Archive for the ‘advice’ Category

Tuesday, February 28th, 2023

Advice: Business of Art

SONY DSC

I see a lot of people starting out in animation focusing on the business aspects… creating lots of “product”, pitching show ideas to studios, worrying about people who might ask them to work for free on a personal project, posting ads to groups like this to try to get viewers… I’ve seen people who do all these sorts of things for almost a decade, and still aren’t any further along to success as an animated filmmaker than the day they started.

You don’t become successful in animation by having the “right package”. You become successful because you have the “right stuff”. You can sit down and really animate, do layout, design backgrounds… you have skills in constructive drawing, compositional principles, perspective, anatomy and life drawing, color theory, painting techniques…

Specialization aimed at a specific job title is the absolute WORST thing you can do in school. I went to design school to study graphic design. They taught me type speccing, paste up, how to use a linotype machine… A couple of years later the Macintosh came out and everything I learned was obsolete. The only classes that I still use today are the basic ones… Design 101, Color 101, Drawing 101. Going to a trade school to learn art or filmmaking is a good way to be replaced by outsourcing.

If you want to be an artist, LEARN TO BE AN ARTIST FIRST. With a solid foundation in the fundamentals, you can learn any trade quickly on your own time or on the job. You don’t have to pay a school thousands of dollars to make you an unemployable specialist in a field that is now being done in India or China.

Instead of putting sweat equity into a business opportunity, it’s a lot better to put that effort into investing into yourself and your skills. But that takes hard work, humility, experimentation, and a solid plan for self education. Make personal films, but CHALLENGE YOURSELF. Don’t just fill time quotas. That’s the hard way to become successful for sure, but it’s a sure road for advancement. “Playing the game” and “doing business” can go in circles forever and get you nowhere.

Animation Resources 10th Anniversary

It’s Members Appreciation Time again at Animation Resources, and For the past decade, Animation Resources has been serving artists working in the fields of animation, cartooning and illustration. Our volunteers and members have pulled together to raise the bar for our art form, and it’s time to celebrate… It’s Members Appreciation time again!

During the month of February, Animation Resources expresses our appreciation for to members with a very special Reference Pack, and we invite you to become a member too. For the next 30 days, we will be sharing reasons why you should join us. Our benefits of membership far exceed the cost of our annual dues. You can find out what our members get at the Member Appreciation Page. It’s easy to join. Just click on this link and you can sign up right now online…


JOIN TODAY!
https://animationresources.org/membership/levels/

Members Appreciation Month

PayPalAnimationAnimation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.


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Monday, February 20th, 2023

A Career In Animation: Fans vs. Pros

A Career In Animation Fans vs Pro

Last night in our Discord discussion, one of our members asked me a question that is one I think about a lot. The person who asked is a young artist looking to break into animation as a career. He said that the material Animation Resources shares excites him a lot and it inspires him in his own work, but when he tries to share it with fellow students, the look at it with a puzzled expression and say, “What does this have to do with what I do?” He wanted to know why they didn’t see in the material what he saw in it.

I hesitated before answering, because I have a theory on that but it isn’t a very popular opinion… The hard truth is that not everyone who studies animation is an artist. The majority of students studying animation are fans.

PROS PLAY THE GAME. FANS ONLY WATCH.

An artist looks at the world around him, absorbing life and the personalities around him. Artists soak up creativity of all kinds… not just animation, but live action films, comics, fine art, dance, music, sculpture, acting, writing, even architecture. All of these inspiring things combine to create the artist’s frame of reference. No one knows exactly how it all works, but this is the pool of ideas that he calls upon to inspire him to create something totally new and totally his.

But a lot of animation students, perhaps the vast majority of them, are different than that. They grew up watching anime or golden age cartoons or Disney features and dreamed of making films like that themselves. They watched the DVD supplements and read the animation “history” books published by the studios and decided to become an animator… but not an animator in the sense of creating things… an animator who makes things exactly like the things they grew up loving. They practice drawing the familiar shapes used in anime or Disney style or Warner Bros cartoons, and learn to do a more than passable job of imitating poses from the films they watched as a kid. But if they’re asked to come up with a new design or draw something in a different style, they can’t do it. Their whole focus has been on the one thing they loved as a kid. They haven’t become an animator, they’ve become a professional fan of those particular films.

What happens to people like that? Well, if a show is in production that happens to match the style they’ve modeled themselves upon, they’re in luck. They might get a job assisting an artist, tying down the lead artist’s rough drawings using the stylistic formulas they’ve trained themselves to imitate. But the problem is, styles change.

Since I started in animation in the 1980s, I’ve seen a bunch of styles come and go. For a while round cute characters were the vogue, then flat stylized, UPA influenced characters and characters with angular shoulders and elbows replaced them. “Wacky” cartoons dominated with funny animal duos for a while, until they were replaced by animated sitcoms… noodle arms, anime influenced, CalArts style… lines with thicks and thins, dead line, volumetric characters, flat ones… Every few years a new style came along and replaced the old one. People who had trained themselves to draw in only one style got swept aside and new artists replaced them.

There’s nothing wrong with being a fan of animation. That’s where all of us start. But if you want to make it a career, you need to go beyond that. You have to have your eyes on the horizon, focusing on the NEXT big style, not training yourself to draw in the LAST big style.

A Career In Animation Fans vs Pro

I’ve never seen a study that tracked what happens to people who earn animation degrees, but my informal polling indicates that the majority of these students never end up working in animation. Even at the best schools, the percentage is probably less than half, and at some schools they’re lucky if a single person in an entire graduating class lands a job in animation. Considering that a four year degree in animation costs more than $100,000, that can be devastating for a young student who suddenly realizes their focus has been on all the wrong things the whole four years of schooling.

Even worse, I’ve had some students tell me that they are getting an animation degree to become an “animation historian”. That horrifies me because there are only a handful of people I know who do that professionally, and the ones I know live hand to mouth surviving on side jobs to pay the bills. Just watching all the supplements on DVDs and memorizing the info in books on animation isn’t enough to support a career,. Pile $100k of student debt on top of that and it’s a recipe for disaster.

A few years ago, I heard a director at a big cartoon studio say that just about anyone who could hold a pencil could get a job in animation. The studios were pumping out dozens and dozens of animated TV series with as many as 65 half hour episodes of each. Recently, that bubble burst and many series were cancelled and artists were laid off. Today, competition for the few remaining jobs is fierce. Only the best of the best survive.

A Career In Animation Fans vs Pro

SO WHO ARE “THE BEST OF THE BEST”?

They’re the people who think like artists, not like fans. They aren’t invested in drawing in one particular style, their skills are based on a firm grasp of the fundamentals of art that allows them to work in many styles. They’re the people who are experienced and can meet deadlines and deliver a product that doesn’t require the supervisor to extensively revise their work. They’re the people who invested in themselves with an organized program of self study… life drawing, absorbing art of all kinds, analyzing and breaking down styles to build versatility, a focus on moving forward up the ladder and aspiring to become a greater artist… exactly the kind of person who totally understands what Animation Resources is doing.

If you are a young artist who expects to build a lasting career in animation and you look at the stuff Animation Resources shares and you don’t understand how it applies to you, you need to figure it out quick. You’re a deer in the headlights. Animation won’t change to fit you, you need to change to fit it. The material we are sharing has been selected by successful animators who know their stuff and have survived the changes over the years. We don’t have a lot of members in our organization, but the ones we have are “the best of the best”. If you want to be among their ranks, you need to sit down and figure out what they know that you don’t.

Think like an artist, don’t think like a fan. A good start at doing that is signing up for a membership in Animation Resources.

Animation Resources 10th Anniversary

It’s Members Appreciation Time again at Animation Resources, and For the past decade, Animation Resources has been serving artists working in the fields of animation, cartooning and illustration. Our volunteers and members have pulled together to raise the bar for our art form, and it’s time to celebrate… It’s Members Appreciation time again!

During the month of February, Animation Resources expresses our appreciation for to members with a very special Reference Pack, and we invite you to become a member too. For the next 30 days, we will be sharing reasons why you should join us. Our benefits of membership far exceed the cost of our annual dues. You can find out what our members get at the Member Appreciation Page. It’s easy to join. Just click on this link and you can sign up right now online…


JOIN TODAY!
https://animationresources.org/membership/levels/

Members Appreciation Month

PayPalAnimationAnimation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.


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Friday, July 22nd, 2022

Creators and Anti-Social Media

creators social

People love to complain about social media and how it’s dumbing down society and creating artificial relationships between people. We are all faced with timeline feeds full of inane memes, whining, political axe grinding and cut and paste platitudes. Social media is surely a force for evil out to destroy us!

But social media isn’t to blame. We now live in a society where mass media and television have become a part of all of our everyday lives, and it’s been that way for as long as we can remember. When radio was still new, Orson Welles suckered the world with “War of the Worlds”… a program that presented “fake news” about aliens from outer space attacking New Jersey. In the early days of television, commercials lied to us, touting “the brand of cigarettes that doctors recommend”. They tried to make us feel insecure by convincing us that without Pepsodent toothpaste our yellow teeth would destroy our sex appeal. Rumors about the illuminati, UFOs in Roswell, New Mexico and the Red Scare spread like wildfire in the 50s. Junk ideas filled movies, television, newspapers and magazines. Social media didn’t invent this stuff. We did.

We now realize that movies, recorded music, radio, and television are all just as capable of spreading lies as they are enlightening, educating and contributing positively to our culture. Great creators like Edward R. Murrow and The Beatles and Alfred Hitchcock proved that fact and justified the existence of the mediums. Social media has yet to really prove itself.

creators social

IS THERE SOME ASPECT OF SOCIAL MEDIA THAT ENCOURAGES MEDIOCRITY AND DECEPTION? HOW IS SOCIAL MEDIA DIFFERENT THAN “OLD MEDIA”?

The major difference between media of the past and modern internet media is interactivity. In the past, a creator would make something and present it to the world as a program or record album or image in a magazine or on a billboard. The audience was a passive spectator. That isn’t true of social media. We are now both creators AND spectators. That is a huge difference because it blurs the lines between creators and their audience.

Before the internet, creators needed the cooperation of a television network, record label or publisher to get their works seen. Today all we need is an internet connection. Why isn’t this spawning a renaissance in creativity and a blossoming of interaction between artists on the internet?

creators social

THE TRUTH IS WE’RE DOING IT WRONG.

We look to our social media accounts to passively entertain us the way “old media” did, and we abuse it to validate our own ideas. We don’t employ the power of the internet to entertain others and to open our minds to new ideas. We “share” other people’s memes as placeholders for our own point of view on the world. We blindly trust what we see that validates our own biases, and we block any opinion that doesn’t agree with our own. That isn’t the right way to create the sort of meaningful two way communication that social media demands.

One would think that creators would be smarter about how they use social media, knowing the power they have to communicate to thousands of people with a single click of a return key. But too often, creators use their channel of communication to complain about personal issues, repost other people’s ideas, and worst of all insult their audience. There’s absolutely nothing to be gained from creators getting into pointless arguments with people over things that aren’t even relevant to what they are trying to create. Every time you go off on an online enemy, your insults and griping are also being seen by the thousands of people you want to recruit to be a part of your audience. Can you imagine a stand up comic that walks out on stage and proceeds to get into a screaming match with a waiter or bartender before they even start their act? They would lose their audience in a flash! It’s no different on social media.

Another big mistake creators make is to generate large quantities of sales pitch rather than large quantities of content. They spend more time and effort spamming commercials for their Kickstarter campaign than they do actually producing and sharing their project. In the internet age, entertainment is all about two way communication. Cut and paste ads don’t cut it. You have to convince people to support you, you can’t just tell them to support you and expect them to do as you say. There are a million Kickstarters and GoFundMe projects out there. The ones that get supported are the ones that people already know. Introducing yourself to your audience with a Kickstarter is putting the cart before the horse.

creators social

SO WHAT IS THE SOLUTION TO USING SOCIAL MEDIA TO ITS FULL POTENTIAL?

First of all, do what you are here to do… create content. You have a free distribution network. No need to enlist TV executives or publishers to get your work to an audience… you can cut out the middle man. Create bite sized content on a regular basis and give it away for free. Yes, free. To build an audience that will support you, you need to give them entertainment that they enjoy and want more of. Once you have a few thousand followers, you can start thinking about how you can convert them into customers. The general rule of thumb is that for every thousand followers who click “like”, ten of them will subscribe to your channel or feed, and one of them will become a customer who actually buys something from you. That means that you need a big pool of eyeballs before you can start asking people to pull out their credit card. Create the kind of entertainment you want to create and break it up into daily or weekly bits and share it for free. If you build it, they will come.

Secondly, present yourself as a real human being, but realize that your audience isn’t there just to serve as your cheerleading squad. Share things about your personality and life. That is how they connect to you as a person and learn to like you. But don’t demand that they validate everything you say or do. Allow other people to be different. That doesn’t mean that you should create a phony online persona. Obviously, you have to be yourself, but it isn’t a good idea to go out of your way to alienate the audience with your beliefs and opinions. Griping and complaining is the best way to alienate people. Instead, try focusing on the good aspects of your life. Share what you do. Don’t just post a photo of your dinner, post a recipe and instructions on how you made it so other people can try it too. If you post a photo of an event or vacation, talk about what you saw and did. Engage your audience and encourage them to participate. Even the small things in daily life can be interesting to people and a positive attitude is infectious.

creators social

Thirdly, it’s vital to understand that the world isn’t all about you. Your social media feed should reflect that. People who only talk about themselves run the risk of getting tuned out. Share things that other people are doing that you think are cool. Post information about art or music that inspires you and articulate why you like it. Talk about books and music and movies and people that are important to you. That will increase the audience for your own work tenfold, because people will understand where you’re coming from and identify with it.

Most importantly, strive be a part of the online community. You are one branch of a larger tree. Try to be a strong and important branch, but take feedback and criticism graciously. On Facebook, I often see people announcing, “You aren’t allowed to post on MY timeline.” But your timeline is their feed! Other people throw down the gauntlet saying. “If you disagree with me, don’t comment on my posts.” Or worse yet, “If you don’t believe what I believe, unfriend me now.” That is a great way to turn people away and isolate yourself. Obviously there are people in this world who are negative and impossible to deal with. If you spot someone like that, just block them without any comment. Social media is a garden and you are just one flower in it. You need to weed the flower bed occasionally to give the flowers room to grow. There’s nothing wrong with that. Just don’t make a big deal about it.

creators social

How well are you doing? Next time you log in to Facebook or Tumblr or Instagram, go to the feed of someone you follow, admire and support. Check out their posts for the past few weeks and think about how their posts represent them, their ideas and their work. Then go to your own timeline and categorize your posts. See how well you’re representing yourself. You might find a way to improve your presence.

When you post on social media, you are presenting yourself and your work to the world. Show your best face. Understand that you are just one part of a lot of people’s online lives. By “friending” you, they are allowing you into their consciousness. Don’t abuse that privilege. Most of all, understand that social media isn’t inherently good or bad. It is what we all make it. Do your part and create and share. Try your best to entertain and inspire. If you succeed, other people will see what you’re doing and do that themselves. That’s what makes for a valuable community and that’s what makes for a strong culture.

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