Archive for the ‘theory’ Category

Wednesday, October 30th, 2024

Feed the Library of Your Mind

Library

For the past week, we’ve been sharing with you reasons why you should be a member of Animation Resources. We want to get across the importance of the material we share with our members.

If you read no other article today, read the one at this link…

Why You Should Surround Yourself With More Books Than You’ll Ever Have Time to Read

A lot of young animators seem to think that as long as they have Google, they have all the reference they need. But that isn’t true. POTENTIAL reference is no better than having no reference at all. You have to know exactly what it is that you don’t know to grow.

This article is about books and reading, but the same argument for the value of books could be made for a library of music, movies and artwork. A shelf full of music of all types, or classic movies, or art books about the old masters are directly relevant to your growth as an artist. It’s not enough to just create. You have to absorb your culture so you can reflect it in your own unique way.

A library is a constant reminder of how much there is to learn about and incorporate into your life and work. Life is short. Surround yourself with knowledge. Organize it and set aside time to browse. Once in a while select a specific subject that you should really should know more about and dive in. Analyze. Process. Learn.

Recently a book was published showing great artists in their studios. Their workspaces were all different, but there was one common denominator. They all had bookshelves packed with reference. If you want to be a great artist too, follow their lead and push your boundaries and expand your frame of reference by building your own library. It can be walls of books or hard drives full of images, movies and music. The format doesn’t matter. What matters is the impetus to know more than you already do.

It’s easy to build up a valuable reference library on cartooning and animation, and you don’t even need a shelf on the wall. Every other month, Animation Resources shares an e-book and still framable videos of rare animation with its members. If you had joined when we started producing Reference Packs five years ago, you would now have over 30 books and 15 hours of rare animation. Our Board and Advisory Board curate this material so you can have one of the world’s best libraries on the subject right on your hard drive.

Back To School Days At Animation Resources

Student Membership Drive

Fall is time to join Animation Resources as a student member. Annual dues for full time students and educators is discounted. It’s the biggest bargain in animation at only $70 a year. Animation School is great, but it doesn’t give you everything you need to become a professional animator. You need to invest in self-study to be successful in this highly competitive field. That’s exactly what Animation Resources can help you do if you become a member. Each day we’ll be highlighting more reasons why you should join Animation Resources. Bookmark us and check back every day.

There’s no better way to feed your creativity than to be a member of Animation Resources. Every other month, we share a Reference Pack that is chock full of downloadable e-books and still framable videos designed to expand your horizons and blow your mind, as well as educational podcasts and seminars. It’s easy to join. Just click on this link and you can sign up right now online.



JOIN NOW!
https://animationresources.org/membership/levels/


FREE SAMPLES!

Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month!
Sample RefPack

FREE SAMPLES!
JOIN NOW! https://animationresources.org/membership/levels/

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Friday, October 25th, 2024

Theory: Bill Evans on the Creative Process and Self-Teaching

Bill Evans

It isn’t often that a drop-dead genius sits down to speak directly to students. It’s even rarer for these special events to be recorded for television. My musical pal, Skip Heller tipped me off to a real treasure… a TV program from 1966 titled, "The Universal Mind of Bill Evans".

I’m a big believer in interdisciplinary study. An artist is an artist, and an animator can learn an awful lot from musicians, actors, dancers and performers in all of the other fields of creative endeavor. Here, we have the opportunity to learn from one of the giants of Jazz, pianist Bill Evans.

Evans was normally a quiet sort of person, and didn’t speak a lot about his work. But he had studied to be a teacher, and his brother who was also a teacher convinced him to sit down and address the fundamental principles of his work. As I first listened to this interview, I was amazed to hear many of the same theories I had heard from the great artists I have had the opportunity to work with in animation. I’ve broken the video into four YouTube movies, and I will make note of the most important quotes below each segment.

Part 01: Direct YouTube Link

I believe that all people are in possession of what might be called a “universal mind”. Any true music speaks with this universal mind to the universal mind in all people. The understanding that results will vary only insofar as people have or have not been conditioned to the various styles of music in which the universal mind speaks. Consequently, often some effort and exposure is necessary in order to understand some of the music coming from a different period or a different culture than to which the listener has become conditioned.

Bill Evans argues that style, for better or for worse, eventually comes of itself- out of that mysterious interior well of creative inspiration that nourishes everyone to one degree or another. It’s much more important, Evans feels, to master fundamentals both in theory- so you understand what you’re doing, and in active practice- developing one’s musical muscles… not just technical dexterity, but the brain connection. Developing that facility to the point where the subconscious mind can take over the basic mechanical task of playing thus freeing the conscious to concentrate on the spontaneous creative element that distinguishes the best Jazz- and the best in all human activity.

Jazz is the only form of art that America has created and given to the world… but I think it’s more of a revival in a different form than what went on in classical music before. In the 17th century there was a great deal of improvisation in Classical music, and because of the fact that there were no electrical recording techniques to permanize or to “catch” music and to record it, the music was written so that it could be permanized that way. Slowly but surely the writing of the music and the interpreters of the music gave way to more and more interpretation and more and more cerebral composition and less and less improvisation. So finally, improvisation became a lost art in Classical music and we have only the composer and the interpreter.

I feel that Jazz is not so much a style as it is a process of making music. It’s the process of making one minute’s music in one minute’s time. Whereas when you compose, you can make one minute’s music and take three months… We tend to think of Jazz as a stylistic medium, but we must remember that in an absolute sense, Jazz is more of a certain creative process of spontaneity than a style… Any good teacher of serious classical composition will always tell a student that the composition should sound as if it’s improvised. It should have a spontaneous quality, so actually, the art of music is the art of speaking with this spontaneous quality.

The person who succeeds in anything has the realistic viewpoint at the beginning in knowing that the problem is large and that he has to take it a step at a time and he has to enjoy this step by step learning procedure.

Part 02: Direct YouTube Link

It’s better to do something simple that is real. It’s something you can build on. because you know what you’re doing. Whereas, if you try to approximate something very advanced and don’t know what you’re doing, you can’t build on it.

No matter how far I might diverge or find freedom in this format, it only is free insofar that it has reference to the strictness of the original form. That’s what gives it its strength.

Part 03: Direct YouTube Link

The whole process of learning the facility of being able to play Jazz was to take these problems from the outer level in- one by one and to stay with it at a very intense conscious concentration level until that process becomes secondary and subconscious… Then you can begin concentrating on that next problem which will allow you to do a little bit more.

I don’t consider myself as talented as many people, but in some way that was an advantage. I didn’t have a great facility immediately. I had to be more analytical. It forced me to build something.

Most people just don’t realize the immensity of the problem and either, because they can’t conquer it immediately, think they don’t have the ability; or they’re so impatient to conquer it that they never do see it through.

I remember coming to New York to make or break in Jazz and saying to myself, “How do I attack this practical problem of becoming a Jazz musician- making a living and so on… Ultimately, I came to the conclusion that all I must do is takke care of the music- even if I do it in a closet. And if I really do that, somebody is going to come to the closet and open the door and say, “Hey, we’re looking for you!”

When you begin to teach Jazz, the most dangerous thing is you begin to teach style… If you’re going to try to teach Jazz, you must teach principles that are separate from style. You have to abstract the principles of musi which have nothing to do with style. This is exceptionally difficult.

Part 04: Direct YouTube Link

Pretty amazing, isn’t it?!

Lest you think that Bill Evans’ ideas only apply to music, scan over those quotes up above and try to apply them to animation…

Animation in its purest form follows the rhythms of music and speaks to the same universal mind. Think of the funniest walk cycle you have ever seen and try to put it into words. You can’t. It doesn’t matter what language you speak. Great poses and pure movement speaks to our humanity- the part of us that operates below the verbal level.

The difference between acting for animation and acting on the stage is the difference between composition and real time improvisation. Yet the goal is the same… a feeling of spontaneity.

Deviation and exaggeration is best when it reflects the strictness of the form of the idea. Angles on characters for no reason other than to put angles on them, arbitrary exaggeration and deliberately wonky perspective don’t have the same strength as exaggeration based on the original form you’re depicting.

Style is something that comes from within after the abstract fundamentals are mastered and absorbed. If you try to learn to draw by learning a style- be it anime or Spumco or Disney- you are building upon a foundation that won’t support your artistic growth.

Learning to draw and animate is a huge undertaking and the way to do it is to break down, analyze and practice the principles one by one- from simple to more complex- just like the way the Preston Blair Course is organized. As you master the principles, they become second nature and you can move on to learning new principles.

It can be daunting to imagine how one is going to create a career in animation, but ultimately, one just has to serve the artform- even if there is no audience for your work yet. Eventually, if you serve the artform well, the audience will come.

Musicians are talking about this post.

Stephen Worth
Director
Animation Resources

TheoryTheory

This posting is part of a series of articles comprising an online exhibit entitled Theory.

Back To School Days At Animation Resources

Student Membership Drive

Fall is time to join Animation Resources as a student member. Annual dues for full time students and educators is discounted. It’s the biggest bargain in animation at only $70 a year. Animation School is great, but it doesn’t give you everything you need to become a professional animator. You need to invest in self-study to be successful in this highly competitive field. That’s exactly what Animation Resources can help you do if you become a member. Each day we’ll be highlighting more reasons why you should join Animation Resources. Bookmark us and check back every day.

There’s no better way to feed your creativity than to be a member of Animation Resources. Every other month, we share a Reference Pack that is chock full of downloadable e-books and still framable videos designed to expand your horizons and blow your mind, as well as educational podcasts and seminars. It’s easy to join. Just click on this link and you can sign up right now online.



JOIN NOW!
https://animationresources.org/membership/levels/


FREE SAMPLES!

Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month!
Sample RefPack

FREE SAMPLES!
JOIN NOW! https://animationresources.org/membership/levels/

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Wednesday, October 23rd, 2024

Theory: Guts Vs Polish

Polish

I was talking about something with a friend this morning that I thought I might mention here…

There are two ways to approach a scene. The most direct way is to go straight for the guts of the idea- to think in the most direct and vital way possible to put the emotion and action of the scene across. The audience sees it, recognizes it and instinctually identifies with it. The ultimate proponents of this kind of animation are Rod Scribner and Irv Spence. (If you don’t know who they are, look them up!) Everything is super clear and grabs you by the collar so you can’t look away. It’s a straight line from the animator’s intent to the audience’s experience of it… like an idea wrapped in a laser beam.

The other way to approach a scene is to “finesse” it. You start with a solid basic framework of blocking and you start adding little details. Small hand gestures, secondary action like a hat sliding down over one eye as the character talks, overlapping action on clothing and hair like dingle balls swinging back and forth against the main accent. You stack up layer after layer. As the scene progresses, it becomes more fluid and smoother… glossy. The action seems more “real” because so much is going on at once and it is all so controlled and smooth and beautiful. Disney was the best at doing this sort of approach. Each scene Marc Davis and Frank Thomas animated was carefully wrapped up and tied with ribbons like a birthday present by a team of specialized craftsmen.

If you’re an independent animator, then working in “finesse mode” is a recipe for failure. The way Disney was able to pull that off required very low weekly footage counts for the animators and lots and lots of assistants tracking and following through on the layers and layers of overlap… incredibly time consuming and labor intensive. An individual animator making films by himself would never be able to compete with that. Getting directly to the guts is something that requires a great deal of experience and skill and judgement, but if you are really good, you can spit it out like a lightning bolt with no one helping you. The Disney animators were certainly able to do that if they wanted to, but the every department in the studio, from animation to ink & paint, was geared towards conforming each scene to the “Disney way of doing things”. That isn’t necessarily a bad thing. It produced a lot of very high quality animation. But for today’s animators building pyramids stone by stone isn’t a very good model to follow.

A lot of people look at animation and judge quality by how smooth it turns, or how polished the overlaps are. But audiences don’t care how much time it took you to animate a scene. They are looking at the performance of the character. They want to see something they recognize in the personality- something real. It’s easy in the frame by frame trenches to focus on details, but if you want to connect in the most efficient way, you should always be looking at your animation from a wider view… and trying to get the guts of the idea you are putting across. Anything else is just gilding the lilly.

If you become a *really* good direct animator, you will be so successful with audiences that you can afford to hire assistants to polish up your stuff for you. There’s no reason to focus on that while you are still growing and learning. Go for the guts.

Stephen Worth
Animation Resources

Back To School Days At Animation Resources

Student Membership Drive

Fall is time to join Animation Resources as a student member. Annual dues for full time students and educators is discounted. It’s the biggest bargain in animation at only $70 a year. Animation School is great, but it doesn’t give you everything you need to become a professional animator. You need to invest in self-study to be successful in this highly competitive field. That’s exactly what Animation Resources can help you do if you become a member. Each day we’ll be highlighting more reasons why you should join Animation Resources. Bookmark us and check back every day.

There’s no better way to feed your creativity than to be a member of Animation Resources. Every other month, we share a Reference Pack that is chock full of downloadable e-books and still framable videos designed to expand your horizons and blow your mind, as well as educational podcasts and seminars. It’s easy to join. Just click on this link and you can sign up right now online.



JOIN NOW!
https://animationresources.org/membership/levels/


FREE SAMPLES!

Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month!
Sample RefPack

FREE SAMPLES!
JOIN NOW! https://animationresources.org/membership/levels/

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