Archive for the ‘design’ Category

Thursday, March 17th, 2022

Exhibit: Grim Natwick On Animation Design

Les Clark Hands

Mickey Mouse Hand Model Sheet by Les Clark ca. 1932

Grim Natwick was a remarkable artist. His career as an animator spanned the entire history of animation, from silent Mutt & Jeff cartoons all the way through Richard Williams’ The Thief and the Cobbler. I don’t know of anyone more qualified to answer the age-old question…

Who invented the three fingered hand?

Grim studied art in Vienna soon after the end of World War I. Included with this article are scans of Grim’s anatomy studies from a little after his studies there. Some of you may see a similarity with Bridgeman’s wonderful books on constructive anatomy. Grim was in New York when Bridgeman was teaching there, so it’s entirely possible that these drawings were done studying under Bridgeman himself.

Natwick Anatomy Studies

DESIGN FOR ANIMATION
By Grim Natwick

Who invented the three-fingered hand? Someone way back in the dark ages of animation got tired of drawing hands with four fingers and simply left one off, and cartoon hands have been much easier to animate ever since. It was a stroke of genius. The four fingered hand disappeared from animation until "Snow White" (1937). Somehow a pretty girl didn’t look right with only three fingers. But the Seven Dwarfs still had three fingered hands.

Natwick Anatomy Studies

Characters and drawing styles changed as animation became a popular form of entertainment. Straight lines were changed to curved lines- square shapes became round shapes. Curved figures moved better on the screen and eliminated what we used to call "strobe".

Natwick Anatomy Studies

Mickey Mouse was a good example of a character designed to eliminate the early problems of animation. His head was a ball with a rounded lump for a nose, a few circles for eyes, and two frisbees for ears. His body was shaped like a pear or gourd. Four pieces of garden hose were used for arms and legs. His hands were just two bunches of peeled bananas. Four old-fashioned donuts served as cuffs and anklets. He had a hair snake for a tail, and his shoes were two boxing gloves with the thumbs cut off. He animated perfectly. Mickey has changed through the years, but the formula is still the same.

Natwick Anatomy Studies

By 1930, special artists were assigned the job of designing characters for animation. Cartoon stories had become more sophisticated and so had the viewing audience. The characters became individuals- stars- a part of Hollywood. A whole galaxy of heros and heroines have become famous in distant corners of the globe. At a recent animation festival in Zagreb, Yugoslavia, several Chinese animators appeared wearing Betty Boop buttons. Mickey Mouse, Donald Duck, Bugs Bunny, Woody Woodpecker and the Flintstones are as well known in Paris, London and even Gnosjo, Sweden, as they are in Oshkosh, Wisconsin. They have become world classics, and good design and good drawing have made them so.

Natwick Anatomy Studies

The great animators were almost always good draughtsmen. Milt Kahl, Marc Davis, Frank Thomas, Ollie Johnston, John Lounsbery, Ward Kimball– These men drew exceptionally well. Among the animators who preceded them, those who could stay in the saddle when the wind was blowing were talents like Dick Huemer, Bill Tytla and the enigmatic Art Babbitt. Babbitt always said that he hated to draw, yet he animated the "most beautiful of all Queens" in Disney’s "Snow White". He drew the complicated Mushroom Dance in Fantasia, an animation masterpiece that required the mind of a ballet dancer and the patience of a Saint, which Babbitt is not. One could name a host of beautifully drawn characters that Art Babbitt "hated to draw".

Natwick Anatomy Studies

How vital a part does drawing play in animation? Is it more important than a dramatic sense, a delicate feeling for humor, spacing and timing?

While an animator may borrow craftsmanship from an actor, he is faced every day with playing a new role, acting out a new scene, breathing life into a new character. His tools are ordinary sheets of paper, and an ordinary lead pencil. If his drawings lack magic, a scene will be a failure.

Natwick Anatomy Studies

Can one compare animation with the more dignified art of easel painting? Is a Ward Kimball any less talented than Seurat? Or is Bill Tytla less gifted than Raol Dufy? If we transpose the question to a more familiar area of the culinary arts- the Art of Cookery- one could say that one chef prepares a meal of barbecued spare ribs with Spanish sauce and chilled beer; while the other serves wild pheasant under glass with Rhone River wine and truffles. Either meal could taste best at a chosen time and a chosen place.

Natwick Anatomy Studies

If Claude Monet had tried to draw a Mickey Mouse, the result would probably have been a real gnocchi- a dodo! On the other hand, if you had asked a Les Clark or a Freddie Moore to paint purple haystacks or pointillistic water-lillies, the result might have been equally disappointing. They are two different art forms.

Natwick Anatomy Studies

Stephen Worth
Director
Animation Resources

TheoryTheory

This posting is part of an online exhibit entitled Grim Natwick’s Scrapbook.
Animated CartoonsAnimated Cartoons

This posting is part of the online Encyclopedia of Cartooning under the subject heading, Animation.

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Monday, September 17th, 2018

Animation: John Sutherland’s Rhapsody of Steel

Reference Pack

REFPACK027: April / May 2018

Every other month, members of Animation Resources are given access to an exclusive Members Only Reference Pack. These downloadable files are high resolution e-books on a variety of educational subjects and rare cartoons from the collection of Animation Resources in DVD quality. Our current Reference Pack has just been released. If you are a member, click through the link to access the MEMBERS ONLY DOWNLOAD PAGE. If you aren’t a member yet, please JOIN ANIMATION RESOURCES. It’s well worth it.


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HD QUALITY VIDEO:
Rhapsody of Steel

“Rhapsody Of Steel”
John Sutherland / 1959

John Sutherland’s studio was very influential in the mid-1950s, employing some of the best designers in the business. This film is no exception. Legendary stylists Eyvind Earle (Sleeping Beauty, Pigs is Pigs) and Maurice Noble (Duck Dodgers, How The Grinch Stole Christmas) collaborated on Rhapsody of Steel, and you can see evidence of both of their hands everywhere in this film. (Earle in the landscapes and textures, Noble in the bold primary and secondary colors…)

Time Magazine said of this film…

Rhapsody of Steel, a 23-minute animated cartoon that cost $300,000, is one of those rare industrial films with enough specific quality and general interest to play the commercial circuits. In the next few months it will be shown as an added attraction in several thousand U.S. movie houses. Made by former Disney Staffer John Sutherland, Rhapsody sets out to tell a sort of child’s history of steel from the first meteor that ever hit the earth to the first manned rocket that leaves it, and most of the time Moviemaker Sutherland proves a slick entertainer and a painless pedagogue. Unhappily, the music of Oscar-Winning Dmitri Tiomkin, who is probably the world’s loudest composer, bangs away on the sound track like a trip hammer. But the picture’s pace is brisk, its tricks of animation are better than cute, and the plug, when the sponsor slips it in on the final frame, is modestly understated: “A presentation of U.S. Steel.”

Thanks to Advisory Board member Steve Stanchfield for sharing this fantastic film with Animation Resources. Steve’s video company, Thunderbean Animation is doing great work uncovering and restoring rare animated films. We appreciate his support of our Animation Archive Project.

REFPACK027: Rhapsody Of Steel
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Here is a read-along storybook adaptation of John Sutherland’s industrial film, Rhapsody of Steel (1959). This book suffers from little tiny pictures and oceans of white space, so I’ve enlarged a bunch of the pictures so you can see them better.

John Sutherland Rhapsody of SteelJohn Sutherland Rhapsody of Steel
John Sutherland Rhapsody of Steel
John Sutherland Rhapsody of Steel
John Sutherland Rhapsody of Steel
John Sutherland Rhapsody of Steel
John Sutherland Rhapsody of Steel

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John Sutherland Rhapsody of Steel
John Sutherland Rhapsody of Steel
John Sutherland Rhapsody of Steel
John Sutherland Rhapsody of Steel
John Sutherland Rhapsody of Steel
John Sutherland Rhapsody of Steel
John Sutherland Rhapsody of Steel


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John Sutherland Rhapsody of Steel
John Sutherland Rhapsody of Steel
John Sutherland Rhapsody of Steel
John Sutherland Rhapsody of Steel
John Sutherland Rhapsody of Steel
John Sutherland Rhapsody of Steel
John Sutherland Rhapsody of Steel
John Sutherland Rhapsody of Steel
John Sutherland Rhapsody of Steel

Animated CartoonsAnimated Cartoons

This posting is part of the online Encyclopedia of Cartooning under the subject heading, Animation.


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Thursday, June 2nd, 2016

DESIGN: Specific Design for Animation Characters

Today, I would like to introduce you to JoJo Baptista, Animation Resources’ Director of Education. Over the next year, JoJo will be assembling articles for this website as well as hands on online courses in drawing and design for the membership of Animation Resources. -Stephen Worth

Jim Smith Applies Specific Expressions
By JoJo Baptista

Jim Smith Specific Design
In these sketches Jim Smith demonstrated a perfect example of viewing observation from reality, in this case the acting of Robert Ryan, and he applied it to a generic cartoon dog. In order to gain an understanding of how the design of the character worked, Jim did studies of a dog character from a Dan Gordon comic.
Jim Smith Specific Design
He then researched Robert Ryan’s performance in the 1951 film, “The Racket”, and sketched several facial studies.
Jim Smith Specific Design
He applied his knowledge of the dog design, then overlaid specific expressions based on his Ryan studies. These expressions breathed new life into the character, giving his acting entirely new levels of distinctiveness.
Jim Smith Specific Design
Take a look at how the features which make up Robert Ryan’s face match the dog’s exactly (ie. The jaw, cheeks, eyebrows, etc). He was able to create new eye and mouth shapes based on his findings. Beautiful execution! This is an incredibly sophisticated process, which takes a complete understanding of not only cartoon construction but a mastery of the human figure as well. Jim’s knowledge of both is what allows him to execute such a complex amalgam of unique cartooning.

A specific expression isn’t simply eyebrows up or down to convey an emotion on a characters face. It isn’t just a generic happy or sad character. In fact, based on these drawings one can make the observation that it uses the entirety of the face, even when shapes are at rest, to put forth an expression that is totally unique and functions within the context of a scene.
Jim Smith Specific Design
Jim Smith Specific Design
The drawing on the bottom left looks as though it’s a combination of a cartoon shape and anatomical elements.
Jim Smith Specific Design
To those studying these drawings: Don’t just redraw these poses! The lesson to take away from this article is how to get to the point of an expression. Experience drawing both cartoon characters and real human beings is important. Once you have an understanding of how a fundamental principle works, apply it to another. Try taking an existing actor with wild expressions and apply them to a generic classic cartoon character (ie. Jerry Mouse, Tom Cat, Elmer Fudd, etc.). You’ll learn a lot about acting and design this way, especially what a character needs in order to emote.

I invite you to share your studies in the Animation Creative League Facebook group. That way, we can all learn something from each other.

JoJo Baptista
Director of Education
Animation Resources

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