Archive for the ‘Uncategorized’ Category

Tuesday, May 30th, 2023

LAST CALL! RefPack051: A Peek At The Featured Downloads

People who aren’t members of Animation Resources don’t understand how comprehensive our Reference Packs are. Over the next couple of weeks, we will be posting what each section of our current RefPack looks like, starting today with the Featured section. If you are a member of Animation Resources, click on this post to go to the Members Only page. If you aren’t a member yet, today is the perfect time to join! Our current Reference Pack is one of our best yet, and General and Student Members get access to a special Bonus Archive with even more material from past Reference Packs.

What are you waiting for?
Download Page
JOIN TODAY!
https://animationresources.org/membership/levels/

Reference Pack

Every other month, Animation Resources shares a new Reference Pack with its members. They consist of an e-book packed with high resolution scans and video downloads set up for still frame study. Make sure you download the Reference Pack before it’s updated. When it’s gone, it’s gone!


MEMBERS LOGIN To Download

JOIN TODAY To Access Members Only Content


REFPACK051: April / May 2023

PDF E-BOOK
Hiroshige Tokaido Road

53 Stations Of The Tokaido Road
Download Page
Utagawa Hiroshige
Download this article

Utagawa HiroshigeTell A FriendIn 1603 the then ruler of Japan, Tokugawa Iyeyasu established Edo (which today is known as Tokyo) as the seat of the Shogunate, and built a series of roads radiating outward to the rest of Japan. As we explained in a previous Reference Pack, every year all of the Daimyo, or regional princes, were required to relocate from their territories to Edo, carrying all of their families, courtiers and warriors with them. When these processions traversed the road, they might number as many as 20,000 people.

The greatest of these roads was the Tokaido, which reached 320 miles from Edo to Kyoto, and was divided into fifty-three stations. These stations were spaced about a half day’s travels apart. It could take as little as two weeks to go from one end of the road to the other. But bad weather could extend it to a month, requiring travelers to spend several days at a single station until the river went down or the rain stopped. At these 53 stations were horse stables, porters for hire, lodging houses, restaurants, religious shrines and brothels which were maintained by the local governors to serve the Daimyo as they passed through. For the rest of the year, these post houses served citizen travelers who had business in other parts of the country.

Hiroshige Tokaido Road

The Tokaido Road teemed with travelers of all kinds. In contrast with the pothole studded muddy roads in Europe at the time, it was well maintained with a smooth gravel surface that made travel easy. The local officials would oversee the operation of the stations and ensure the travelers’ safety. Each night the gates of the town were closed and no one could leave or enter. Crime was relatively rare because it was brutally punished. The bodies of thieves and murderers were displayed alongside the road on the approach to each town to discourage criminals from stopping there. Along the road were arches which marked out the distances. By counting these markers, a courier could calculate charges for delivering packages and correspondence.

All classes of people travelled the roads, from the Emperor to regional governors to shogun warriors to messengers to common people. Each type of traveler would have a different mode of conveyance. High ranking officials would travel in enclosed tents carried on poles called norimoto. You could tell the rank of the traveller by the number of carriers. The norimoto of a nobleman would be very long, borne by a dozen men, while a merchant might just have two porters assisting him. Differences in class were most visible at river crossings. Those of high rank would be carried on covered palanquins, keeping them high and dry; while commoners had to ford the river on foot, carrying their belongings on their heads. At a couple of  points in the trip, there were boatmen to carry groups of people across larger bodies of water. By law, only samurai warriors were allowed to ride horses, so common people could only use them as pack animals. But rules were bent and commoners were allowed to ride if the horse was led by the bridle by a porter on foot.

Hiroshige Tokaido Road

The system of roads in Japan was the subject of a lot of travel literature in the Edo period. Many illustrated guides offered views of the various stations and advice for travelers. But these illustrations were mostly in books, not the subject of decorative prints. Around 1830, both Hokusai and Hiroshige began producing series of woodblock prints, known in Japan as ukiyo-e, depicting landscapes, rather than images of kabuki actors, courtesans and mythology, which had been the principle popular subjects up to that point. Hokusai’s first series was titled Thirty-Six Views of Mt Fuji, and it included one of the most iconic images in Japanese art, “The Great Wave Off Kanagawa”. But even more famous is Hiroshige’s series titled Fifty-Three Stations Of The Tokaido. We are sharing a complete set of this masterpiece of Asian art with you in this Reference Pack.

The traditional story says that in 1832, Hiroshige accompanied an official delegation traveling the Tokaido to deliver horses as a gift from the shogun to the Imperial court. Along the way he made sketches, and when he got home to Edo, he immediately began work on a series of prints depicting each of the stages of the journey, along with two additional prints for the beginning and end of the road. However, historians doubt that he actually visited all of the stations he depicted. The fifteenth print in the series depicts a village named Kanbara in the snow. But that part of Japan rarely has snowfall, while a town with a similar name in the mountains does. It is thought that he might have cribbed the elements of his design from a travel guide, not realizing it was a different place. Other clues indicate that the places depicted might have been more in Hiroshige’s imagination than in any specific part of the Tokaido Road.

Hiroshige Tokaido Road

It is important to remember that the purpose of ukiyo-e was not to literally represent what a place looked like, but rather to convey the feeling and memory of actually being there. Colors represented specific moods and times of day. The tipped perspective indicated distances all at once on the page, with near objects at the bottom of the print, and distant ones at the top. Human figures represented the range of personalities one might find at that place. Geographic features and foliage were exaggerated to indicate their relationship to the landscape. The way I think about it is like maps of cities that have places of interest illustrated with cartoons of people doing things at amusement parks, museums or theaters. The map has two layers to it… one layer cartographical and the other layer a comment on what people do at that location. Japanese landscapes have an illustrative layer and a poetic one.

Andrew Kozlowski said it well when he wrote in an article on the Tokaido prints, “When I look at these prints what I see is a young man who for the first time is experiencing a world outside of everything he has ever known, whether done through experience or imagination, but most likely some combination of both. He wants it to be filled with beauty, and he moves mountains and rivers to accomplish this, he turns the sun and moon on and off at will, he brings the wind and snow and rain like movie props. Hiroshige drops us into the scene not at the point at which we actually experience it, but the one from which it is best experienced.”

Hiroshige Tokaido Road

The Tokaido Road in Kanagawa in the late 1800s

The series was initially published simultaneously by two different publishers, Hoeido and Senkakudo. Each print sold for between 12 and 16 copper coins, which was roughly the cost of a bowl of soup at the time. It was a huge success. The first group of blocks wore out and were followed by another edition, and another. The Fifty-Three Stations continues to be published using the original woodblock printing method to the current day. Vincent Van Gogh and Frank Lloyd Wright were both collectors of Hiroshige’s prints from this series. Unquestionably, Hiroshige is the most successful and popular designer of ukiyo-e of all time, and The Fifty-Three Stations Of The Tokaido is his masterpiece.

Animation Resources was able to obtain a replica of the original Hoeido edition of this important work produced around 1972 using the same woodblock carving and hand printing technique as in Hiroshige’s time. It’s important to note that Western art’s concept of authenticity doesn’t apply to ukiyo-e. The artist responsible for the design provided a line drawing, but had little to do with the way the carver handled textures and details; and the carver would have very little interaction with the printmaker who would mix the colors by eye for each set of prints. The woodblocks themselves wore out after a couple thousand impressions, so they were recarved and recolored, often by different craftsmen each time. As blocks wore out, they generally wouldn’t be replaced all at once. They would be recarved and substituted when needed, so one edition might have color blocks from a more than one carver or edition. Hand printing is inconsistent. Some impressions are lighter or darker than others. The variation between different copies of the same print can be huge.

Hiroshige Tokaido Road

Sorting all this out to determine what the “original” prints looked like is impossible. The relationship between a designer, carver and printmaker is a lot like the relationship between a composer, conductor and orchestra. Each one adds something of themselves to the work. Just like a Beethoven symphony is invariably by Beethoven, each performance of it brings different aspects of the music to the fore. A conductor may vary tempi to create a specific emotion, and the string section may have a unique texture, exclusive to that orchestra. Likewise, a carver might have his own technique of handling skies and a printer might favor more gradual transitions between colors. If you compare two prints of the same image, you might find dozens of small differences between them.

Mistakes can creep in as well. One famous mistake is in the 10th Station of the Tokaido Road series. A section of the mountainside was left off all the color blocks of an early edition, so it was pure white. The print with this error was used as the model for decades and decades. Carvers and printers dutifully repeated the same error in tens of thousands of prints. The carver of the edition Animation Resources is sharing is one of the few who corrected that particular error. On the 53rd Station, some printmakers color it as a night scene and others as daylight. There is no “authentic version” of any ukiyo-e print. Each edition must be judged on its own merits.

Hiroshige Tokaido Road

These are not cartoons, designed to be flipped through quickly. The images look deceptively simple at first, but closer examination will reveal amazing details that make the pictures come to life. There is an unearthly perfection to the compositions. They all lead your eye around the image in interesting ways. When you look at these images, take your time to fully absorb them. You’ll be richly rewarded. Each one is a world unto itself.

Another thing to consider as you wander down the road with Hiroshige is that Japanese people read images right to left, not left to right. That might seem to not matter, but it actually does matter a great deal with many of these compositions. Look, for instance at the tenth station. A Westerner sees Mt. Fuji first and works his way over to the travelers on the road. But a Japanese person would start with the people and move along further and further into the distance in layers as his eye goes from right to left, settling finally on the iconic view of Mt. Fuji. This reading reflects the relationship of the people to the vast panorama much better than reading it the other way around.

Hiroshige Tokaido Road

Woodblock prints are printed on special handmade paper, and the surface of the medium is as much a part of the texture of the image as the colors printed on it. Some people insist that prints should be photographed with the light source coming strongly from one direction to highlight the tooth of the paper. It’s difficult with a digital scan to reproduce that look and feel, but the team at Animation Resources has made an effort to calibrate color settings, digitize at a high resolution, and avoid any digital artifacts from creeping in. We hope it gives you an idea of why ukiyo-e is so special.

Frank Lloyd Wright called Hiroshige’s Tokaido prints “the most valuable contributions ever made to the art of the world.” We’re proud to be able to share them with you, so you can add them to your own digital library.

REFPACK051: 53 Stations Of The Tokaido Road
Download Page
Adobe PDF File / 124 Pages / 456 MB Download


MEMBERS LOGIN To Download

JOIN TODAY To Access Members Only Content


SD VIDEO:
John Sutherland

It’s Everybody’s Business
Download Page
Carl Urbano / John Sutherland Productions / 1954

John Sutherland was born in North Dakota, the son of a bank president. Droughts caused local ranchers to default on their loans and the banks managed by Sutherland’s father went bankrupt. His family relocated to California, where John enrolled in UCLA, studying political science and economics. Contacts at UCLA put him in contact with Walt Disney, who hired him to work as an assistant director, which was basically a production job. Later, Sutherland was moved to the story department, where he worked with the artists there to write dialogue and prepare recording scripts. He is said to have provided the voice for adult Bambi, but he got no credit for his voice work.

Sutherland left Disney on good terms shortly before the strike, and Disney recommended him to Darryl Zanuck, the head of 20th Century Fox. Zanuck sent him to Washington D.C. to serve as a director and producer of military training films. For a while, he worked on both coasts, producing films for the Army and Navy, while developing feature projects in Hollywood. But when the United States entered the war, the Department of Defense guaranteed him enough work for him to produce films full time for the government.

John Sutherland

In 1945, Sutherland opened his own studio, producing animated short films for United Artists as well as industrial and propaganda films. Between 1945 and the mid-1960s, his studio averaged about twenty films a year, many of them financed by a grant from Alfred P. Sloan, the head of General Motors. These films promoted the values of capitalism and the American way of life. Other films were financed by large corporations, like General Electric and U.S. Steel.

Sutherland’s films had high production values thanks to the top artists that worked under him. Carl Urbano directed the film we are sharing here, and Bill Scott and George Gordon were the story artists. The animators on this short include Emery Hawkins, Abe Levitow and Bill Melendez, and the production designer was Maurice Noble. The music is by Les Baxter and Eugene Poddany. That’s a staff that would be the envy of any major animation studio.

John Sutherland

In the past, Animation Resources has shared quite a few industrial films by Sutherland as well as Jam Handy, Paul Fennell and UPA. These films were intended to be shown to a specific audience at a particular place and time. They weren’t intended to be saved and re-distributed like entertainment films. Because of this, information on them is scarce, and many haven’t survived. We’re happy to be able to share this wonderful example with you in this Reference Pack.

REFPACK051: It’s Everybody’s Business 1954
Download Page
MP4 Video File / SD / 19:47 / 303 MB Download

Many thanks to Steve Stanchfield from Thunderbean Animation for sharing this rare film with us.


MEMBERS LOGIN To Download

JOIN TODAY To Access Members Only Content


Haven’t Joined Yet?

Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month!

Sample RefPack

CLICK TO DOWNLOAD A Sample RefPack!

Animation Resources is a 501(c)(3) non-profit arts organization dedicated to providing self study material to the worldwide animation community. Every month, we sponsor a program of interest to artists, and every other month, we share a book and up to an hour of rare animation with our members. If you are a creative person interested in the fields of animation, cartooning or illustration, you should be a member of Animation Resources!

It’s easy to join Animation Resources. Just click on this link and you can sign up right now online…


JOIN TODAY!
https://animationresources.org/membership/levels/

PayPalAnimationAnimation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.


FacebooktwitterredditpinterestlinkedinmailFacebooktwitterredditpinterestlinkedinmailby feather

Friday, May 19th, 2023

Members Update Live Stream TODAY!

YOU MISSED IT!

Animation Resources Live Streaming Project

Animation Resources is hosting regularly scheduled events LIVE on its Streaming Page. Join us every month to find out what’s happening at Animation Resources.

THIS MONTH’S PROGRAM

Members Update 002

REFPACK051 ENDING SOON!
Animation Resources
On The Animation Resources Live Stream Page
(Also Facebook and YouTube)
SUNDAY, May 21st, 2023 5:00 pm (PDT)
HOSTED BY DAVEY JARELL & DAVID EISMAN

Our schedule of monthly live streamed programs under the banner Members Update launches Sunday, October 23rd!

Animation Resources is starting off its second decade with a bang! Reference Pack 51 features the complete collection of one of the masterpieces of Japanese art, Utagawa Hiroshige’s 53 Stations Of The Tokaido Road, which Frank Lloyd Wright described as “the most valuable contributions ever made to the art of the world.” In addition, this reference pack features animated films from Russia, Czechoslovakia, Germany, Croatia, and Japan, four films by abstract filmmaker Hans Richter, and curated breakdowns of animated filmmaking techniques. This RefPack is going away at the end of May, so if you haven’t already, download it now.

Join Director of Programming Davey Jarrell and Director of Publications David Eisman as they discuss their favorite pieces from this reference pack on Sunday, May 21st at 5:00pm (PDT).

ABOUT YOUR HOSTS

Davey Jarell is a member of the Board of Directors of Animation Resources. He is a professional storyboard artist for television and acts as our Director of Programs.

David Eisman is an Animatic Editor who serves as the Director of Podcasting Events on the Board of Directors of Animation Resources.

ABOUT LIVE STREAMING

Animation Resources proudly presents its Live Streaming Project. Over the coming months, we will be presenting live chats, interviews, screenings and seminars. These programs will be open to the public on the date and time indicated. They will not be publicly archived. Archives of the programs will only be available to the members of Animation Resources on the Members Only page. If you miss the program, you’ve missed it, so set your calendar and join us at one of our live stream locations…

Animation Resources Live Stream Page (Primary Stream)
Also Facebook & YouTube

Animation Resources is one of the best kept secrets in the world of cartooning. Every month, we sponsor a program of interest to artists, and every other month, we share a book and up to an hour of rare animation with our members. If you are a creative person interested in the fields of animation, cartooning or illustration, you should be a member of Animation Resources!

It’s easy to join Animation Resources. Just click on this link and you can sign up right now online…


JOIN TODAY!
https://animationresources.org/membership/levels/

PayPalAnimationAnimation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.


FacebooktwitterredditpinterestlinkedinmailFacebooktwitterredditpinterestlinkedinmailby feather

Friday, May 5th, 2023

RefPack051: A Peek At The Side Tracks & Breakdowns Downloads

People who aren’t members of Animation Resources don’t understand how comprehensive our Reference Packs are. Over the next couple of weeks, we will be posting what each section of our current RefPack looks like, starting today with the Featured section. If you are a member of Animation Resources, click on this post to go to the Members Only page. If you aren’t a member yet, today is the perfect time to join! Our current Reference Pack is one of our best yet, and General and Student Members get access to a special Bonus Archive with even more material from past Reference Packs.

What are you waiting for?
Download Page
JOIN TODAY!
https://animationresources.org/membership/levels/

Sidetrips

Inspiration for animated films doesn’t just come from other animated films. A lot can be gained from exposing yourself to music, dance, live action cinema and fine art. Even architecture can be a useful area to study. Occasionally, we will share interdisciplinary inspiration here in the Side Trips section.

SD VIDEO:
Hans Richter

Four Films By Hans Richter
Download Page
Rhythmus 21 (1921) / Ghosts For Breakfast (1927)
Hans Richter
Inflation (1928) / Race Symphony (1928)

Download this article

Although Hans Richter may not be as well known as Salvador Dali, Piet Mondrian or Marcel Duchamp, he occupies as important a role in the history of the Dadaist and abstract movements in art. Between WWI and WWII, he explored abstraction as well as film making. In fact, his experimental film, “Rhytmus 21” was one of the very first abstract animated films.

Hans Richter

He also made live action films following Dadaist principles, and pioneered sophisticated double exposure, opticals and montage techniques that would become standard in German expressionistic filmmaking a few years later.

In 1933, the Nazis destroyed Richter’s studio in Berlin in retaliation for his political stances, and he was branded a “degenerate” artist. A great deal of his work was destroyed, including the soundtrack to his Dadaist film, “Ghosts Before Breakfast” (1927).

Hans Richter

We’re sharing several of his major films, along with an interview done with Richter in 1972. Listen carefully to what Richter says about filmmaking and its relationship to classical tradition of arts like drawing and painting, as well as his declaration that film is the “conscious articulation of time”.

These films may look primitive and technically crude today, but at the time they were made, they were groundbreaking. There was no precedent for these techniques. Richter describes the process of making experimental films in the early days as an “eerie experience” like walking into an empty room with no space. Throughout his life, Richter was a catalyst, always on the forefront facilitating revolutionary changes in art.

Hans Richter

I conceive of the film as a modern art form particularly interesting to the sense of sight. Painting has its own peculiar problems and specific sensations, and so has the film. But there are also problems in which the dividing line is obliterated, or where the two infringe upon each other. More especially, the cinema can fulfill certain promises made by the ancient arts, in the realization of which painting and film become close neighbors and work together.

It’s clear that Richter thought like an animator.

Hans Richter

REFPACK051: Richter On Film 1972
Download Page
MP4 Video File / 12:13 / 349 MB Download

REFPACK051: Rhythmus 21 1921
Download Page
MP4 Video File / 3:20 / 30 MB Download

REFPACK051: Ghosts For Breakfast 1927
Download Page
MP4 Video File / 6:27 / 117 MB Download

REFPACK051: Inflation 1928
Download Page
MP4 Video File / 2:44 / 45 MB Download

REFPACK051: Race Symphony 1928
Download Page
MP4 Video File / 5:08 / 132 MB Download


MEMBERS LOGIN To Download

JOIN TODAY To Access Members Only Content


Breakdowns

One of the most popular features of Animation Resources’ social media accounts is our breakdown clips. Animation Resources board member, David Eisman shares a handful of them in each Reference Pack, along with analysis of what you can learn from still framing through the animation.

HD VIDEO:
Camera Moves

Trucks & Pans
Download Page
Curated By David Eisman
Download this article

In animation, there are three categories of camera moves: perspective turns, trucks, and pans. As perspective turns were discussed in Reference Pack 044, this article will focus on trucks, pans, and their variations. However, before these camera moves can be discussed in detail, they must be first defined in simplified terms. The truck, in essence, is the movement of a camera inward or outward. In live-action, this would be accomplished with a dolly, wherein a camera is mounted to an apparatus and pushed inward or outward along a track. The pan is the movement of a camera from side-to-side, either left to right or right to left. As for variations, there are multiple different types of trucks and pans. For the truck, there is the multiplane truck, manual truck, zoom, and multi-stage zoom. For the pan, there is the multiplane pan, single-plane pan, manual pan, and corkscrew pan.

Camera Moves

There are crucial differences between a truck and a zoom. In a truck, there are changes in perspective. As the camera moves inward, planes of the environment move away from center-frame. Likewise, with a truck-out, the planes move toward center-frame. Additionally, the planes rotate according to the movement direction. In the case of a truck-in, the planes rotate toward camera, and rotate away from camera during a truck-out. In a zoom, none of these things happen. Instead, the scope of the frame changes. With a zoom, the frame goes from being either completely in-view or only partially in-view. There are no planar movements or rotations. Crucially, for a successful animated zoom, the frame, itself, must be several times larger than typical so that there is no loss of resolution.

The first two categories of truck that will be discussed are the multiplane truck and manual truck, demonstrated by Breakdown 04 and Breakdown 05 respectively. Breakdown 04 was generated by a multiplane camera, a specialized animation device where multiple separate planes are moved at different rates to simulate planar movement. However, the weakness of the multiplane camera is its inability to create planar rotation. The planes themselves are still images and, thus, cannot be rotated, only moved. The multiplane camera does allow for the planes to be moved at different rates, which helps to better simulate depth-of-field, accommodating for the lack of rotation. The farther away a plane is from camera, the slower it is supposed to move. This can be achieved either through differentiation of timing or spacing. In terms of timing, for instance, the plane closest to camera would move on 1s, while the one furthest could possibly move on 4s. However, since Breakdown 04 is entirely on 1s, the differentiation of rates is accomplished through variations in spacing. The closest planes have wide spacing, while the farther planes have tight spacing, with the exception of the furthest plane – the castle – which is entirely stationary. The other weakness of the multiplane truck is that, by its very nature, must be separated into a distinct number of individual planes. It is physically impossible to generate an infinite number of planes. Yet, in reality, a shrub three inches further back from a tree is a separate plane and moves and rotates at a different rate. In a multiplane truck, the shrub and tree would be part of the same plane due to their close proximity.

Camera Moves

The manual truck, as showcased in Breakdown 05, has none of the weaknesses of the multiplane truck. Since the manual truck is just a series of sequential frames, it is completely possible to incorporate planar rotation as well as practically infinitesimally-small separations of the environment into distinct planes. The downside of the manual truck is that its successful generation is so difficult, it verges on the impossible. In the case of Breakdown 05, the complexity of the truck is bewildering, moving through radically different environments entirely on 1s with no stuttering or slipping. Moreover, the truck even incorporates moving animals. While Breakdown 05 is certainly impressive, it, like most of Richard William’s works, begs the question of purpose. It is unclear whether such a staggeringly difficult shot actually improved the quality of the scene. While animators are sure to gawk in stunned amazement, the uninformed viewer will neither care nor understand the magnitude of the work that was required to achieve such a camera movement.

The manual pan, the counterpart to the manual truck, has remained elusive. Perhaps once such a camera move is located, an addendum to this article will be released. However, the manual pan can still be speculated upon as to how it would operate. Like the manual truck, the hypothetical manual pan would have planar rotation. However, the planes would rotate either to the left or right as opposed to away or toward camera. For pan-right, the planes would rotate to the left, and for pan-left, the planes would rotate to the right.

Camera Moves

Breakdown 01 and Breakdown 02 demonstrate one of the most common types of pans, the multiplane pan. Like Breakdown 04, the environment is separated into distinct still images that are moved at different rates to create depth-of-field. Moreover, like Breakdown 04, both Breakdown 01 and Breakdown 02 choose to generate different rates through varied spacing rather than timing. Obviously, Breakdown 01 is a much more complicated shot, with more planes as well as characters articulating as they move through the shot. However, Breakdown 02 generates a more convincing depth-of-field than Breakdown 01, since the differentiation of movement rates between the planes is more clear, with the furthest planes moving slower than the closest. In Breakdown 01, the planes move at essentially the same speed.

Aside from the multiplane pan, there is, of course, a single-plane pan, where a single still image much longer than the scope of the camera is moved alongside a horizontal access. Sometimes, the plane itself is wildly complex. For instance, the plane may have trees in the foreground, telephone poles in the midground, and skyscrapers in the background. However, since that aforementioned image is a single plane, it is impossible for the foreground, midground, and background to move at different rates like they could in a multiplane pan. Thus, the camera move does not create depth-of-field and simply looks like a still image being dragged from left to right or vice-versa.

Camera Moves

Breakdown 06 is an example of a multi-stage zoom, a more complex version of the basic zoom described earlier in the article. A multi-stage zoom is where the camera zooms in on one large image. That image is then replaced with a new frame so that the zoom can proceed. In Breakdown 06, the frame is swapped with a new background at frame 30, 40, 62, 78, and 97. While this replacement process does allow for a longer zoom, it creates a distracting stutter effect that feels more like a mistake than deliberate operation.

Finally, Breakdown 03 is an entirely different type of camera move called a corkscrew pan, where the camera spins. This particular pan has several purposes in this scene. For one, it is humorous and fits the jovial, ridiculous tone. Additionally, it hides the transition where the two characters swap clothing and then eventually body parts. The background is a single still image being spun around, while the foreground characters are animated frame-by-frame. While the corkscrew pan is certainly unique and fun, it must be implemented with purpose and not just thrown into a scene for the sake of random chaos.

Camera Moves

Ultimately, trucks and pans are as elaborate and complicated as perspective turns, just in different ways. They can be generated frame-by-frame or through the manipulation of still images. Regardless, no one form of truck or pan is better than the other. It is simply a matter of which method fits the scene better.

BreakdownsBreakdowns

Breakdown 51-01: “The Caveman” (Iwerks / 1934)

Breakdown 51-02: “Icarus” (Paul Bochner / 1974)

BreakdownsBreakdowns

Breakdown 51-03: “Swing You Sinners” (Fleischer / 1930)

Breakdown 51-04: “Cinderella” (Disney / 1950)

BreakdownsBreakdowns

Breakdown 51-05: “Thief and the Cobbler” (Richard Williams / 1993)


MEMBERS LOGIN To Download

JOIN TODAY To Access Members Only Content


Animation Resources is one of the best kept secrets in the world of cartooning. Every month, we sponsor a program of interest to artists, and every other month, we share a book and up to an hour of rare animation with our members. If you are a creative person interested in the fields of animation, cartooning or illustration, you should be a member of Animation Resources!

It’s easy to join Animation Resources. Just click on this link and you can sign up right now online…


JOIN TODAY!
https://animationresources.org/membership/levels/

PayPalAnimationAnimation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.


FacebooktwitterredditpinterestlinkedinmailFacebooktwitterredditpinterestlinkedinmailby feather