entire film is constructed of medium long shots that are stagey and devoid of any cinematic interest. The backgrounds are painted like theatrical backdrops, and the character movement is blocked without expressing any personality. Goebbels learned from his mistake. After this first attempt, he instructed the animators he supervised to focus on core cultural virtues, rather than direct propaganda. The films that followed, specifically those by Fischerkoesen were much more successful.

The Troublemaker

In 1943, the UFA studio released a large scale color live action film, designed to compete with MGM’s lavish musicals and adventure films like Alexander Korda’s “The Thief of Bagdad”. No expense as spared to make this film the biggest and most elaborate film Germany had ever produced. Because of his relationship with UFA, Goebbels called on Hans Held to make an animated short featuring the character with an eye to perhaps create a series of animated Munchausen adventures. The result was an abject failure. The war effort had drained the resources of Held’s studio and the Nazi regime was beginning to crack. Held had learned very little since “The Troublemaker”, and “The Adventures of Baron Munchausen” succeeded in being even more stiff and devoid of personality than its predecessor.

Sometimes we can learn as much from bad examples as good ones. Hans Held is an example of an artist who was skilled in the medium of live theater and live action movies, but was wrongly cast as an animator by Goebbels. These films also show that as persuasive as animation can be, there needs to be a certain core of humanity if one wants the audience to embrace the idea. The Nazis were ill suited to compete with Walt Disney, who had his finger on the pulse of middle America and strove to serve his audience, not force his audience to serve his ideology.

Baron Munchausen

REFPACK057: The Troublemaker 1940
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REFPACK057: Baron Munchausen 1944
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Well Just You Wait

Well, Just You Wait Ep.07
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Vyacheslav Kotyonochkin / Soyuzmultfilm, Russia / 1973

We continue the Russian Wolf and Rabbit cartoons with episode 07, “Cruise Ship At Sea”.

The premise of Nu, Pogodi! (which translates into English as Well, Just You Wait!) was pitched by a writing team of satirical humorists to many directors at Soyuzmultfilm, but was rejected every time. Finally in 1969, Gennady Sokolsky agreed to direct a 2 1/2 minute pilot for the series in an omnibus film called “Happy Merry Go Round”. The general consensus at the studio was that the cartoon was “low class” and beneath the dignity of Soyuzmultfilm, but director Vyacheslav Kotyonochkin strongly believed in the concept, so the studio decided to take a chance and allow him to direct a few episodes… and then a few more… and then more.

Well Just You Wait

Kotyonochkin was proven correct. The cartoons were a huge success. Between 1969 and 2006, Soyuzmultfilm ended up making 22 episodes, and in a 2014 poll of audiences all over Russia, Well, Just You Wait! was voted the most popular cartoon series of all time by a landslide. Although the series resembles both Tom & Jerry and the Roadrunner and Coyote series, the director, Kotyonochkin claimed not to have ever seen any of these Hollywood cartoons until 1987 when his son got a video tape recorder and Western tapes began to be imported.

Well Just You Wait

In these Russian cartoons, there’s almost no dialogue, and the action almost always occurs on screen. Static tableaux are rare, as are detailed backgrounds and “on model” drawings. These cartoons focus on expressive poses and movement, and save time and expense by avoiding the careful cleanup required for character model details and overlapping action. The theory here is, if it moves funny, it’s funny… and they are right about that.

Shamus Culhane once lamented that television animation consisted of mostly lip-sync animation. He would have preferred to do away with lip-sync entirely and just have simple drawings that really move. Well, Just You Wait proves that he was correct.

We will have more Wolf and Rabbit cartoons in upcoming Reference Packs.

REFPACK057: Well Just You Wait Ep. 07
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Pies Kot I

Dog, Cat And… Ep 06
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Jaroslaw Jakubiec & Jan Siupik / Studio Miniatur Filmowych, Poland / 1972

In this Reference Pack, we are sharing another short cartoon from a series produced by Studio Miniatur Filmowych, Pies, Kot I… which translates to Dog, Cat And… The episode is titled "Vacuum Cleaner".

This series is a different sort of take on the Tom & Jerry model, with the opponents outsmarting each other instead of just chasing each other out of hate or hunger. There is more to the relationship between the characters than just rivalry. The relationship of the characters makes it easy to see how it relates to slapstick comedy teams like Laurel & Hardy and Fatty Arbuckle and Buster Keaton. The dog and cat are not just generic animals, but individual personalities with a dynamic relationship that is much more engaging than most “cat and mouse” or “dog and cat” cartoons.

Pies Kot I

These cartoons are almost devoid of dialogue with the focus on loose, funny animation. In fact, the drawings are often hilarious on their own, even removed from their context within the gag sequence. The facial expressions are well observed, and the poses employ clear silhouettes that form funny graphic shapes.

Well, Just You Wait!, and Dog, Cat And… both are very efficient at what they do. They could easily serve as a model for internet animation. The internet encourages repeat viewing more than television does. When you watch a dialogue driven cartoon on TV, once you’ve heard the jokes, you don’t need to watch it again. However, a short cartoon that looks and moves funny is entertaining no matter how many times you watch it. And for the animator who is making the cartoon, it’s a lot more fun to animate simple funny characters than it is to animated a lot of tedious lip-sync.

Pies Kot I

Dog, Cat And… looks like it was a lot of fun to make. The film makers at Studio Miniatur Filmowych didn’t feel constrained by the ordinary lives of animals. Their characters can drive cars, build their own houses and go to exotic places. That freedom allowed the animators to keep their series fresh, and gave them the opportunity to experiment within a 10 minute format. Simple drawings, funny movement and no rules… these are the kinds of series that would work well as episodic internet cartoons.

We will have more episodes from this series in upcoming Reference Packs.

REFPACK057: Dog Cat And… Ep06
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Monkey King

Goku no Daiboken Ep. 1 & 11
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Giasaburo Sugii / Japan / 1967

Goku no Daiboken (aka Adventures Of The Monkey King) was an animated series released in 1967 made by Mushi Productions. It was supervised by Giasaburo Sugii, and directed by several artists including Osamu Dezaki, Hideaki Kitao and Sad Tsukioka, among others. The 39 episodes were loosely based on the 16th century Chinese epic tale, Journey to the West. Ostensibly, Osamu Tezuka was the creator of the series, but he had very little to do with the production of the series, since he was completing the final episodes of Mighty Atom (Astro Boy) while Goku no Daiboken was in production at Sugii’s studio. Tezuka had published a manga comic based on Journey To The West, but this animated version is quite different in tone.

Monkey King

Sugii’s take on the characters was more “rough and tumble”. The focus was on the animation, with extreme takes and reflexive gags. Pay attention to the design as well. There are some very attractive layouts and color schemes. One scene even references Hanna Barbera’s The Flintstones!

The main character, Goku wasn’t portrayed as the eager student like in the manga; instead he was an obnoxious brat. In fact, the show received so many complaints from teachers, the character had to be toned down in later episodes. Along with Goku, the cartoons star his girlfriend Tatsuko, Hakkai the pig and Sha Gojo, the monk. The series debuted as a replacement for Astro Boy which had just completed its final season.

Monkey King

In the first episode, Goku is born at Mt. Kaka. He becomes a bratty pest and decides to take over the local castle just for fun. In episode 11, the characters visit a town where an election is taking place. Two political parties are facing off, the votes of Goku and his friends look like they will decide the election, but the campaigning gets out of hand.

We will bring you more early anime in upcoming Reference Packs.

REFPACK057: Monkey King Ep. 1
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REFPACK057: Monkey King Ep. 11
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THIS IS JUST THE TIP OF THE ICEBERG!

Animation Resources has been sharing treasures from the Animation Archive with its members for over a decade. Every other month, our members get access to a downloadable Reference Pack, full of information, inspiration and animation. The RefPacks consist of e-books jam packed with high resolution scans of great art, still framable animated films from around the world, documentaries, podcasts, seminars and MORE! The best part is that all of this material has been selected and curated by our Board of professionals to aid you in your self study. Our goal is to help you be a greater artist. Why wouldn’t you want to be a member of a group like that?

Membership comes in three levels. General Members get access to a bi-monthly Reference Pack as well as a Bonus RefPack from past offerings in the in-between months. We offer a discounted Student Membership for full time students and educators. And if you want to try out being a member, there is a Quarterly Membership that runs for three months.


JOIN TODAY!
https://animationresources.org/membership/levels/

FREE SAMPLES!

Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month! That’s 560 pages of great high resolution images and nearly an hour of rare animation available to everyone to download for FREE! https://animationresources.org/join-us-sample-reference-pack/

Sample RefPack

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Friday, May 17th, 2024

Exhibit: Grim Natwick- Golden Age Animator

PART TWO: GRIM NATWICK IN ANIMATION’S GOLDEN AGE

Grim Natwick

In California, Walt Disney had seen some of Grim Natwick’s animation of Betty Boop in "The Bum Bandit" and sent his brother Roy to New York to convince him to join them in Hollywood. Ub Iwerks had just left Disney to form his own studio, and an experienced animator was sorely needed to take his place. Roy Disney made Grim a remarkably generous offer, but Grim wasn’t sold on going to work for the Disney brothers. He spoke to his friends on the West coast and was advised that Walt Disney was just a businessman- Iwerks had been the real creative core of the studio. So Grim decided that Iwerks’ new studio was the place for him.

Click to Read Disney's Offer
Click to read Disney’s offer to Grim.

Click to hear an audio interview with Grim about IwerksClick to hear an audio interview with Grim about IwerksSeveral of Grim’s former assistants and co-workers from Hearst and Fleischer were already working for Iwerks. Grim phoned Ub and offered his services, agreeing to work for less than half what Roy Disney had offered him. When Grim arrived at Iwerks, he was so accustomed to leading the crew of young animators, he hit the ground running. Ub had lost interest in animation at this point, and willingly handed over the day to day direction of the cartoons to Grim, while he focused on tinkering in his workshop behind the studio.

At Iwerks, Grim got the opportunity to direct, making a clear mark on films like "Jack Frost", "Room Runners", "Stratos Fear" and "Aladdin’s Lamp". But he always loved a challenge. When Grim heard that Disney was planning a feature length cartoon based on Snow White and the Seven Dwarfs, he knew he had to be a part of it. Ub offered him a full partnership in the studio to entice him to stay on, but money wasn’t Grim’s primary concern. Animation was. Grim reluctantly said goodbye to his friends at Iwerks and joined the Disney studios.

Natwick At Iwerks

Snow White Concept Drawing By NatwickSnow White Concept Drawing By NatwickGrim’s first animation for Disney was the female lead in "Cookie Carnival". He received great praise from Walt for his work, and was assigned the female lead in the upcoming feature, Snow White to animate. Grim was given some of the studio’s top assistants to work with- most importantly, Marc Davis, Les Novros and Jack Campbell. By the end of the picture, he had animated over 120 scenes, with six assistants working under him, producing as much as 35 feet of finished animation a week! (The average animator’s footage was about 7 feet a week.)

Grim’s tenure at Disney was not without turmoil, however. Ham Luske had been promised the character of Snow White before Grim arrived at the studio, and he considered Grim’s assignment to be an incursion on his territory. Although Luske had the directing animator credit on the film, he had little direct interaction with Natwick’s unit. There was considerable tension on the lot between Walt’s boys- the animators who had been with Disney for years- and the East coast animators who had been hired for the feature. Grim paid no mind to it, focusing on his work, but the bad feelings would eventually boil over.

Snow White Concept Drawing By NatwickSnow White Concept Drawing By NatwickGrim’s assistant, Jack Campbell showed promise and wanted to animate, so he was allowed to move to Luske’s unit as an animator. There are three Snow Whites in the finished picture… Luske’s, Campbell’s and Natwick’s. Luske’s girl is doll-like and close in style to the female leads in the Silly Symphony series (the scene with the bluebird in the forest is a good example), Campbell’s girl showed a strong influence of rotoscope (the scene at the wishing well). Natwick’s Snow White is the most lifelike and alive (the sequences where she investigates the Dwarf’s cottage, the house cleaning scenes, the dancing scenes and the "Someday My Prince Will Come" sequence). Grim was a better draftsman than either of the other artists and worked much faster. The lion’s share of the Snow White scenes were his, and he even animated a few scenes of the witch at the climax of the film.

Natwick At Disney

While Grim was putting in many hours of unpaid overtime, Dave Hand, the director, had promised a him bonus if the picture was a hit. But when the bonus checks went around, Grim was passed over, despite the fact that he was one of the key animators on the film. He contested the oversight with the paymaster and requested a copy of the draft to make a list of the scenes he had animated. He was disgusted to find that Luske’s name had been substituted for his own on scenes Grim himself had animated. When Max Fleischer called to invite Grim to join him at his new studio in Florida, Grim left Disney without a second thought. The paymaster had arranged for a token bonus, but Grim didn’t even bother to pick it up.

Natwick At Disney

Looking back on the situation many decades later, Grim felt that perhaps he should have swallowed his pride and stayed on with Disney to work on Fantasia and Pinocchio. Gulliver’s Travels wasn’t Natwick’s best work. He didn’t have the support of talented assitants like Marc Davis, and the application of the rotoscope was much more limiting than it had been at Disney. But after the political struggles at Disney, the Fleischer Studio felt like home, and Grim enjoyed the company of his co-workers.

Grim Natwick

Grim Natwick Concept Drawing
For "Flies Ain’t Human" (1941)

One afternoon, Max Fleischer visited Grim in his office and asked him to animate a sequence of Betty Boop for "old time’s sake". He explained that Betty had been a great asset to the studio, but the series had run its course, and this was to be the final Betty Boop cartoon. (The cartoon in question was most likely "Musical Mountaineers".) Max expressed his appreciation and offered to make a gift of the character to Grim upon the completion of the film. Not knowing anything about the legalities of transferring ownership of a property, Grim did nothing about it. But years later, he read in the trades that the rights to Betty Boop had been sold by the Fleischers to King Features Syndicate for a great deal of money. Grim sued, but he had nothing in writing and lost the case. Although some writers have tried to belittle Grim’s contribution to the creation of Betty Boop, saying that his part was minimal, history bears out the fact that the character was 100% the creation of Grim Natwick.

Grim Natwick At Lantz

Grim Natwick At LantzGrim Natwick At LantzWorld War II made it difficult to find work as an animator, but Grim’s old friend Walter Lantz was producing animated training films for the War Department. Grim returned to Hollywood to work for Lantz, where he had the opportunity to reunite with longtime friends like Shamus Culhane and Dick Lundy. In fact, Grim picked up his lunchtime game of horseshoes with storyman "Bugs" Hardaway right where they had left it when he left Iwerks ten years earlier! Lantz’s friendly, family atmosphere appealed to Grim, but he didn’t become complacent. He reinvented his style to suit the brash, slapstick style of animation at the time, and succeeded in creating some of the finest animation ever produced at Lantz.

Grim Natwick At Lantz

Lantz Animators in 1944 (Back Row: Paul Smith, Grim Natwick, Sidney Pillet, Bernard Garbutt Front Row:Les Kline, Shamus Culhane, Pat Matthews, Dick Lundy, Emery Hawkins)

Grim’s earliest work at the studio included "Take Heed Mr. Tojo" starring Hook, and "Enemy Bacteria", one of the most successful Wartime training films. His great animation for Dick Lundy and Shamus Culhane stood out in films like "Who’s Cookin’ Who", "Bathing Buddies", "Ski For Two" and "Solid Ivory". In his autobiography, Walter Lantz cited Natwick as the best animator he ever had the pleasure of working with.

Grim Natwick At Lantz


EXHIBIT CATALOG: GRIM NATWICK GOLDEN AGE ANIMATOR

Grim Natwick
Top Row: (left to right) Girl doodles* (ca. 1936) / Snow White Animation Rough* / Left: Character designs from "Funny Face"* (1933) Right: Animation drawing from "Stormy Seas"* (1932) / Studio gag drawing from Iwerks / Tracings from Natwick Animation of Wally Walrus from "The Beach Nut" (1944)

Middle Row: (left to right) Girl doodle (ca. 1936) / Girl doodle (ca.1940) / Studio gag drawing depicting Ub Iwerks as a boy playing hookey from school* / Studio gag drawing for Art Turkisher* / Character designs from "Enemy Bacteria"*

Bottom Row: Character design for Miss X from "Abou Ben Boogie"* (1944) / Caricature of Lantz Ink & Paint girl / Character designs (ca. 1940) / Character design for "Sliphorn King of Polaroo" (1945) / Animation drawing from "Abou Ben Boogie"* (1944) / Animation drawing from "Who’s Cookin’ Who?"* (1946)

* denotes a drawing by Grim Natwick

Next Chapter: GRIM NATWICK IN THE MODERN AGE (UPA and beyond)


Grim Natwick Exhibit
Assistant Archivist, Joseph Baptista views the exhibit.

GRIM NATWICK’S SCRAPBOOK

This travelling exhibit has appeared at the ASIFA-Hollywood Animation Archive in Burbank, CA and at the South Wood Historical Society Museum in Wisconsin Rapids, WI, birthplace of Grim Natwick.

Stephen Worth
Director
Animation Resources

TheoryGrim Natwick

This posting is part of an online exhibit entitled Grim Natwick’s Scrapbook.

THIS IS JUST THE TIP OF THE ICEBERG!

Animation Resources has been sharing treasures from the Animation Archive with its members for over a decade. Every other month, our members get access to a downloadable Reference Pack, full of information, inspiration and animation. The RefPacks consist of e-books jam packed with high resolution scans of great art, still framable animated films from around the world, documentaries, podcasts, seminars and MORE! The best part is that all of this material has been selected and curated by our Board of professionals to aid you in your self study. Our goal is to help you be a greater artist. Why wouldn’t you want to be a member of a group like that?

Membership comes in three levels. General Members get access to a bi-monthly Reference Pack as well as a Bonus RefPack from past offerings in the in-between months. We offer a discounted Student Membership for full time students and educators. And if you want to try out being a member, there is a Quarterly Membership that runs for three months.


JOIN TODAY!
https://animationresources.org/membership/levels/

FREE SAMPLES!

Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month! That’s 560 pages of great high resolution images and nearly an hour of rare animation available to everyone to download for FREE! https://animationresources.org/join-us-sample-reference-pack/

Sample RefPack

PayPalAnimationAnimation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.


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