Archive for the ‘disney’ Category

Tuesday, October 15th, 2024

STUDENTS: Will Finn’s Letter From Ward Kimball

STUDENTS! READ THIS!

Ward Kimball Advice

Here is perhaps the best tip you’ll get all year… Ward Kimball’s advice for young animators. Thanks to Will Finn for sharing this!

I found the last paragraph to be particularly interesting and relevant. Kimball knows that his point is apt to fly right over an enthusiastic 15 year old’s head, so he tells him to save the letter and read it later in his life. Kimball’s words are directly applicable to the things animation is going through today…

He says, “Of course Hanna Barbera are pretty crude compared to Disney’s. But this is a problem of economics. H&B are filling a need and it is a business just like selling washing machines. We all can’t be part of an organization such as Disney’s with almost untold capital to underwrite full animation. Lots of cartoon co.’s would like to indulge in full animation, but the economic realities of the jungle prevent it. It’s OK to have an idol and a goal but a realistic assessment of what’s going in on the world of animation is very important.”

Kimball knew what he was talking about. He had just witnessed the downsizing of theatrical animation, and saw the competing studio-run operations shut down one by one. The handwriting was on the wall at Disney. He ironically uses the phrase “untold capital”, but he knew that in 1972, Disney was changing too. They wouldn’t be producing as much animation as in the past. On his blog post, Will says that Kimball retired shortly after this letter was written.

But Kimball doesn’t come off as being the least bit angry or disappointed in this letter. He doesn’t bemoan the loss of what once was, he’s exuberant about where a passionate 15 year old could take animation in the future. He told Will to study the fundamentals of art and encouraged him to look beyond what Disney had done and consider the new ideas coming from Bakshi and Crumb. He advised developing a thirst for learning and figuring out how things work. And he summed it all up with the line, “A realistic assessment of what’s going on in the world of animation is very important.”

Beginning with “The Little Mermaid”, big studios dominated. Nickelodeon, Dreamworks, Sony, Cartoon Network, Netflix and Disney created their own cartoon factories and employed thousands of people. Now, one by one, just like in 1972, they are cutting back staff. Yesterday, Netflix announced further cutbacks and said that they would be focusing on content created by third party creators in the future. Many of my Facebook friends were bemoaning the layoffs and predicting doom and gloom. But as Kimball points out, it’s important to figure out “how it works” in the here and now.

The phrase “Third party creators” should be a reason to rejoice for all artists. The whole point of being an artist is to CREATE, not to comfortably do the same thing day after day for the rest of your life. Creation requires risks. Corporate studios are averse to taking risks. Put two and two together and read the press release for what it’s really saying to artists. Layoffs may be hard to manage today, but if you follow Kimball’s advice, they may be the best thing that every happened to you.

A job isn’t like your parents. It isn’t there to take care of you. As Kimball says, it’s “a problem of economics”. If you have “a realistic assessment of what’s going on in the world of animation”, you’ll discern the path to the future. Instead of focusing on pink slips and they way things were in the “golden” past, we should focus on the creative aspects… specifically we should engage in curiosity about all things… THINK! THINK! THINK! and consider different approaches that may not fit the formula of our “idols and goals”.

In short, you need to be an artist, not a cog in a corporate wheel. You might be able to be comfortable in a job for a while, but it isn’t going to last forever. The world changes and evolves and you have to change and evolve with it. Instead of being devoted to a job title, specific technology or studio, be devoted to your art form. Focus on creative curiosity and look for the opportunities that come with change and you will be able to accomplish great things even in the downturns. In fact, the downturns may turn into great opportunities for you as an artist.

Back To School Days At Animation Resources

Student Membership Drive

Fall is time to join Animation Resources as a student member. Annual dues for full time students and educators is discounted. It’s the biggest bargain in animation at only $70 a year. Animation School is great, but it doesn’t give you everything you need to become a professional animator. You need to invest in self-study to be successful in this highly competitive field. That’s exactly what Animation Resources can help you do if you become a member. Each day we’ll be highlighting more reasons why you should join Animation Resources. Bookmark us and check back every day.

There’s no better way to feed your creativity than to be a member of Animation Resources. Every other month, we share a Reference Pack that is chock full of downloadable e-books and still framable videos designed to expand your horizons and blow your mind, as well as educational podcasts and seminars. It’s easy to join. Just click on this link and you can sign up right now online.



JOIN NOW!
https://animationresources.org/membership/levels/


FREE SAMPLES!

Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month!
Sample RefPack

FREE SAMPLES!
JOIN NOW! https://animationresources.org/membership/levels/

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Friday, May 17th, 2024

Exhibit: Grim Natwick- Golden Age Animator

PART TWO: GRIM NATWICK IN ANIMATION’S GOLDEN AGE

Grim Natwick

In California, Walt Disney had seen some of Grim Natwick’s animation of Betty Boop in "The Bum Bandit" and sent his brother Roy to New York to convince him to join them in Hollywood. Ub Iwerks had just left Disney to form his own studio, and an experienced animator was sorely needed to take his place. Roy Disney made Grim a remarkably generous offer, but Grim wasn’t sold on going to work for the Disney brothers. He spoke to his friends on the West coast and was advised that Walt Disney was just a businessman- Iwerks had been the real creative core of the studio. So Grim decided that Iwerks’ new studio was the place for him.

Click to Read Disney's Offer
Click to read Disney’s offer to Grim.

Click to hear an audio interview with Grim about IwerksClick to hear an audio interview with Grim about IwerksSeveral of Grim’s former assistants and co-workers from Hearst and Fleischer were already working for Iwerks. Grim phoned Ub and offered his services, agreeing to work for less than half what Roy Disney had offered him. When Grim arrived at Iwerks, he was so accustomed to leading the crew of young animators, he hit the ground running. Ub had lost interest in animation at this point, and willingly handed over the day to day direction of the cartoons to Grim, while he focused on tinkering in his workshop behind the studio.

At Iwerks, Grim got the opportunity to direct, making a clear mark on films like "Jack Frost", "Room Runners", "Stratos Fear" and "Aladdin’s Lamp". But he always loved a challenge. When Grim heard that Disney was planning a feature length cartoon based on Snow White and the Seven Dwarfs, he knew he had to be a part of it. Ub offered him a full partnership in the studio to entice him to stay on, but money wasn’t Grim’s primary concern. Animation was. Grim reluctantly said goodbye to his friends at Iwerks and joined the Disney studios.

Natwick At Iwerks

Snow White Concept Drawing By NatwickSnow White Concept Drawing By NatwickGrim’s first animation for Disney was the female lead in "Cookie Carnival". He received great praise from Walt for his work, and was assigned the female lead in the upcoming feature, Snow White to animate. Grim was given some of the studio’s top assistants to work with- most importantly, Marc Davis, Les Novros and Jack Campbell. By the end of the picture, he had animated over 120 scenes, with six assistants working under him, producing as much as 35 feet of finished animation a week! (The average animator’s footage was about 7 feet a week.)

Grim’s tenure at Disney was not without turmoil, however. Ham Luske had been promised the character of Snow White before Grim arrived at the studio, and he considered Grim’s assignment to be an incursion on his territory. Although Luske had the directing animator credit on the film, he had little direct interaction with Natwick’s unit. There was considerable tension on the lot between Walt’s boys- the animators who had been with Disney for years- and the East coast animators who had been hired for the feature. Grim paid no mind to it, focusing on his work, but the bad feelings would eventually boil over.

Snow White Concept Drawing By NatwickSnow White Concept Drawing By NatwickGrim’s assistant, Jack Campbell showed promise and wanted to animate, so he was allowed to move to Luske’s unit as an animator. There are three Snow Whites in the finished picture… Luske’s, Campbell’s and Natwick’s. Luske’s girl is doll-like and close in style to the female leads in the Silly Symphony series (the scene with the bluebird in the forest is a good example), Campbell’s girl showed a strong influence of rotoscope (the scene at the wishing well). Natwick’s Snow White is the most lifelike and alive (the sequences where she investigates the Dwarf’s cottage, the house cleaning scenes, the dancing scenes and the "Someday My Prince Will Come" sequence). Grim was a better draftsman than either of the other artists and worked much faster. The lion’s share of the Snow White scenes were his, and he even animated a few scenes of the witch at the climax of the film.

Natwick At Disney

While Grim was putting in many hours of unpaid overtime, Dave Hand, the director, had promised a him bonus if the picture was a hit. But when the bonus checks went around, Grim was passed over, despite the fact that he was one of the key animators on the film. He contested the oversight with the paymaster and requested a copy of the draft to make a list of the scenes he had animated. He was disgusted to find that Luske’s name had been substituted for his own on scenes Grim himself had animated. When Max Fleischer called to invite Grim to join him at his new studio in Florida, Grim left Disney without a second thought. The paymaster had arranged for a token bonus, but Grim didn’t even bother to pick it up.

Natwick At Disney

Looking back on the situation many decades later, Grim felt that perhaps he should have swallowed his pride and stayed on with Disney to work on Fantasia and Pinocchio. Gulliver’s Travels wasn’t Natwick’s best work. He didn’t have the support of talented assitants like Marc Davis, and the application of the rotoscope was much more limiting than it had been at Disney. But after the political struggles at Disney, the Fleischer Studio felt like home, and Grim enjoyed the company of his co-workers.

Grim Natwick

Grim Natwick Concept Drawing
For "Flies Ain’t Human" (1941)

One afternoon, Max Fleischer visited Grim in his office and asked him to animate a sequence of Betty Boop for "old time’s sake". He explained that Betty had been a great asset to the studio, but the series had run its course, and this was to be the final Betty Boop cartoon. (The cartoon in question was most likely "Musical Mountaineers".) Max expressed his appreciation and offered to make a gift of the character to Grim upon the completion of the film. Not knowing anything about the legalities of transferring ownership of a property, Grim did nothing about it. But years later, he read in the trades that the rights to Betty Boop had been sold by the Fleischers to King Features Syndicate for a great deal of money. Grim sued, but he had nothing in writing and lost the case. Although some writers have tried to belittle Grim’s contribution to the creation of Betty Boop, saying that his part was minimal, history bears out the fact that the character was 100% the creation of Grim Natwick.

Grim Natwick At Lantz

Grim Natwick At LantzGrim Natwick At LantzWorld War II made it difficult to find work as an animator, but Grim’s old friend Walter Lantz was producing animated training films for the War Department. Grim returned to Hollywood to work for Lantz, where he had the opportunity to reunite with longtime friends like Shamus Culhane and Dick Lundy. In fact, Grim picked up his lunchtime game of horseshoes with storyman "Bugs" Hardaway right where they had left it when he left Iwerks ten years earlier! Lantz’s friendly, family atmosphere appealed to Grim, but he didn’t become complacent. He reinvented his style to suit the brash, slapstick style of animation at the time, and succeeded in creating some of the finest animation ever produced at Lantz.

Grim Natwick At Lantz

Lantz Animators in 1944 (Back Row: Paul Smith, Grim Natwick, Sidney Pillet, Bernard Garbutt Front Row:Les Kline, Shamus Culhane, Pat Matthews, Dick Lundy, Emery Hawkins)

Grim’s earliest work at the studio included "Take Heed Mr. Tojo" starring Hook, and "Enemy Bacteria", one of the most successful Wartime training films. His great animation for Dick Lundy and Shamus Culhane stood out in films like "Who’s Cookin’ Who", "Bathing Buddies", "Ski For Two" and "Solid Ivory". In his autobiography, Walter Lantz cited Natwick as the best animator he ever had the pleasure of working with.

Grim Natwick At Lantz


EXHIBIT CATALOG: GRIM NATWICK GOLDEN AGE ANIMATOR

Grim Natwick
Top Row: (left to right) Girl doodles* (ca. 1936) / Snow White Animation Rough* / Left: Character designs from "Funny Face"* (1933) Right: Animation drawing from "Stormy Seas"* (1932) / Studio gag drawing from Iwerks / Tracings from Natwick Animation of Wally Walrus from "The Beach Nut" (1944)

Middle Row: (left to right) Girl doodle (ca. 1936) / Girl doodle (ca.1940) / Studio gag drawing depicting Ub Iwerks as a boy playing hookey from school* / Studio gag drawing for Art Turkisher* / Character designs from "Enemy Bacteria"*

Bottom Row: Character design for Miss X from "Abou Ben Boogie"* (1944) / Caricature of Lantz Ink & Paint girl / Character designs (ca. 1940) / Character design for "Sliphorn King of Polaroo" (1945) / Animation drawing from "Abou Ben Boogie"* (1944) / Animation drawing from "Who’s Cookin’ Who?"* (1946)

* denotes a drawing by Grim Natwick

Next Chapter: GRIM NATWICK IN THE MODERN AGE (UPA and beyond)


Grim Natwick Exhibit
Assistant Archivist, Joseph Baptista views the exhibit.

GRIM NATWICK’S SCRAPBOOK

This travelling exhibit has appeared at the ASIFA-Hollywood Animation Archive in Burbank, CA and at the South Wood Historical Society Museum in Wisconsin Rapids, WI, birthplace of Grim Natwick.

Stephen Worth
Director
Animation Resources

TheoryGrim Natwick

This posting is part of an online exhibit entitled Grim Natwick’s Scrapbook.

THIS IS JUST THE TIP OF THE ICEBERG!

Animation Resources has been sharing treasures from the Animation Archive with its members for over a decade. Every other month, our members get access to a downloadable Reference Pack, full of information, inspiration and animation. The RefPacks consist of e-books jam packed with high resolution scans of great art, still framable animated films from around the world, documentaries, podcasts, seminars and MORE! The best part is that all of this material has been selected and curated by our Board of professionals to aid you in your self study. Our goal is to help you be a greater artist. Why wouldn’t you want to be a member of a group like that?

Membership comes in three levels. General Members get access to a bi-monthly Reference Pack as well as a Bonus RefPack from past offerings in the in-between months. We offer a discounted Student Membership for full time students and educators. And if you want to try out being a member, there is a Quarterly Membership that runs for three months.


JOIN TODAY!
https://animationresources.org/membership/levels/

FREE SAMPLES!

Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month! That’s 560 pages of great high resolution images and nearly an hour of rare animation available to everyone to download for FREE! https://animationresources.org/join-us-sample-reference-pack/

Sample RefPack

PayPalAnimationAnimation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.


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Wednesday, May 1st, 2024

Design: Mice and Duck Model Sheets

Disney Model SheetDisney Model SheetToday, we had a full complement of volunteers, and we digitized more of the model sheets loaned to us by Archive Alliance member, Van Eaton Galleries. The batch consisted of models of Mickey and Donald from various vintages. For more Disney model sheets, see…

Reluctant Dragon and Pinocchio Model Sheets
Two Disney Concept Artists.

One of these model sheets surprised me. Take a look at them and see if you can see why.

Disney Model Sheet
Disney Model Sheet
Disney Model Sheet
Disney Model Sheet
Disney Model Sheet
Disney Model Sheet
Disney Model Sheet
Disney Model Sheet
Disney Model Sheet
Disney Model Sheet
Disney Model Sheet
Disney Model Sheet
Disney Model Sheet
Disney Model Sheet

Van Eaton GalleriesVan Eaton GalleriesThese original production photostatic model sheets are available for sale by Van Eaton Galleries for $50 apiece. If you decide to add any of them to your collection, tell the folks at the Van Eaton Galleries that Animation Resources referred you, and they will donate a portion of your purchase price to Animation Resources.

For more Disney model sheets, see… Reluctant Dragon and Pinocchio Model Sheets and Two Disney Concept Artists

Stephen Worth
Director
Animation Resources

Animated CartoonsAnimated Cartoons

This posting is part of the online Encyclopedia of Cartooning under the subject heading, Animation.

THIS IS JUST THE TIP OF THE ICEBERG!

Animation Resources has been sharing treasures from the Animation Archive with its members for over a decade. Every other month, our members get access to a downloadable Reference Pack, full of information, inspiration and animation. The RefPacks consist of e-books jam packed with high resolution scans of great art, still framable animated films from around the world, documentaries, podcasts, seminars and MORE! The best part is that all of this material has been selected and curated by our Board of professionals to aid you in your self study. Our goal is to help you be a greater artist. Why wouldn’t you want to be a member of a group like that?

Membership comes in three levels. General Members get access to a bi-monthly Reference Pack as well as a Bonus RefPack from past offerings in the in-between months. We offer a discounted Student Membership for full time students and educators. And if you want to try out being a member, there is a Quarterly Membership that runs for three months.


JOIN TODAY!
https://animationresources.org/membership/levels/

FREE SAMPLES!

Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month! That’s 560 pages of great high resolution images and nearly an hour of rare animation available to everyone to download for FREE! https://animationresources.org/join-us-sample-reference-pack/

Sample RefPack

PayPalAnimationAnimation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.


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