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Remember those matchbooks that said “Draw Me!” on the front? They advertised a correspondence course called “Famous Artists”. Everyone made fun of “draw Binky the Skunk any size but the same size”; but the truth of the matter was that the Famous Artists Course was no laughing matter- it was one of the best art instructional courses ever created.
Founded by Albert Dorne and Norman Rockwell in the early 1950s, Famous Artists had three courses… Painting, Illustration/Design and Cartooning. Each course consisted of 24 lessons in three oversized binders covering a wide variety of subjects. Each month, a new lesson would arrive in the mail. The student would read the program material, complete the assignment, and mail it back to the school, where a professional artist would critique it and offer suggestions.
To design the courses, Dorne brought together the top artists of the day… Stevan Dohanos, Rube Goldberg, Milton Caniff, Al Capp, Willard Mullen, Virgil Partch, and Whitney Darrow Jr, among others. The result was a correspondence course that puts many current university programs to shame.
There were two editions of the Famous Artists Courses. The first was published in the early fifties, and the second was published almost 10 years later. There were differences between the two, especially in the Design/Illustration course. A concluding chapter written by the cartoonist known simply as “Chad” was added in the second edition. It deals with design for television.
Chad (last name Grothkopf) was eminently qualified to write this chapter. After leaving the Disney Studios in 1938, he was hired by NBC to create the very first commercials for television. At this time, there were approximately fifty television sets in the entire country! Chad also worked in comic books, most notably in Fawcett’s Funny Animals series, for which he created the character “Hoppy the Marvel Bunny”, a rabbit superhero. He passed away in January of 2005 at the age of 89.
Animation Resources is fortunate to have a complete set of the Famous Artists courses, and we began digitizing them for inclusion in the database today. The first article we scanned was Chad’s introduction to the TV design chapter, and his discussion of the storyboard. These scans are quite large, but the size was necessary to clearly reproduce the text and details in this fascinating article. I hope you find them useful.
"In this ever-growing field of television, the visual language is supreme, and the artist is the king. So far, there are no famous artists in this young medium. Maybe you will be one of them." –Chad (1960)
This posting is part of an online series of articles dealing with Instruction.
THIS IS JUST THE TIP OF THE ICEBERG!
Animation Resources has been sharing treasures from the Animation Archive with its members for over a decade. Every other month, our members get access to a downloadable Reference Pack, full of information, inspiration and animation. The RefPacks consist of e-books jam packed with high resolution scans of great art, still framable animated films from around the world, documentaries, podcasts, seminars and MORE! The best part is that all of this material has been selected and curated by our Board of professionals to aid you in your self study. Our goal is to help you be a greater artist. Why wouldn’t you want to be a member of a group like that?
Membership comes in three levels. General Members get access to a bi-monthly Reference Pack as well as a Bonus RefPack from past offerings in the in-between months. We offer a discounted Student Membership for full time students and educators. And if you want to try out being a member, there is a Quarterly Membership that runs for three months.
Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month! That’s 560 pages of great high resolution images and nearly an hour of rare animation available to everyone to download for FREE! https://animationresources.org/join-us-sample-reference-pack/
Animation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.
As a special thank you to our annual General and Student members, we have created a special page where we will archive past Reference Packs. There will be a new rerun of a complete RefPack between the new ones.
Chuck Jones Bar Sheets “How The Grinch Stole Christmas” (1966)
Animation Resources is proud to share with its members our most ambitious project to date— an e-book, video and podcast detailing the timing techniques used to make the Chuck Jones television special “How The Grinch Stole Christmas”. Chuck Jones was a master at controlling the pacing of the action for every single frame of his films. The method of timing cartoons in the golden age of animation is nothing like the way it is done today. We think you will learn a lot from this research, and perhaps discover some techniques to improve the timing of your own projects.
MUSICAL TIMING
One of the biggest mysteries about the way cartoons were made in the classic era is musical timing. The number of frames an action would take to perform was planned along with the music that would accompany the movement. This synergy of timing and music is a big part of why golden age cartoons are so much more rhythmic and synchronized than modern animation. The tool the director used to plan the timing of the action was the bar sheet. Every action was charted to follow a musical beat and structure right alongside the music composed to accompany it. Bar sheets ensured that the pacing was flexible, making it easy to accordion the timing in or out to accommodate specific overall running times. The accents in the animation were designed to fall in line with the musical form of beats, bars and measures. And if the action played a little bit too fast or too slow, it still felt correct when it was viewed because it matched the beat of the music. This allowed for maximum flexibility, and complete control over how the music and action were synchronized. With the advent of television and computers the process of timing animation has changed, and today the generation who knew how to time to a beat have long since retired or passed away. Musical timing has essentially become extinct.
In the mid 1970s, Chuck Jones visited the UCLA film school to speak to the students there. He made a gift of a batch of production material to Dan McLaughlin, the head of the animation department, to use in his curriculum. Included with this collection were the bar sheets for “Grinch”. Dan passed away last year, and his successor at UCLA, Doug Ward was charged with inventorying and finding a home for Dan’s collection of research materials. Doug is a member of Animation Resources, and was familiar with our previous research into musical timing, so he arranged to have the bar sheets donated to us for use in this project.
For the past six months, animator Davey Jarrell and Animation Resources President Stephen Worth have been formatting, breaking down and analyzing Chuck Jones’s bar sheets to reverse engineer the secrets of musical timing. The result of this research is now available for members to download. First of all, we have produced a PDF e-book, with high resolution scans of the bar sheets themselves. Covered with notes by the musical director of “Grinch”, Eugene Poddanny, and action notes by Chuck Jones, this document details the first pass of planning for how the storyboard should be edited to time; and it outlined the basic structure of the featured songs and underscore. Also included is a widescreen video which sets the finished animation right next to a scrolling timeline of the bar sheet notes. You can still frame through the video and count frames and see exactly how the planning formed the foundation for the final film. Lastly, Davey Jarrell and Stephen Worth have recorded an hour long audio podcast, where they explain in detail how the process worked and what we can take from it to inform modern day animation technique.
We understand that the material we are presenting here is quite dense and technical. It may not all sink in on your first perusal. We encourage you to download and save this e-book, video and podcast, and archive it all on your hard drive, so you can absorb it at your leisure. The research is still ongoing and if you discover things in here that we may have missed, please let us know so we can share your discoveries with our members. It would be fantastic if today’s animators could learn from the example set by great directors of the past like Chuck Jones. Building on a solid foundation like that is what is needed to take modern animation to a new level.
Animation Resources would like to thank Doug Ward and the family of Dan McLaughlin for sharing this important set of documents with us.
Please Note: This is a large download. Please make sure nothing else is downloading in the background when you access it, and allow a little extra time for the download to complete.
DVD QUALITY VIDEO:
Plaza (Beach) Edward Sturlis / Poland / 1964
Poland is known for the wide diversity of its animation, from children’s puppet animation to surrealistic nightmares to important social and political commentary to pioneering computer animation. In general, Polish films are less focused on narrative than they are in putting across feelings and states of mind. We will be sharing more of the great work of Polish animators in the near future, but today we have a more straightforward little treat for you… Edward Sturlis’s “Beach”. I’m not going to say too much about it and let you discover its charm for yourself. It’s proof that sometimes the simplest ideas and the simplest execution is the best.
If you are currently on a quarterly membership plan, consider upgrading to an annual membership to get access to our bonus page with even more downloads. If you still have time on you quarterly membership when you upgrade to an annual membership, email us at…
Whew! That is an amazing collection of treasures! The most important information isn’t what you already know… It’s the information you should know about, but don’t know yet. We bring that to you every other month.
THIS IS JUST THE TIP OF THE ICEBERG!
Animation Resources has been sharing treasures from the Animation Archive with its members for over a decade. Every other month, our members get access to a downloadable Reference Pack, full of information, inspiration and animation. The RefPacks consist of e-books jam packed with high resolution scans of great art, still framable animated films from around the world, documentaries, podcasts, seminars and MORE! The best part is that all of this material has been selected and curated by our Board of professionals to aid you in your self study. Our goal is to help you be a greater artist. Why wouldn’t you want to be a member of a group like that?
Membership comes in three levels. General Members get access to a bi-monthly Reference Pack as well as a Bonus RefPack from past offerings in the in-between months. We offer a discounted Student Membership for full time students and educators. And if you want to try out being a member, there is a Quarterly Membership that runs for three months.
Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month! That’s 560 pages of great high resolution images and nearly an hour of rare animation available to everyone to download for FREE! https://animationresources.org/join-us-sample-reference-pack/
Animation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.
For the past few months, I’ve been researching the roots of cartooning, tracing the history back long before Gertie the Dinosaur and the Yellow Kid appeared on the scene. I’ve discovered some wonderful things which will be appearing here in the blog soon. But one of the most exciting things I’ve discovered in cartooning’s “family tree” is the existence of “kissing cousins”… related art forms that developed along with cartooning in roughly the same time and place. Chief among these related arts is puppetry, and in particular, the tradition of Punch and Judy.
We all know Punch and Judy, but few of us today have actually seen a show performed. But the tradition isn’t dead. It’s being carried on by a small group of dedicated puppeteers around the world. They continue to perform in pretty much the same manner as it’s been performed for the past three centuries.
Cartooning and Punch and Judy share a common ancestor, George Cruikshank…
Cruikshank was a British cartoonist who illustrated one of the earliest documented Punch and Judy scripts in 1828, The Comical Tragedy or Tragic Comedy of Punch and Judy. Based on the performance by Piccini, the puppeteer who created a sensation with the puppet play in Britain in the early 1820s, this same basic story outline has continued to form the plot of just about every Punch and Judy show to this day.
The traditional show is usually performed by a “Professor”, the puppeteer inside the booth, and a “Bottler”, an assistant outside the booth who corrals the audience, introduces the puppets and plays musical accents and sound effects on a drum or guitar. The audience is encouraged to participate, calling out to the characters on the stage to warn them of danger or clue them into what’s going on behind their back.
The cast of characters has been passed down from Professor to Professor over the generations, with some falling away and some being added as time went by and tastes changed. This beautiful set of puppets was created for me by artist/puppeteer Christopher van der Craats in Melbourne, Australia.
In the early days, a live trained dog named Toby sat on the edge of the stage and helped with the show. Later, the live dog was replaced by a puppet, and eventually faded out of common use. But some Professors still occasionally use the Toby character in their act to this day.
The show begins with the audience calling out to wake Mr. Punch, a carefree “trickster” character with a buzzy voice created by means of a “swazzle” a kazoo like device hidden in the Professor’s mouth…
Next, Punch’s wife Judy is introduced. She is a bossy personality who orders Mr. Punch around. She instructs Mr. Punch to mind the baby while she goes to the kitchen to make sausages…
Punch begins to play with the baby, teaching him to walk. But the action turns rough and the baby starts crying. Punch begins to frantically fling the baby about trying to silence it, eventually tossing it out the window. Judy finds out and a fight breaks out between her and Punch. Judy is beaten to death by Punch’s slapstick.
Judy comes back as a ghost to frighten Mr. Punch, who is terrified and cowers in fear, unable to speak.
The Doctor arrives to treat the stricken Mr. Punch, but he is nothing but a quack. He asks where it hurts, then hits Mr. Punch to give him pain to help forget his fear. Punch quickly dispatches the Doctor with his slapstick.
As the bodies of the puppets Mr. Punch has killed pile up on the edge of the stage, Punch’s friend Joey the Clown shows up and enters into a game with Punch trying to confuse him as he counts the bodies. In some older versions, Joey helps Mr. Punch turn the bodies into sausages! Punch gets frustrated with Joey’s friendly taunting and hits him over the head with his slapstick. Joey plays dead.
Next, the law arrives… in the early days this character was represented by “The Beadle”. There weren’t civil governments at that time, so criminal disturbances were policed by the church. The Beadle was the officer of the church who acted as a policeman.
Later on, the character was replaced by the traditional British “Constable”, with his trademark lines, “‘Ello! ‘Ello! ‘Ello! What’s all this then?” The bumbling constable investigates the murders and Punch promptly makes him a victim as well. The body count rises by one more.
Jack Ketch, the hangman, whose name commemorates a real executioner from the early 19th century, arrives to punish Mr. Punch for being “very naughty”. Punch pretends not to know how to put his head through the noose, so the hangman demonstrates for him… Zip! The hangman is hung in his own noose, and Mr. Punch dances in triumph.
Mr. Punch next faces off with a Crocodile, who eats his sausages and slapstick, effectively disarming him. The Croc bites Mr. Punch on the nose.
The Devil himself arrives to escort Mr. Punch down to hell to pay for his misdeeds. But Punch outwits the Devil and he and Joey return to the stage to wave goodbye to the audience.
Other characters include Hector the Hobby Horse, Punch’s neighbor Mr. Scaramouch (who gets his head knocked off), Pretty Polly the Chambermaid, and the Servant/Blind Begger.
As you can see, the basic plot is pretty threadbare, and Professors regularly elaborate on some sections and cut other ones. The fun isn’t in the story, it’s how it’s performed. Each Professor has his own way of putting across the continuity of action. Like cartoons, Punch and Judy has come under attack by censors who claim that the superficial level of violence depicted isn’t appropriate for children. This criticism goes all the way back to the origin of the show. Here is a great quote from a great writer on this topic…
In my opinion street Punch is one of those extravagant reliefs from the realties of life which would lose its hold upon the people if it were made moral and instructive. I regard it as quite harmless in its influence, and as an outrageous joke which no one in existence would think of regarding as an incentive to any kind of action or as a model for any kind of conduct.
It is possible, I think, that one secret source of pleasure very generally derived from this performance… is the satisfaction the spectator feels in the circumstances that likenesses of men and women can be so knocked about without any pain or suffering. -Charles Dickens
That same defense could be applied to cartoon violence like Tom and Jerry and the Coyote and Roadrunner. That isn’t the only thing Punch and Judy have in common with animation. I asked a professional Punch and Judy Professor for advice for aspiring puppeteers to keep in mind when performing. He suggested the following…
Each movement should be clear and precise. Don’t move the puppet at random.
The movement should have a sense of weight.
If someone bumps the puppet, it must react.
Stop and hold a pose occasionally for dramatic effect.
Use the old rule of three. Repeat a gag twice to set up an expectation, then do something different and surprising on the third time.
The more I thought about it, the more I realized that animation and puppetry are very closely related. At its most basic level, Punch and Judy is about a trickster outwitting authority figures out to get him. How different is that from Bugs Bunny popping out of his hole to find Elmer Fudd holding a shotgun up to his nose?
As you look at the following clip, analyze the action the way you would analyze an animated film. Look for rhythmic timing, strong expressive poses, clear silhouettes, well staged action and contrasts in pacing and mood. You’ll be amazed at how many parallels with animation you can find in puppetry.
I don’t know about you, but that clip above made my jaw hit the floor. Punch and Judy is pure, raw entertainment, stripped of all of the superfluous details we tend to heap upon it when we create animation. With Punch and Judy, the story isn’t important. It’s the same story that has been told for three hundred years. The design isn’t important. It’s the same design too. Snappy dialogue isn’t necessary. The puppets were speaking Italian in that clip and I bet you didn’t even notice. Fancy backgrounds, snappy jokes, flying camera moves, rapid fire cutting… none of that matters at all.
What does matter? Personality, rhythm, movement, fun situations, contrasts, and surprises. Punch and Judy is the distilled essence of entertainment. The same show could be performed for young or old, Eskimos or Aborigines and the delight and laughter would be the same. This form of entertainment goes straight to the core of what entertainment is. It probably goes even deeper than that- to the universal idea of what it is to be human.
Arguably, animation’s history can be viewed as a progression of complexity. We have added layer after layer of overlapping action and tons of inbetweens to make lots of fluid and smooth movement. We place the characters over elaborate backgrounds inspired by Monument Valley or epic scenes from Lawrence of Arabia. We spend millions of dollars on crews of Harvard educated writers coming up with reams of script pages. We assemble massive computing horsepower to simulate convincing water splashes and other kinds of particle effects. And we polish and refine timing over and over in passes until the characters move just like reality- and every character ends up moving the same.
…and none of that has anything to do with why people love to watch animated cartoons.
With the Pulcinella routine above, one man was able to take a lump of wood and some rags and bring them to life as a vivid character that moves, sounds and acts in a direct, grippingly expressive way. Not only that. He did it in real time with no retakes! We can learn a lot from puppetry. Instead of focusing on the surface details of entertainment, we should focus on the raw core of fun that lays at the heart of any great performance.
This posting is part of a series of articles comprising an online exhibit entitled Theory.
THIS IS JUST THE TIP OF THE ICEBERG!
Animation Resources has been sharing treasures from the Animation Archive with its members for over a decade. Every other month, our members get access to a downloadable Reference Pack, full of information, inspiration and animation. The RefPacks consist of e-books jam packed with high resolution scans of great art, still framable animated films from around the world, documentaries, podcasts, seminars and MORE! The best part is that all of this material has been selected and curated by our Board of professionals to aid you in your self study. Our goal is to help you be a greater artist. Why wouldn’t you want to be a member of a group like that?
Membership comes in three levels. General Members get access to a bi-monthly Reference Pack as well as a Bonus RefPack from past offerings in the in-between months. We offer a discounted Student Membership for full time students and educators. And if you want to try out being a member, there is a Quarterly Membership that runs for three months.
Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month! That’s 560 pages of great high resolution images and nearly an hour of rare animation available to everyone to download for FREE! https://animationresources.org/join-us-sample-reference-pack/
Animation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.
Please Help! Animation Resources depends on your contributions to support its services to the worldwide animation community. Please contribute using PayPal.
Please Help! Animation Resources depends on your contributions to support its services to the worldwide animation community. Please contribute using PayPal.
Please Help! Animation Resources depends on your contributions to support its services to the worldwide animation community. Please contribute using PayPal.