March 7th, 2024

Members Click Here Membership Email Join Us!

Curation and Creativity: Work In Progress

I’m going to chat for a minute about some of our work in progress at Animation Resources…

Curation

The other day, I was talking with a friend about what was important about what we do at the Animation Archive, and he said that the collection was the most important thing. We’ve amassed a huge archive of digitized films and scanned artwork. But I disagreed. Google search has a massive collection too, as does archive.org. The thing that sets us apart is CURATION.

You can have all the treasures in the world, but if you aren’t putting them into context, they’re just specimens in jars of formaldehyde sitting on a dusty shelf. Great objects exist all over. Museums and warehouses are full of them. The trick is to put them to use for a purpose. That takes a deeper understanding. With every Reference Pack and article we share with our followers, Animation Resources is encouraging and supporting our members to engage in that sort of self study and application of principles.

Creative Process

The job of Animation Resources is to bring “the good stuff” to working artists, so they can analyze it, process it, and apply the fundamentals they uncover to their own work. Learning to be creative is a process like any other constructive process, but a lot of artists have never stopped to think of how they go about it. I was chatting with a great artist about this once, and he swore up and down that creativity couldn’t be learned, either you have it or you don’t. I started listing off the ways that you foster and develop creativity. As I listed them, he replied, “I do that.” “I do that.” “I do that.” He thought he had been born creative, but he was actually born doing the things that make a person creative. He was working to become more creative without even knowing it.

Curation is a similar process. Part of it is straightforward research. That’s the easy part. There are lots of librarians and historians who can catalog and document. It’s easy to look at the surface and say, “Disney made ‘Brave Little Tailor’ in 1938.” but that is just a statement of fact, not real understanding. The more difficult and intuitive part of research is discerning the connections between things that reveal the universal truth beneath. Yeah, I know… that sounds “hippy-dippy” and I apologize for that. But it’s the easiest way to describe it. The products of human creativity have cultural differences, and technique is dependent on technology. This makes them all look different. However once you dig beneath the surface, you start to see the invisible connections that make up the way humanity thinks, feels and creates. There are patterns that we all follow. If you want to be an artist, you may express those patterns and choices without even knowing it.

Tenggren and Dulac
Tenggren and Dulac
Connections: Tenggren, Dulac and Japanese Woodcut

Lately, with COVID rapidly shrinking in the distance behind us, I’ve dived into several projects that are all linked, but the connections weren’t initially obvious. I’ve got a long list of projects on my “to-do list” that I haven’t gotten around to developing yet. One of those was investigating international animation. I read the Bendazzi book from cover to cover and it excited me about these films, but I had no way of accessing them. When a batch of Russian DVDs turned up on the greatest archive known to man— eBay— I jumped on it. It was a collection of over 75 DVDs of rare Russian animation. I started digitizing them and I was blown away at the diversity and quality of the work. Their approach to the art form is unique and pure. There’s so much to learn from these films! I’ve begun sharing the riches of the Eastern block in the Reference Packs.

Russian Animation

Russian animation led me to thinking about the other great culture for animation— anime. I’m familiar with the usual suspects… “Akira”, “Kimba the White Lion”, the feature films by Miyazaki and others. But I never felt that Animation Resources needed to focus on that. It’s all readily available, and most animation students today know all about those films. But Animation Resources’ treasurer, JoJo Baptista showed me that there’s a lot more to Japanese animation than just the films we all know. Together, we started researching early Japanese animation. I discovered that before animation became standardized and institutionalized in Japan, there was a wide range of styles and ideas. I traced the history of animated features in Japan from the WWII propaganda film, “Momotaro’s Sea Eagles” through the 1960s, while JoJo focused on early television animation. He discovered some rarely seen series that are models of expressive economy. These TV programs addressed and solved the problem of how to keep limited animation lively- the same problem that independent internet animators face. We’ll be sharing that in upcoming Reference Packs as well.

Early Anime

My research into the early history of Japanese animation led me down a rabbit hole similar to one I explored early on in the Animation Archive Project. Back in the mid 2000s I started tracing the lineage of Western cartooning backwards step by step, from the golden age cartoon films to newspaper comics to the earliest sequential cartoons to caricature magazines to British printmakers to woodblock carvers and ultimately all the way back to Leonardo daVinci’s grotesque caricatures. I learned that animation was just a part of the story. The history of Western cartooning is a continuum that extends back far beyond Winsor McCay. I discovered that on the other side of the globe, in near complete isolation, the same thing was happening in Japan. I’m now in the process of tracing anime back to manga to ukiyo-e and perhaps its earliest origins in Chinese painting. That research is just getting started.

Hans Holbein Dance of Death

Those who have read my article on “Dances of Death” (included in the ebooks in our sample reference pack: https://animationresources.org/join-us-sample-reference-pack/) know the similarities I’ve found between late 15th century woodblock artists like Holbein and Durer and modern commercial cartooning. The EXACT same aspects are shared by Japanese woodcuts known as ukiyo-e or “The Floating World”. And the Japanese woodcuts led to manga, just as woodcuts led to comics. And you already know where comics and manga led!

This has been a very long post, and perhaps only a few have read this far. But Animation Resources has never been aimed at the typical followers of social media. 99% of the people who see and share our posts are just reacting to a pretty picture. That’s fine, but that isn’t why Animation Resources exists. Our real target audience is the small specialized number of creative artists who are actively analyzing and making the connections in their head to develop and hone their own creativity. If that describes you, I want to let you know that I’ll be sharing more about these projects in the near future. Keep your eyes peeled and your mind open. Come along on the journey with us.

JOIN ANIMATION RESOURCES

If you aren’t a member of Animation Resources yet…

JOIN Animation Resources TODAY!
https://animationresources.org/membership/levels/

Members Appreciation

For the past decade, Animation Resources has been serving artists working in the fields of animation, cartooning and illustration. Our volunteers and members have pulled together to raise the bar for our art form, and it’s time to celebrate… It’s Members Appreciation time again!

During the month of February, Animation Resources expresses our appreciation for to members with a very special Reference Pack, and we invite you to become a member too. For the next 30 days, we will be sharing reasons why you should join us. Our benefits of membership far exceed the cost of our annual dues.

Dollar Days

This year, we are trying something new to encourage new memberships. You can join for a one week trial membership for only A DOLLAR! Yes, you get access to everything our annual members get for seven days for only a buck. (Click here for the details on our Dollar Days.) What are you waiting for?

You can find out what our members get at the Member Appreciation Page. It’s easy to join. Just click on this link and you can sign up right now online…


JOIN TODAY!
https://animationresources.org/membership/levels/

Members Appreciation Month

PayPalAnimationAnimation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.


FacebooktwitterredditpinterestlinkedinmailFacebooktwitterredditpinterestlinkedinmailby feather
Share on Tumblr

Posted by Stephen Worth @ 1:07 pm

March 6th, 2024

Members Click Here Membership Email Join Us!

Advice: Business of Art

SONY DSC

I see a lot of people starting out in animation focusing on the business aspects… creating lots of “product”, pitching show ideas to studios, worrying about people who might ask them to work for free on a personal project, posting ads to groups like this to try to get viewers… I’ve seen people who do all these sorts of things for almost a decade, and still aren’t any further along to success as an animated filmmaker than the day they started.

You don’t become successful in animation by having the “right package”. You become successful because you have the “right stuff”. You can sit down and really animate, do layout, design backgrounds… you have skills in constructive drawing, compositional principles, perspective, anatomy and life drawing, color theory, painting techniques…

Specialization aimed at a specific job title is the absolute WORST thing you can do in school. I went to design school to study graphic design. They taught me type speccing, paste up, how to use a linotype machine… A couple of years later the Macintosh came out and everything I learned was obsolete. The only classes that I still use today are the basic ones… Design 101, Color 101, Drawing 101. Going to a trade school to learn art or filmmaking is a good way to be replaced by outsourcing.

If you want to be an artist, LEARN TO BE AN ARTIST FIRST. With a solid foundation in the fundamentals, you can learn any trade quickly on your own time or on the job. You don’t have to pay a school thousands of dollars to make you an unemployable specialist in a field that is now being done in India or China.

Instead of putting sweat equity into a business opportunity, it’s a lot better to put that effort into investing into yourself and your skills. But that takes hard work, humility, experimentation, and a solid plan for self education. Make personal films, but CHALLENGE YOURSELF. Don’t just fill time quotas. That’s the hard way to become successful for sure, but it’s a sure road for advancement. “Playing the game” and “doing business” can go in circles forever and get you nowhere.

Members Appreciation

For the past decade, Animation Resources has been serving artists working in the fields of animation, cartooning and illustration. Our volunteers and members have pulled together to raise the bar for our art form, and it’s time to celebrate… It’s Members Appreciation time again!

During the month of February, Animation Resources expresses our appreciation for to members with a very special Reference Pack, and we invite you to become a member too. For the next 30 days, we will be sharing reasons why you should join us. Our benefits of membership far exceed the cost of our annual dues.

Dollar Days

This year, we are trying something new to encourage new memberships. You can join for a one week trial membership for only A DOLLAR! Yes, you get access to everything our annual members get for seven days for only a buck. (Click here for the details on our Dollar Days.) What are you waiting for?

You can find out what our members get at the Member Appreciation Page. It’s easy to join. Just click on this link and you can sign up right now online…


JOIN TODAY!
https://animationresources.org/membership/levels/

Members Appreciation Month

PayPalAnimationAnimation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.


FacebooktwitterredditpinterestlinkedinmailFacebooktwitterredditpinterestlinkedinmailby feather
Share on Tumblr

Posted by Stephen Worth @ 10:36 am

March 5th, 2024

Members Click Here Membership Email Join Us!

History of Animation Resources

Animation Resources

The Genesis of the Project

Animation In BurbankAnimation In BurbankIn 1982, Stephen Worth was a student at UCLA studying design. He attended an event hosted by The International Animated Film Society: ASIFA-Hollywood and had the opportunity to speak with the organization’s President, the legendary cartoon Producer, Story Man and Voice Artist, Bill Scott. Scott shared with Worth an idea he was nurturing. He described his plans to create an “Animateque”- a research facility for animation professionals and students. Steve never forgot that meeting. “The resources weren’t there to pull it off during Bill’s tenure as President of ASIFA-Hollywood. But a few years ago, I remembered Bill’s idea and realized that computers had made organizing educational material much easier. The concept of a “digital Animateque” excited me. I guess you could say that when Bill passed away, his passion for the idea was transferred to me.”

Bullwinkle J Moose

Bill Scott, the voice of Bullwinkle J. Moose, came up with the original idea of an “Animateque” devoted to the art of animation.

After 20 years as an animation Producer, Stephen Worth decided it was time to give back to the muse. He went to work full time at ASIFA-Hollywood to try to build support for Bill’s concept of the Animateque. “The animation business is in dire need of inspiration and new ideas,” Worth explains. “I kept reading in the trades that traditional animation techniques were dead and artists would soon be replaced by technology. But I know from working with innovative filmmakers like Ralph Bakshi and John Kricfalusi that the principles that created Pinocchio and Bugs Bunny are the same ones that will lead new technologies to the same heights reached in the ‘golden age’ of animation. The technology is just a tool. The artist is the one who creates. We need to invest in artists.”

Stephen Worth assists artists at the archive.

Katie Rice, Stephen Worth and David Gemmell refer to artwork in the collection of Animation Resources. (photo: Lori Shepler)

Almost overnight, Worth established a world class facility for self-study and research into the art of animation. Housed in a storefront in Burbank, the ASIFA-Hollywood Animation Archive provided information, digitized animated films, assembled biographical information and prepared high resolution scans of artwork for use by countless animators, educators, art students and researchers. The facility became world famous through its exhaustive website and extensive collection of material from the personal files of legendary animators like Grim Natwick, Les Clark, Michael Lah, Herb Klynn and John Kricfalusi. A dedicated group of volunteers worked tirelessly digitizing and cataloguing the material, guaranteeing that future generations will be able to benefit from the valuable information.

Natwick's Assistant Chuck Jones

Studio gag drawing of Grim Natwick at the Ub Iwerks Studio with his "kid assistant" Chuck Jones. Jones would go on to become one of the most influential directors in the history of animation.

In January of 2011, ASIFA-Hollywood informed Worth that regrettably they were no longer able to sponsor his project. Worth wasn’t willing to let Bill Scott’s dream end there, so he scrambled to create a permanent organizational umbrella for the collection. He established Animation Resources, a 501(c)(3) California non-profit organization dedicated to supporting and encouraging animation education. The core of Animation Resources’ offerings is Stephen Worth’s valuable research and curation efforts and the generous efforts of the dozens of dedicated volunteers who dedicated their time and energy to creating this resource.


Do You Know This Man?

Ub IwerksUb IwerksThough few would recognize his name, and even fewer his face, nearly every person on earth knows of this man’s work. This is Ub Iwerks, the man who created Mickey Mouse.

This self portrait from 1931 was found in a trash can at a local TV cartoon studio. No one knows how the drawing got there and no one at the studio could identify him. At a reunion of animators from the most successful animated feature of recent times, this sketch was shown to a hall full of employees from the studio this man made famous- not a single person recognized him.

Read more about Why We Need an Animation Archive.




About the Collection

Mary BlairMary BlairThe archive database of Animation Resources consists of biographical information, images and filmographic data culled from from a variety of sources. In a remarkably short span of time, the collection grew to contain over 6,000 digitized animated films and over 125,000 high-resolution images. These assets are searchable by keywords, and all of the data is cross-linked within the database structure.

This means that it is possible to search for an artistโ€™s name and find his biography and filmography, then click through to watch a digitized movie file of a film he worked on. One more click reveals animation drawings by that artist from that particular film. โ€œItโ€™s a way of organizing information thatโ€™s never been attempted before,โ€ says Worth. At this point, the database is not available on the internet, but plans are in the works to build the infrastructure required to share the entire collection online with the world.

Gustaf Tenggren
In the "golden age" of animation, production designers didn’t look to other cartoons for inspiration on how their films should look… they looked to classic illustration, like that of Gustaf Tenggren. Animation Resources’s archive database includes hundreds of illustrated children books, each one bursting at the seams with new ideas for how animated films can look.

Eldon DediniEldon Dedini“The purpose of Animation Resources is to be an archive FOR animators, not just an archive OF animation.” Worth explains. “Because of this, the collection doesn’t just include animated films and related artwork, but art instructional material and a wide range of items dealing with the history of cartooning and illustration as well.” The collection is basically the world’s largest artist’s “clip file”- children’s book illustrations by Rackham and Dulac, magazine cartoons by Virgil Partch and Erich Sokol, superhero comics by Jack Kirby and Jack Cole, newspaper comics by Cliff Sterrett and Milton Caniff, drawing instruction by Preston Blair and Willy Pogany… a whole world of inspiration for artists and cartoonists.

Animation Resources www.animationresources.org

The animation related material in the collection includes storyboards, animation drawings, production correspondence, exposure sheets, publicity materials, production photos, model sheets, pencil tests, background paintings, and more.

Animation Resources www.animationresources.org

Digitized films in the collection include rare cartoons by the Fleischers, Terry-Toons, Iwerks, Lantz and Columbia studios. โ€œThese are primarily films that have never been released to home video. Many of them havenโ€™t been broadcast on television since the 50s or 60s. Weโ€™re specializing in the studios that donโ€™t currently have extensive commercial distribution.โ€ says Worth. Animation historians like John Canemaker, Leonard Maltin, Jerry Beck and Mark Kausler have been supporting the project as well by sharing valuable research and helping to acquire rare animated films for digitization.

Lotte Reiniger Prince Achmed

Animation Resources’s archive database contains information on influential women animators like Lotte Reiniger, the creator of the oldest surviving animated feature.

A Non-Traditional Approach

A Typical ArchiveA Typical ArchiveTraditionally, libraries and archives have limited access to their collections in the interest of preservation. Delicate paper and film stock requires special handling and cannot stand up to the rigors of general circulation among artists and students. In most archives, collections are donated unsorted by the boxload. An archivist must go through piece by piece inventorying, stabilizing and storing the items before they can begin to be utilized. This process typically takes several years. Once the collection has been inventoried and shelved, a curator is brought in to examine the holdings and determine a contextual format- a book, an exhibit, an article- that will make the public aware of the collection and its importance. Curation can take another year or longer, and by this time five or six years may pass before the public is even aware that the collection exists.

Animation Resources www.animationresources.org

In the era of YouTube and Google, this is beginning to change. Digital technology removes the problems associated with storage and preservation of vintage artifacts. Once digitized, a film or piece of artwork can efficiently and inexpensively be backed up and distributed, making open access a possibility. Without physical objects to catalog and store, archivists are able to shorten the time it takes to prepare a group of items for public access. This allows the collection to be curated as it is assembled. The curator isn’t limited by the pool of material that he has to work with. He is free to actively solicit outside sources for material that fills in gaps in the rest of the collection and relates to the concepts he is trying to put across. Most collectors are more than happy to share a digital copy of their items.

Storyboard by Louise Zingarelli

Ralph Bakshi, the animator who was responsible for bringing about the modern age of animation has written several inspiring articles for the Animation Resources blog and has contributed material to the collection. The storyboard section above is from Bakshi’s "Cool World" and was drawn by Louise Zingarelli.

Supplementing Animation Education

The Archive DatabaseThe Archive DatabaseAnimation Resources is intended to serve creative professionals and students of the artform who are looking to develop the necessary skill set to become an accomplished animator. These artists have a tough road to haul. They are facing an industry where the quest for technical knowledge has often times eclipsed the need to develop artistic proficiency. Schools and universities don’t have the time and resources to provide their students with all of the experience required to be a professional animator. So they focus on the most immediate and practical elements and expect the students to acquire the creative and artistic aspects of their education on their own.

In tough economic times, the studios cut budgets for in-house training, so the young artists aren’t able to pick up the fundamentals on the job either. It’s a difficult situation, and many students of animation aren’t even aware of the vital need for self-study until after they have graduated and joined the ranks of job hunters. By that time, it may be too late for them to pick up the creative skills they need to be a productive employee in animation.

Animation Resources www.animationresources.org

Story artist Eddie Fitzgerald offers storyboarding tips to volunteers Michael Fallik, Max Ward and Art Fuentes.

Joseph Baptista, a student intern on the project who is now a professional animator comments, “Doing an exercise for a class at school, youโ€™re not really sure how it fits in functionally and how those principles apply to a real world job. You just do it for a letter grade and you move on. But if you are trying to learn to animate, the best way is to first learn about the principle, and then to try to understand how it was applied through analyzing and imitating the work of great artists.โ€ Worth set out to fully integrate an educational mission into the structure of Animation Resources. Educational material is accompanied by contextual information to help a student fully understand and absorb it and is accompanied by real-world examples of the principles in use. Through self-study, a student learns to recognize principles among the art in the vast collection and, with practice and determination, begins to master the techniques for themselves.

Animator  Carlo Vinci

The family of legendary animator, Carlo Vinci has been sharing artwork from Vinci’s fifty year career in animation. The collection includes a number of class assignments from his studies at the prestigious National Academy of Design, documenting the education of a golden age animator.

Byrnes on SketchingByrnes on SketchingThe animators who created the classic cartoons of the 1930s and 40s did not attend animation schools. They studied fine art- life drawing, sculpting, and painting- and learned the nuts and bolts of animation after graduation on the job. In those days, animators were trained as a part of apprenticeship systems. An experienced animator would take fledgling artists under his wing and train them to assist his scenes as they worked their way up the ladder of production. A young artist would start as an assistant, then graduate to animator, and perhaps eventually to director, learning as he worked.

National Academy of Design in the 20s

Students at the National Academy of Design in the early 1920s. Traditional art studies from the past form the foundation for artists of the future.

However, changes in the business environment in animation in the 1960s and 70s stopped this system in its tracks. Studios were downsizing and sending work overseas. Experienced “old timers” who possessed the accumulated knowledge of decades of experience were retiring without passing along their techniques to the next generation. By the mid 1970s, it looked as if animation was a dying artform in the United States. A few animators, most notably Eric Larson, Ralph Bakshi and Richard Williams refused to let the artform die, and acted as a bridge across the gap, instituting training programs at the studios where they worked. Most successful animators today who got their start in the early 1980s have one of these three men to thank for their careers.

Bill Nolan Cartooning Self Taught

In the 21st century animation business, the employment of an animator only lasts the life of the project, and the ladder of upward mobility is either weak or non-existent. Art schools have largely shifted towards a “trade school” approach, focusing on technical skills like proficiency in Flash and Maya instead of classical art training. This leaves young animators without a means of developing their craft and growing as an artist. Animation Resources steps into the breech, acting as an adjunct to animation schools and training programs, encouraging students to begin an organized program of creative self-study early on so they will be prepared when the time comes to find a job in the industry.

Preston Blair's Animation

Animation Resources hosts an online drawing course based on Preston Blair’s "Advanced Animation".

“Everything an animator needs to know is in those old films and sketches.” Worth explains. “The great animators of the past may no longer be with us, but that doesn’t mean that we can’t still learn from them. It doesn’t matter if artists animate using a pencil or a computer. The fundamental principles are the same. All a student of animation today needs is access to the material, a mind for analyzing what makes a scene work, and lots and lots of practice.” Animation Resources is trying to help fill the gap by providing a facility for artists to study core art skills and encouraging them to carry the art form forward.

Mickey Mouse Poster Design

Animation Resources’s archive database contains many one-of-a-kind treasures from the estates of legendary animators like Les Clark and Grim Natwick.

Future Plans

You might wonder where the funding to accomplish all of the things Animation Resources is doing is coming from. โ€œWeโ€™re very much flying by the seat of our pants.โ€ Worth admits. “Thankfully, there are a lot of great people who believe in this idea who are willing to support it through individual donations. The student volunteers are enthusiastic too and are willing to roll up their sleeves and make it happen. Everything is on an achievable level and momentum is building to allow us to take on even more in the future.โ€

Milton Caniff in his studio

Milton Caniff at work in his studio in the late 40s. The estate of Caniff, the creator of Steve Canyon and Terry and the Pirates, has shared original artwork and biographical material with Animation Resources.

rotoscoperotoscopeThe full collection is not yet able to be shared online, but a wonderful selection of images and information are available on the Animation Resources blog, which can be found at www.animationresources.org. The website contains thousands of images and streaming videos, along with biographical articles and information on the progress of the project itself. According to Stephen Worth, the blog serves over a quarter of a million articles a month to over 1.5 million unique visitors. โ€œOur web traffic comes from around the world. Weโ€™ve heard from artists as far away as Japan, Kazakhstan and Italy who follow our progress on the internet every day.โ€

Tony the Tiger

โ€œThe next step for us is to establish a steady stream of revenue to fund the sustained growth of the project,โ€ says Worth. โ€œI see in my head a full brick and mortar museum dedicated to animation with satellite facilities all over the world. Iโ€™m willing to do whatever I can to make this a reality. There are a lot of other people here who love animation and are happy to help. I donโ€™t think itโ€™s an unattainable goal.โ€

Conclusion

Classic Illustration by Edmund DulacClassic Illustration by Edmund DulacPart of what makes Animation Resources so unique is that they are so progressive and yet so willfully different from other archives. Their unique vision is encapsulated in a remark from Worth, โ€œIโ€™m not a library science person, Iโ€™m an animated film-maker, so I donโ€™t know what normal is for a facility like this. I do know what animators need and how they need it organized so they can use it. Thatโ€™s what Iโ€™m trying to build.โ€ This pro-access and pro-digital approach is refreshing. Animation Resources is clearly designed by and for animators. These specialized artists not only need to understand the basic elements of form, design, and nuances of character performance, but how to rigorously time and structure the creation of their art down to 1/24th of a second. It’s a big challenge and it requires a good education.

Certainly the professional world contains a scattered sampling of people as committed to their medium as Stephen Worth and his group of dedicated volunteers, but itโ€™s extremely rare to find such a concentrated few in any one place. Their passion and co-operation are achieving great things. Archivists and librarians might have a lot to learn from these animators. Animation Resources is rapidly becoming the model of what the โ€œ21st century archiveโ€ must become.

Milt Kahl Pinocchio Drawing

A rough animation drawing by the legendary Milt Kahl. The animation of the past is being put back to work, educating and inspiring the animators of the future.

Hopefully, seeing the incredible work of artists of the past will inspire current artists to set the bar higher. There is no reason why animation can’t be better than classic cartoons. The technology is better and there’s no lack of talent. All young cartoonists need is a foundation of knowledge to build upon. Worth expands upon this point, “What point is there pickling the past in formaldehyde and setting it up in bottles on a dusty shelf? The past should be put to work informing the present and helping to improve the future.” It’s clear that the people behind Animation Resources don’t think small.

Paul Terry's Famer Al Falfa

Animation Resources depends on the support of the people who benefit from it. If you feel that this website is of value to you, we encourage you to contribute, volunteer and support the project. With your help, Animation Resources can grow. Together, we can take the project forward.

CLICK TO JOIN ONLINE TODAY!

Other Articles About Animation Resources

Animation Resources’ Goals and Projects

The Officers and Board of Animation Resources

KCET: Animation Resources Aims To Build A Massive Digital Archive Of Cartoon Art

Members Appreciation

For the past decade, Animation Resources has been serving artists working in the fields of animation, cartooning and illustration. Our volunteers and members have pulled together to raise the bar for our art form, and it’s time to celebrate… It’s Members Appreciation time again!

During the month of February, Animation Resources expresses our appreciation for to members with a very special Reference Pack, and we invite you to become a member too. For the next 30 days, we will be sharing reasons why you should join us. Our benefits of membership far exceed the cost of our annual dues.

Dollar Days

This year, we are trying something new to encourage new memberships. You can join for a one week trial membership for only A DOLLAR! Yes, you get access to everything our annual members get for seven days for only a buck. (Click here for the details on our Dollar Days.) What are you waiting for?

You can find out what our members get at the Member Appreciation Page. It’s easy to join. Just click on this link and you can sign up right now online…


JOIN TODAY!
https://animationresources.org/membership/levels/

Members Appreciation Month

PayPalAnimationAnimation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.


FacebooktwitterredditpinterestlinkedinmailFacebooktwitterredditpinterestlinkedinmailby feather
Share on Tumblr

Posted by Stephen Worth @ 12:19 pm