Archive for the ‘Uncategorized’ Category

Friday, July 29th, 2022

Instruction: Animation Reference

Muybridge_race_horse_gallop

Muybridge – Horse Gallop

Today I’m going to be showing everyone my planning process for using photographic reference to plan and execute a naturalistic horse run cycle. This process has been used by generations of artists to help analyse and capture the motion patterns of real-world objects and creatures. This type of study is invaluable for building an internal “motion library” in your mind, so that when you have to make guesses about how something impossible might move, those guesses can be as educated as possible. For the beginning animator, doing motion analysis can also help give a stronger sense of what motion details matter, and which are best to remove to get an optimal stylistic motion.

First up, here is the finished animation: Horse_gallop

In a complex cycle like a horse gallop, there are many things to understand, and without experience animating similar creatures it would be difficult to plan ahead for this animation considering that we have so much to keep track of.

Get Video Reference

If you can film your own reference, then that’s a great first step, but if you can’t, the first place I search is the BBC Motion Library at Getty Images. This collection has thousands of real-time and slow-motion shots of sports, nature, vehicles, and much more. It’s free to view and download, which is ideal as we will need to carefully go through our shot frame by frame in order to analyse it.

Here is the shot I used for reference. As stated above, it’s free to download (non-commercial use of course) by right clicking the clip and choosing Save as.

A few notes about the shot:

  • It is playing in real-time, not slow motion, so we can use it for timing information
  • The shot isn’t stabilized, so we can’t use it to track body parts necessarily
  • The whole body is visible, including the feet as they touch the ground
  • The speed of the run is relatively stable for a few seconds, ideal for a cycle

Use A Frame by Frame Video Software

Next we need to be able to see each frame of the video one at a time. You can do this by importing the footage into any video editing software if you  have it. I prefer to use a much simpler method by opening it in QuickTime.

quicktime

QuickTime interface

To my knowledge, QuickTime is the only freely available video software which allows you to step through a video one frame at a time (using the left and right arrow keys). Many others allow you to skip several frames, but none that I’ve found allow this level of precision. Another benefit of this software shown above, is the ability to switch the timecode to frames, so we can easily count and locate keyframes in our action.

Before using the shot for any timing information, you’ll need to know the frame rate of the video. I figure this out by going to 1 second in the timecode, the switching to frames to see how many have elapsed. This shot is in a standard 25fps for european PAL broadcast. This will effect our conversion to our frame rate. In my case, I’ll be animating at 24fps (see the conversion math later on at the bottom of my Xsheet).

Get Additional Reference

Although we could use a single source of reference, it’s better to have several similar sources to draw from, and the plates from Edward Muybridge’s animal studies have been a source of inspiration to animators for a century. We have an extensive library of Muybridge here. These images (shown at top) are invaluable because they show a flat sideways perspective of a horse galloping with extracted frames to display the entire cycle of motion. The only problem with this is that we don’t know how fast it should be moving, a problem we’ve already addressed with our video reference.

Here is a playback of the muybridge_horse set to a realistic 40fps.

By comparing the frames to our video, I determined that the approximate speed of the original Muybridge shot was a brisk 40fps. I also adjusted the frames to stabilize the ground, put vertical and horizontal lines in to help track key parts of the body, and finally tracked each hoof with a colored ball. All of this information provides almost everything we need to put together our plan.

Horse Gaits

basicsGaitsGallopR or basicsGaitsGallopL

The last bit of information we need is an understanding of the pattern we hope to find and reproduce. This information I found easily on an equestrian website, along with footfall patterns of all the primary horse locomotion speeds.

muybridge_tracking

Path of feet shown in color code through cycle duration.

Record Observations and Refine

Finally we are ready to utilize all of this information into a formal plan for animating our horse. By stepping through the video and referring to the Muybridge plates, I record all of the pertinent information I can onto an Xsheet.

xsheet3D_Horse_Gallop-1

Modified Xsheet for planning CG animation

By examining the sheet above, you can see that I’ve sought out the most important aspects of the motion and spaced them out in time so that they flow fluidly. Here is a list of the things you should look for before continuing:

  • Key Frames – These should be the most informational single images for the action, without which, none of the remaining actions can possibly hope to illustrate the action properly. In my case, I chose the Squashed mid-air position, and the Stretched leaping position of the horse.
  • Extremes -The foot contacts must all be present, as well as the maximum and minimum vertical positions of the chest and flank.
  • Breakdowns – Wherever necessary, plan for the passing or half-way positions of body parts and poses, so you do not miss the nuance of the motion pattern.
  • Small patterns– Note the path and notes about the head, these patterns are important and shouldn’t be missed. Make notes of any details you might easily forget later.

For one reason or another, the use of Xsheets has never fully translated over to computer animation, which I think is a major loss. Although these sheets were originally used to plan for the exposure of cell levels in traditional animation, they can find a valuable second life in helping to plan body part motions and musical timing.

Execute Plan

With all of this preparatory work, the only thing left to do is to use this roadmap to complete your animation. By this point, you should have such a solid idea of what your animation is going to look like, that the actual work of animation is almost an afterthought. In The Illusion of Life, as well as The Animator’s Survival Kit, the authors tell stories of their lengthy and strenuous planning procedures, and how once planned out, an animation scene was practically complete before pencil ever touched page. This method allows you to keep a solid focus on your scene even between work sessions, and frees you to focus on the details without becoming lost in the larger patterns of motion.

Taber Dunipace
Director of Membership
tdunipace@animationresources.org

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Friday, July 15th, 2022

RefPack046: A Peek At The Early Anime Section

People who aren’t members of Animation Resources don’t understand how comprehensive our Reference Packs are. Over the next couple of weeks, we will be posting what each section of our current RefPack looks like, starting today with the Featured section. If you are a member of Animation Resources, click on this post to go to the Members Only page. If you aren’t a member yet, today is the perfect time to join! Our current Reference Pack is one of our best yet, and General and Student Members get access to a special Bonus Archive with even more material from past Reference Packs.

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Wonder 3

Wonder 3
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Curated by JoJo Baptista
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Ep.01 Three Beings From Outer Space (1965) / Ep.43 Mice From The Universe (1966)
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Wonder 3 was unique among early Anime TV programs. Although it did appear serially as Manga, it was conceived and designed from the first as a television show. Created by Osamu Tezuka, it was the first show produced by his studio, Mushi Productions. In this program, Tezuka cast his animators as characters, the way Disney Studios did it, This allowed the animators to create and refine specific walks and gestures for the characters. 52 episodes were broadcast between June 6th, 1965 ad June 27th, 1966.

Wonder 3
Wonder 3

The plot of the first episode establishes the characters and situation. The Galactic League sends three investigators to Earth to determine if recent nuclear testing poses a threat to the universe. The investigators are named Bokko, Bukko and Nokko, and they are authorized to destroy Earth if they feel it is necessary. They disguise themselves as a rabbit, a horse and a duck and land on Earth to investigate. They become trapped in a mountain fire and are rescued by a kind-hearted boy name Shinichi. They travel in a large vehicle called a Big Wheel, which is capable of traveling at very high speeds.

Wonder 3

Tezuka’s designs are brimming with appeal. The Wonder 3 in particular are a trio of wonderful contrasting shapes. Also, not to be ignored is Koichi, the older brother of Shinichi, who sports a black suit, which really highlights the angular, graphic poses he strikes. This series is produced quite economically, with very limited animation, held drawings and even jump cuts to keep the story going. I would argue that it’s the charm of Tezuka’s style that really holds my interest throughout each episode as opposed to the production values. Tezuka is really masterful at employing a simplistic vocabulary of graphic shapes to make everything read clearly.

REFPACK046: Wonder 3 ep01
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MP4 Video File / SD / 27:28 / 237 MB Download

Wonder 3

The second episode I’m sharing comes much later in the series. The story is very simple. Strange space aliens arrive at Earth intending to conquer it for their planet. They disguise themselves as mice, and enlist the help of the Earth mice to attack humans. The Wonder 3 defend the Earth against the attack, and the battle is won when Rokko takes the form of a cat.

Wonder 3

There’s some scenes with runaway space aliens conversing with each other through the window of their space ship, as their leader devises a plan to blend in on earth. The drawings of the silhouetted aliens are really fun. Nokko goes up against the leader at 18:47 and quickly scrambles to create inventions to foil the leader. The leader strikes some great cartoony poses as each of his attempts are thwarted. Lots of entertainment value with so few drawings!

I’ll have more early Japanese TV series to share with you in our next Reference Pack.

Wonder 3

REFPACK046: Wonder 3 ep43
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MP4 Video File / SD / 26:17 / 262 MB Download


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Live Streaming Project

Animation Resources is asking our membership to consider donating to help us establish a video podcasting studio to be able to present seminars, interviews and informal updates live streamed on YouTube and Facebook. Our goal is for 25 of our members and supporters to donate $100. If you donate $100, we will provide you with a coupon code for a free membership to give as a gift to a friend or peer, or we can credit your donation to sponsor two students for a one year student membership.

By helping others, you help yourself.

25 x 100

Please consider donating using the PayPal Donate Button below. For more information on our Video Podcasting Fundraiser, see the article Animation Resources Needs Your Help.

PayPalAnimationAnimation Resources depends on your contributions to support its projects. Even if you can’t afford to donate $100 or join our group right now, please click the button below to donate whatever you can afford using PayPal. Every little bit helps.

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FACEBOOK LIVESTREAM FUNDRAISER

After you have donated, drop us an email at sworth@animationresources.org and let us know if you would like a discount code for a free membership, or if you would like us to sponsor students with your donation.

Raising the bar with our live streaming initiative will make things better for the whole art form. Don’t stay on the sidelines. Be a part of Animation Resources and join our team to build the foundation for the future of animation.

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Wednesday, July 6th, 2022

RefPack046: A Peek At The International Section

People who aren’t members of Animation Resources don’t understand how comprehensive our Reference Packs are. Over the next couple of weeks, we will be posting what each section of our current RefPack looks like. If you are a member of Animation Resources, click on this post to go to the Members Only page. If you aren’t a member yet, today is the perfect time to join! Our current Reference Pack is one of our best yet, and General and Student Members get access to a special Bonus Archive with even more material from past Reference Packs.

What are you waiting for?
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JOIN TODAY!
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International Animation

The world of animation is much bigger than it might appear to us at first glance. We are all familiar with the films we grew up with, but Hollywood wasn’t the only place that produced great cartoons… Poland, Japan, Russia, China and Europe all have their own traditions and a rich history of animated film making. Animation Resources’ archive contains many foreign films that are rarely seen in the United States. We feature a sampling of interesting animation from around the world in each Reference Pack.

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Winnie The Pooh

Winnie The Pooh episode 02
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Fyodor Khitruk / Soyuzmultfilm, Russia / 1971
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This time, Animation Resources is continuing Fyodor Khitruk’s series of films based on “Winnie The Pooh” with the second episode, Winnie The Pooh Pays A Visit. You’ll find that this series is quite different than the Disney version. Khitruk omits Christopher Robin and focuses solely on Winnie the Pooh and his friends. He said that he made this choice because he didn’t want the characters to be subordinate to a human character; and it’s clear that Khitruk’s choice was a good one. On a visit to California, Khitruk paid a visit to the Disney Studios where he met Woolie Reitherman, the director who had won an Oscar for Disney’s version of “Winnie The Pooh”. Reitherman admitted to Khitruk that he liked Khitruk’s films better than his own.

Winnie The Pooh

The story of the second short film in the series follows the same plot as the second half of Disney’s first Winnie The Pooh film… Winnie The Pooh And The Honey Tree. If you have seen that film, you will have no problem following along, even if you don’t speak Russian. Like the Disney film, Pooh and Piglet visit Rabbit, and Pooh proceeds to eat all of his honey. When it comes time to leave, Pooh gets stuck in the door. Pooh is extricated in a different way in Khitruk’s film.

Winnie The Pooh

Although the pacing of the film is leisurely, the timing is still sharp. Khitruk focuses on “micro gags” and quick changes of expression that use personality to keep the audience engaged with the characters. The style is charming and disarmingly simple, much more in keeping with the spirit of the original book than Disney’s version. There is one more films in this series. We will have that for you in RefPack047.

REFPACK046: Winnie The Pooh Ep02
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MP4 Video File / SD / 09:55 / 146 MB Download
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An Unusual Match

An Unusual Match
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Mstislav Pashchenko, Boris Dyozhkin / Soyuzmultfilm, Russia / 1955

In the years immediately following the end of WWII, Russian animation progressed rapidly. By the mid 1950s, the quality level had caught up with the peak standards in the West. One of the most popular films produced by Soyuzmultfilm during this period was "An Unusual Match". In the past two Reference Packs we shared "Goal! Goal" and "A Match Revenge" which dealt with ice hockey. This film involves toys coming to life and competing in a soccer match.

An Unusual Match

It’s midnight in a toy shop and all the toys have come to life. The dolls and stuffed animals play while the wooden toys are tied up in a box. A rabbit comes to their rescue and lets them out, and the wooden toys swagger around boasting and playing pool. The dolls decide to call the wooden toys’ bluff and challenge them to a soccer match. The wooden toys try to cheat any way they can, but in the end, the dolls win decisively, proving that good sportsmanship always comes out on top.

An Unusual Match

Hollywood animation had penetrated into Russia in the pre-war years and animators there took notice of the styles and techniques from America. The earliest post-war films produced in Russia leaned on rotoscoping, but it didn’t take long for them to move past mechanics and begin animating without tracing. This film is clearly influenced by Disney’s Silly Symphonies, not only because of the "toys come to life" trope, but in background and color styling as well. The music was composed and conducted by the famous Russian composer, Aram Kachaturian, whose "Sabre Dance" was a staple in soundtracks of golden age cartoons. Soyuzmultfilm in this era was producing films that were second to none.

REFPACK046: An Unusual Match
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MP4 Video File / SD / 20:38 / 647 MB Download
SD VIDEO:
A Brave Hare

A Brave Hare
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Ivan Ivanov-Vano / Soyuzmultfilm, Russia / 1955

During the 1950s, Soyuzmultfilm produced dozens of films based on Russian fables and folk tales featuring forest animals. Designed to teach morals to children, they began to define a sense of cultural uniqueness for Russian animation. Even though the style of the films resembled American cartoons, the content was distinctly Russian. This film has a live action wrap-around which resembles some of the scenes in Song Of The South, but it is doubtful that the animators had seen that film. The Iron Curtain had descended, and Western films, music and books were not freely available in the Russian block.

A Brave Hare

The film begins with an old woman and her two grandchildren. The boy and girl argue about who is braver; but when they see a mouse, both are terrified. The grandmother scolds them for being afraid and tells them the story of a little rabbit who was afraid of everything— a fluttering bird, a lump of snow falling from a tree or the snap of a twig. The other animals laughed and made fun of him. All at once, he got tired of fear and decided to announce to the world that he was the bravest of all, not afraid of anyone or anything. This made the animals laugh even harder and dance with joy.

From deep in the forest, a wolf spied the animals and began to stalking the brave hare. When he saw the wolf, the hare panicked and leapt into the air, landing on the wolf’s back. This terrified the wolf and the wolf and hare ran for their lives in opposite directions. With the wolf gone, the animals came out of hiding and looked for the brave hare. The searched everywhere without luck, but finally a little bird lead them to where the hare was hiding. At first the hare was timid, but the other animals thanked him for being so brave and chasing the wolf away. The brave hare stood tall and said, "Of course, you cowards! I’m the bravest of all!"

A Brave Hare

The pantomime animation of the rabbits in this film is brilliant. Even without understanding Russian, you can clearly understand the attitudes and reactions. Even better are the backgrounds— they are atmospheric and as gorgeous as any in Bambi.

REFPACK046: A Brave Hare
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MP4 Video File / SD / 16:35 / 278 MB Download
SD VIDEO:
The Horse

The Horse
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Witold Giersz / Poland / 1967

A couple of years ago, we shared a film called "A Little Western" by Witold Giersz. It’s time to share another film by this one-of-a-kind Polish animator.

The Horse

Giersz admired impressionist painters, and Vincent Van Gogh in particular. In this style of painting, the paint isn’t mixed or blended, it is applied in dimensional globs of solid color, referred to as impasto. A color didn’t exist on its own, it depended on the colors around it to define its hue and shade. The colors combined to create dimension and space, and the surface texture added a dimension of its own. Giersz animated by applying oil paint on glass with a palette knife. This allowed him to build up impasto and scrape off paint to make an image move.

The Horse

If you still frame on any given frame of "Horse," the image might seem flat and featureless, with simple bold primary colors. But behind that simple surface, there is a magic trick being performed. If you play the film in motion, those flat shapes turn into solid volumetric forms. How can it be two dimensional and three dimensional at the same time? The secret is the fourth dimension of time.

Ward Kimball once said that the art of animation doesn’t exist in individual drawings. The art is in the differences between the drawings. The way those flat shapes change from one to another is the secret that gives it form. Think about this as you watch "Horse".

REFPACK046: The Horse
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MP4 Video File / SD / 06:05 / 100 MB Download
SD VIDEO:
Koziolek Matolek

Koziolek Matolek ep04: Rally
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Ryszard Slapczynski / Studio Miniatur Filmowych, Poland / 1969

Now we shift from Russia to Poland. Studio Miniatur Filmowych in Krakow was established in 1958, and since then it has produced nearly 1,500 animated films. This series, titled The Strange Adventures of Koziolek Matolek was produced between 1969 and 1971 and 26 episodes were made. The current episode is titled "Rally". We will be sharing more of these in upcoming Reference Packs.

Koziolek Matolek

Koziolek Matolek was created in 1933 as a character in Polish comic books. The idea behind the character is a bit surreal, and might seem odd to us in America… Koziolek Matolek is a goat who undertakes a quest to find Pacanow, a town where he has heard that they make shoes for goats. His travels take him to the ends of the Earth and throughout time from the jungles of Africa to medieval Europe to the Wild West. Although the character’s adventures have been well known for generations in Poland and are a staple of children’s literature there, I don’t believe any of the stories, comics or cartoons have ever been translated and distributed outside of that country.

Koziolek Matolek

The cartoons were directed by a variety of animators, and the character looks a bit different in each of the individual director’s episodes. The focus is on funny movement and expressions, all while maintaining an admirable level of clarity and economy. This series is a model of what web cartoons could be.

REFPACK046: Koziolek Matolek Ep04
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MP4 Video File / SD / 08:48 / 286 MB Download

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Live Streaming Project

Animation Resources is asking our membership to consider donating to help us establish a video podcasting studio to be able to present seminars, interviews and informal updates live streamed on YouTube and Facebook. Our goal is for 25 of our members and supporters to donate $100. If you donate $100, we will provide you with a coupon code for a free membership to give as a gift to a friend or peer, or we can credit your donation to sponsor two students for a one year student membership.

By helping others, you help yourself.

25 x 100

Please consider donating using the PayPal Donate Button below. For more information on our Video Podcasting Fundraiser, see the article Animation Resources Needs Your Help.

PayPalAnimationAnimation Resources depends on your contributions to support its projects. Even if you can’t afford to donate $100 or join our group right now, please click the button below to donate whatever you can afford using PayPal. Every little bit helps.

Donate Today

Or you can donate on Facebook, here…
FACEBOOK LIVESTREAM FUNDRAISER

After you have donated, drop us an email at sworth@animationresources.org and let us know if you would like a discount code for a free membership, or if you would like us to sponsor students with your donation.

Raising the bar with our live streaming initiative will make things better for the whole art form. Don’t stay on the sidelines. Be a part of Animation Resources and join our team to build the foundation for the future of animation.

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