Archive for the ‘theory’ Category

Tuesday, September 20th, 2016

Theory: Advice From Ralph Bakshi

Bakshi Art

The paintings on this page are by Ralph Bakshi. (© Bakshi)
To see more of Ralph’s fine art, visit RalphBakshiart.com

Ralph Bakshi is one of my best friends. Ralph has retired to New Mexico to paint, but he is still very much in touch with the animation scene today. After a bit of cajoling, I’ve persuaded him to speak to the animation community on Animation Resources. In this article, Ralph gives his viewpoint on the history of animation and points the direction that he thinks animation should take in the future. Whether you draw animation with a pencil or use a computer, I think you’ll find his comments to be important and inspiring. -Stephen Worth

Ralph BakshiRalph BakshiBAKSHI SPEAKS TO CGI ANIMATORS

Frame to frame animation eventually came to a grinding end. I’m not sure which generation of young animators were at Disney redoing and relearning the tradition of making boring films and recreating cliched motion when it expired. Except for Jim Tyer, “Modern Animation” and Ralph Bakshi, animation was dying- while doing the same old thing. Big money and animators never really followed Bakshi, “Modern Animation” or Jim Tyer. They just rehashed its past.

Engel at UPA

(Read Chuck Jones’ article on the failure of "Modern Animation")

UPA failed because it was nothing more than elitist designers trying to animate on museum walls. Content was unimportant to them, really. Matisse or Picasso were more important. Bakshi was hounded out of the business by controversy. And you’d be surprised how many animation directors at Terrytoons disliked Jim Tyer’s work because it didn’t look like Disney- or anything else for that matter. Terry kept him on because his weekly footage output was so large.

Bakshi's Lord of the Rings

(See the gallery of images from Lord of the Rings on RalphBakshi.com)

Lord of the Rings was done in rotoscope animation because rotoscope made it physically possible to do it. You couldn’t do Lord of the Rings in less than 25 years using traditional animation. Thirty years later- Wow! Along comes the computer… “We can do Disney story animation with another look and sell it back to audiences.” Of course, I would have used computers and motion capture if they had been around during my day. But I turned to Tolkien to try to change the kinds of stories animation told. My city films were being thrown out of theaters.

So, what’s the argument here? Unless hand-drawn animation finds new creative story approaches and new creative drawn motion exaggerations, it will look as it always looked at the end- faded and drawn. There’ll be no great interest for it either. Computer animation has the exact same problem. Computer animation will eventually grow old, just like hand-drawn animation, unless something new happens. It will fall into manneristic boredom if it continues to endlessly redo what’s already been done before. The success and the money will always follow the creative artists who take either of these two mediums and do something different with it.

Jim Tyer Animation

A lot of people remember and love Jim Tyer’s animation today because he really did something different with hand-drawn animation. He didn’t follow the crowd.

BAKSHI ON 2D vs 3D

First of all, when it comes to controversy over 2D vs. 3D, I’m in no particular camp. I think computer animation is amazing. Some of the Japanese hand drawn animation I’ve seen is great too. But the discussion always comes down to the same one I always have with the young kids in the industry- the starving ones with mortgages to pay. When I see the end credits on big studio animated films, I’m floored by the amount of people it takes to finish a film. The cost to make the first 20 minutes of your modern animated feature would comprise the entire budgets of all of my first six films put together. Hard to believe but true!

Bakshi Art

It’s probably inconceivable to you guys, but I made my feature films with no pencil tests, no storyboards, no retakes, no color keys, no character designers, no special effects department, nothing, zip, nada- because we had to. (How I did that is another discussion altogether.) I was my own animation director- everything came to me. I flipped the drawings and gave the OK. God bless the professionalism of Irv Spence, John Sparey, Ambi Paliwoda, Virgil Ross, Manny Perez… all those guys who animated for me, because they’re the ones that made it all come alive.

Bakshi Art

I’ll tell you a secret… Not having pencil tests was liberating for the animators who worked for me. They knew I was expecting creativity, not perfection. I wasn’t gonna be standing over the moviola looking at their tests saying, “raise that pinkie finger a little higher” or “fix that lip flap”. There was no room for retakes. Knowing that made them unafraid. No one was going to look over their shoulder and second guess them. They puzzled out the scene, expressed themselves through the character, and moved on to the next scene. You better believe- they loved it!

Bakshi ArtBakshi ArtWhen I was young, I had a dream- and a rage over Disney’s insistence that nothing worked on the big screen unless it was perfect- redone and reworked until it was flawless. I always thought the difference between my films and the Disney ones was the difference between rock n’ roll and a symphony. I love them both if the music is right. But a lot of spoiled animators claimed that I was ruining every young kid’s life with my rough animation- and that Terry-Toons and I were nothing. I didn’t listen to them, because I always felt that honesty, leaving the pack, telling stories that were part of the director’s personal life and not some merchandiser’s idea- all those things were more important than Disney’s insistence on perfect animation.

OK. Let’s talk animation. First of all, I want to talk to you drawing type animators…

When I hear 2D animators today talking about acting in hand-drawn cartoons, I ask, what kind of acting? Are you talking about the old fashioned acting that animators have always done? You know… the hand on the hip, finger-pointing, broad action, lots of overlapping action, screeching to a halt- all that turn-of-the-century old fashioned mime stuff. Is that what you’re talking about? Well, forget about it. If you’re gonna compete with computer animation, you better go all out and do something that’s totally different. Call it “new acting”. Blow the computer out of the water. Sure, Milt Kahl, Irv Spence, Bill Tytla and all those guys were great. Leave them alone. They’ve done their job. It would just seem old to do the exact same thing today. Find something new to call your own- something exciting as hell.

Bakshi Art

To you computer guys…

I’m supposed to scold you computer animators and tell you to think more like the hand drawn guys. Well, there’s no question hand drawn animation is different than CGI, motion capture or rotoscope, or even limited animation. Yes, computer animators CAN learn a lot from hand drawn if they know where to look. Maybe… maybe… maybe…

Some history- Early on, hand drawn was great- Fleischer’s Popeye, Jim Tyer, Freddie Moore, Rod Scribner, Bill Tytla, Johnny Gent… the direct, fresh stuff. But then suddenly, along came “real good animation” with all its complication, and the long painful looks, big shrugs and sighs, batting eyelashes, cutesy pie phony crap until you want to vomit… Overnight, all the old greats were forced to either kill themselves, stay drunk all the time, or quickly fade away. Animation got saddled with a bunch of boring, repetitive, old fashioned, dumb cliches. I am NOT going to tell computer animation to follow that road. Sure, computer animators should look at hand drawn animation to learn. But don’t get down on your knees. Don’t make the same mistakes hand drawn animation made at the end. Study the right stuff. There’s a hell of a lot more to learn from a Fleischer Popeye than there is from some “epic fantasy” like Prince of Egypt.

Bakshi Art

So I’m sitting in the theater watching a rat trying to cook some food. Now he’s trying to get out the window… I blink with amazement at the brilliance of your computer, but wait a minute… This is nothing more than a Disney film made with a computer! Your bosses must have MADE you do this. Where do you guys think you’re headed? Do you really think copying Disney films over and over isn’t going to get just as boring as the boring Disney films you’re copying? You’ve got all these great computers… show me something I haven’t seen a million times already. I have things in my head that the computer could do that would stun you. (But don’t worry. I got turned down by every studio in town.)

Bakshi Art

Listen. I’m talking to that bunch of you computer guys out there who want to crawl into a basement with a big stack of machines and kick ass- the guys who want to do something NEW and DIFFERENT. Don’t worry about the money. You’re not getting paid that much anyway. If your characters shake and spit the colors off in some scenes- great. It doesn’t matter. And if some of the textures jiggle a little, who cares? Back in the day, I heard animators critique the animation in my films as being “too ruff”. Well, we didn’t like it all either- but we LOVED what we were making- Fritz the Cat, Heavy Traffic, Coonskin, Hey Good Lookin’, Wizards- thirty years later and they’re still playing worldwide, because they were honest and rugged. The animation didn’t take away from the movie like the slick stuff I see in hand drawn animation at the end. Something REAL is always better than something realistic.

Bakshi Art

There are no sides here, only techniques. The important thing is to do something more than just sell dolls and hamburgers, or get the best table at some bullshit restaurant. Stop crying. Go out and do something. Starve to death if you have to. It’s honorable.

Go buy my book. Read more. Learn more. Get mad at me again.

Old Man Ralph

© Bakshi Productions

Bakshi Art

Ralph Bakshi

Several years ago at the San Diego Comic-Con, I had the honor of hosting an interview with Ralph Bakshi. He had some important things to say to the animators in the crowd. Watch Ralph take my question and hit it out of the park…

Many thanks to the Bakshi family for their helpfulness and generosity, and to our fantastic videographer, JD Mata.

Feel free to embed the YouTube on your own website. Spread the word! Educators may download a higher resolution copy of this video to burn to DVD for viewing in their classroom.

Read the comments about this video at YouTube, Cartoon Brew, CGI Society Part One, CGI Society Part Two, Animation Nation and Weirdo’s blog on Newgrounds.

Ralph Bakshi
Visit Ralph’s web page… RalphBakshi.com.

Buy Me At AmazonUNFILTERED: The Complete Ralph Bakshi isn’t one of those "art books" with postage stamp sized pictures floating in oceans of tasteful white space and huge text blocks of scholarly blather that crowds out the images. It’s just pictures, pictures and more pictures… along with just enough text to put them in context. The book is organized to show Ralph’s career from his earliest days at Terry-Toons, to his groundbreaking features, to his revolutionary TV work, to his most recent fine art paintings. Even if you think you know all there is to know about Bakshi, this book will grab you by the lapels and shake you and show you things you’ve never seen the likes of before. Click through the link to pick up the Bakshi book at Amazon.

Stephen Worth
Director
Animation Resources

Animated CartoonsAnimated Cartoons

This posting is part of the online Encyclopedia of Cartooning under the subject heading, Animation.
TheoryTheory

This posting is part of a series of articles comprising an online exhibit entitled Theory.

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Thursday, January 14th, 2016

Theory: Heroes and Imitation

imitation

Today on Facebook, I got into a discussion about “fan videos”. Someone pointed me to this film…

Superman Classic
http://www.youtube.com/watch?v=T2WVlmNqMMs

At first glance, this film appears well animated, professional, polished… everything someone might expect of a good animated film… except one thing. Take a look at this film now and see if you can figure out what that is…

Superman in The Mechanical Monsters
https://www.youtube.com/watch?v=DadH3KjHZws

Separated by 70 years, these two films are very similar on the surface. But underneath, they are completely different. The Fleischers were breaking new ground with their film, adapting a comic book that reflected the mood and style of the time. They were experimenting with new techniques and expanding what their medium was capable of doing. Superman Classic imitates without really adding anything new.

WHY IS THAT A BAD THING?

It’s bad because the film maker who made the fan film obviously has considerable skill and talent. He should be making his own films that reflect his own point of view and time and place. Instead, he spent months and months of his life *recreating something that already existed*. We might be impressed with the sheer amount of work involved, but when it comes down to it, it’s as pointless as singing “100 Bottles of Beer on the Wall”.

“Hard work and long hours aren’t what make for great cartoons. Ideas are.” -John Kricfalusi

When you imitate, the absolute best that you can achieve is to be “almost as good” as the thing you are imitating. How can a copy ever be better? But if you go back to the fundamentals and create your own thing, you have the chance to perhaps surpass what has been done before. Best of all, instead of rehashing something that was relevant half a century ago, you are creating something relevant to the here and now.

NOSTALGIA IS THE ENEMY OF CREATIVITY

It’s good to have heroes, it’s good to study great drawings by copying them to figure out what makes them tick, and it’s good to admire films from the past. Inspiration is important. But there is a proper application of inspiration.

“It’s only natural to pattern yourself after someone. If I wanted to be a painter, I might think about trying to be like Van Gogh, or if I was an actor, act like Laurence Olivier. If I was an architect, there’s Frank Gehry. But you can’t just copy somebody. If you like someone’s work, the important thing is to be exposed to everything that person has been exposed to. Some people say they want to be like Bob Dylan. But they shouldn’t do that by copying me. Anyone who wants to be a songwriter like me should listen to as much folk music as they can, study the form and structure of stuff that has been around for 100 years. I go back to Stephen Foster.” -Bob Dylan

Every day on the internet, I see people drawing endless imitations of Sonic the Hedgehog or anime or Tex Avery cartoons. In fact, there’s a whole website devoted to that called DeviantArt. It upsets me to see otherwise fine artists squander their talent on mindless imitation of a tiny, inbred handful of things. If they focused their energy in gaining a diverse and wide range of influences, and analyzing the thought process behind the creation of their favorite cartoons, they would stand a chance of surpassing their heroes. But instead, they are trapped in an endless loop of copying the thing they admire, wasting their energy tracing the outlines of its shadow.

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Thursday, September 18th, 2014

Theory: The Past Is Relevant to Your Work As An Artist

Then and Now

125 Years separate these images.
THE HISTORY OF YOUR MEDIUM IS RELEVANT
TO YOUR WORK AS AN ARTIST!

(Wilhelm Busch 1865 / Bob Camp 1991)

I posted the Ren & Stimpy storyboard the day after I posted the early comic work of Wilhelm Busch in the hopes that someone would notice how much Busch’s pioneering sequential comics look like storyboards. The two Busch stories I posted are perfect examples to study if you are learning to tell stories in pictures.

But no one put two and two together. In fact, because Wilhelm Busch wasn’t a familiar name, most people didn’t even bother to click through to look at it.

The cartoonist who invented sequential comics isn’t a familiar name! What does that say about us as artists working in animation?

I can’t speak for Bob Camp who drew the Ren & Stimpy panel, because I’ve never spoken with him, but here is another Ren & Stimpy storyboard artist speaking at length about Wilhelm Busch…

Uncle Eddie’s Theory Corner: German Cartoonists

I’ve spoken with many successful animators, and their knowledge of the history of cartooning is staggering… Daumier, Nast, Gillray, Cruickshank, Hogarth… They can speak for hours about these artists and have books in their library to refer to for their own work.

What is the difference between you as an animator and Andreas or John K or Ralph Bakshi or Eric Goldberg? It isn’t necessarily talent or skill. A lot of you have talent, and skill just requires concentration and pencil mileage to develop. Every animation studio used to be packed with talented artists like these. I’ll tell you what the difference is. These guys know the history of their medium, and because of that, they push the medium forward instead of just participating in creating the same old same old.

When I post images on Animation Resources, I wonder if anyone bothers to click through the hires links or read the articles. Do you jot down the name in your sketchbook and do further googling? Do you make printouts and try to figure out the techniques for yourself? Or is it just a pretty picture to look at and click like on and never think of again?

These are not just pretty pictures. They aren’t nostalgic memories. They are BUILDING BLOCKS FOR YOUR CREATIVITY.

The material here at Animation Resources comes from the private reference libraries of professional animators. It’s the material they refer to every day in their work… the information that informs their creativity. This isn’t a musueum with specimens pickled in jars of formaldehyde. This is a vital resource for your growth as an artist. If you aren’t bookmarking, studying, filling hard drives with jpegs, learning about the artists from the past and USING THIS STUFF IN YOUR WORK… all the college degrees and knowledge of computer programs in the world won’t make you an animator.

An animator is a CARTOONIST who uses exaggeration and caricature to bring characters to life. If you want to do that for a living, you better know the foundation you are building on or you’ll be operating at a very low level creatively.

I listen in to young animators speaking about animation and I’m shocked at how narrow their experience is. There is more to learn from the history of animation than just Freddie Moore, Milt Kahl and Chuck Jones. If you limit your input to anime, TV animation and 90s Disney, you will never ever go beyond that. You won’t even get that far, because the artists who created those animated films had a MUCH wider frame of reference than you.

Animation is a very competitive business. Being able to build on the foundation of the past will give you an edge, and will allow you to go beyond what everyone else is doing, just like the two artists who drew the sketches at the top of this page. But if you limit yourself and don’t make an effort to assimilate the history of your medium, you will never get anywhere.
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