October 4th, 2023

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Magazine Cartoons: Virgil Partch’s Wild, Wild Women

Virgil VIP Partch

Virgil “Vip” Partch is one of the greatest cartoonists who ever lived, but the simplicity and directness of his style belie its sophistication. Born in 1916, Partch studied under Rico LeBrun at Choiuinard Art Institute, before joining the Disney studios as a story man. His influence can be seen clearly in the Donald Duck cartoon “Duck Pimples”. Partch worked at Disney for four years, until his stay there was cut short by the strike in 1941.

Virgil VIP Partch

Out of work, Partch submitted some one panel cartoons to Colliers, and they were published. This began a fruitful career as a magazine cartoonist. Throughout the 50s, he published small collections of his cartoons, grouped by themes. “Bottle Fatigue” dealt with the spell of alcohol, “Here We Go Again” was a collection of cartoons dealing with Army life, and “Wild, Wild Women” and “Man The Beast” dealt with the battle between the sexes. Partch’s cartoons are absurd, visually delightful and wicked. Most of all, they are unique.

Virgil VIP Partch

As I said before, Vip’s style is so streamlined and simple, it’s easy to overlook the depth of thought beneath the surface of his cartoons. His compositions always read beautifully with clear silhouettes, appealing shapes and interesting negative spaces. The lines define a solid form and simple visual clues indicate rock-solid perspective… His drawings never seem flat, no matter how stylized they are. There’s a wide variety of ways of depicting different facial expressions and expressive personality that is obviously observed from life. It doesn’t get better than this!

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Partch’s greatest book was "Wild, Wild Women". Check out these beautiful drawings.

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Stephen Worth
Director
Animation Resources

Magazine CartoonsMagazine Cartoons

This posting is part of the online Encyclopedia of Cartooning under the subject heading, Magazine Cartoons.

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Posted by admin @ 10:35 am

October 3rd, 2023

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Art Education: The Dreyfus Model

Hello everyone I’m Taber, Vice President of Animation Resources. I’m going to be making a series of posts focused on the more academic side of artistic instruction and learning in general. This sort of information can be helpful to both teachers and students as you push yourself to improve and practice your discipline.

Preston Blair instruction

As a beginning artist it can often be difficult to objectively judge your own progress or the quality of your own work. Being able to place yourself in an accurate position of skillfulness can help you to recognize your past growth and current deficienciesย so you can better target areas for improvement. But what if you can’t tell exactly what the differences are between your work and the work of more highly skilled artists?

The Dreyfus model focuses on work practices and approaches as a measure of skill acquisition. This can be helpful to both students and instructors as it tends to be entirely non-judgmental and easy to identify objectively. The model uses four qualities to determine work habits:

  • Recollection (non-situational or situational)
  • Recognition (decomposed or holistic)
  • Decision (analytical or intuitive)
  • Awareness (monitoring or absorbed)

These attributes stack one at a time to provide a framework for evaluation:

dreyfus_chart

(click image to enlarge)

For an accurate measurement, ask yourself these questions regarding the above attributes. Because some of these attributes can flip between a more advanced and a less advanced state, I recommend relying on the lower state. For an example if you were trying to decide if you are an intuitive decision maker, or a rational decision maker but you do both part of the time, put yourself down as rational as a rule of thumb.

  1. When you recall knowledge about the subject, is itย alwaysย in a related context with other information, or is it sometimes rote memorization?
  2. While thinking about an aspect of the subject, can you clearlyย distinguish between relevant and irrelevant aspects of the work, or is it sometimes difficult to tell what’s important?
  3. When planning your own work, do you need to carefully and analytically lay out the steps beforehand or can you see the entire project as a whole task?
  4. When making decisions in your work, do you have to do any problem solving, or do the answers come to you intuitively, without effort most of the time?

Once you’ve answered these four questions, find the lowest tier which corresponds to your answers, even if you choose an attribute from a higher tier. Read the Needs column from the above chart and try to focus your learning on the types of practice listed in that section. Don’t cheat yourself by practicing projects which are too complex or unstructured! That sort of practice is really only for very highly skillful artists.

This system is similar to the surface to core concept illustrated by Scott McCloud in his book Understanding Comics which I highly recommend! In the book, McCloud describes how a person who is initially drawn to be a fan of an art-form must undertake a journey to the core of that medium before being able to master and thus give back to that medium.mccloud_understanding_comics

Additionally, this same artist’s journey from surface to core is echoed in much of the advice and instructional material given to artists throughout time, from Zim to Richard Williams.ย In essence, this is what an “old masters” approach is. This struggle is ultimately the best way to gain skill in an artistic medium, however it is difficult and it does take time.

โ€œNobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, itโ€™s just not that good. Itโ€™s trying to be good, it has potential, but itโ€™s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesnโ€™t have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work. Put yourself on a deadline so that every week you will finish one story. It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone Iโ€™ve ever met. Itโ€™s gonna take awhile. Itโ€™s normal to take awhile. Youโ€™ve just gotta fight your way through.โ€ -Ira Glass

I have some personal theories about the types of artistic practice activities which benefit artists the most when trying to improve aspects of their work, and I’ll be talking about that next time!


Right now, it’s Back To School time at Animation Resources, and for the next two weeks we will be sharing reasons why students and educators should be a member of our important project. There is no better way to feed your creativity than to be a member of Animation Resources. Every other month, we share a Reference Pack that is chock full of downloadable e-books and still framable videos designed to expand your horizons and blow your mind. It’s easy to join. Just click on this link and you can sign up right now online…


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FREE SAMPLES!
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Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month!

Sample RefPack

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Posted by Taber Dunipace @ 11:45 am

October 1st, 2023

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LAST CHANCE! RefPack053: Hokusai, Stop-Motion and the Essence of Animation

YOU MISSED IT!

Reference Pack

Every other month, Animation Resources shares a new Reference Pack with its members. They consist of e-books packed with high resolution scans video downloads of rare animated films set up for still frame study, as well as podcasts and documentaries— all designed to help you become a better artist. Make sure you download this Reference Pack before it’s updated. When it’s gone, it’s gone!


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The latest Animation Resources Reference Pack has been uploaded to the server. Here’s a quick overview of what you’ll find when you log in to the members only page…

PDF E-BOOK
Hokusai Manga

Hokusai Manga Volume 2
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Katsushika Hokusai / 1814
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Katsushika Hokusai was arguably the greatest artist Japan ever produced. Best known for his monumental set of woodblock prints titled Thirty-Six Views of Mount Fuji, his career spanned more than 75 years, and in his lifetime he produced more than 30,000 paintings, sketches and woodblock prints. Animation Resources is in the process of painstakingly restoring all of the volumes of Hokusai Manga one by one. This time we feature book two with amazing images of life in Japan, landscapes, plants, animals and fantastic imagery. These books have never looked better. Even if you have a copy of this, you’ll want to collect the whole set of our digital restorations.

SD VIDEO:
Starevich

Two Shorts By Ladislas Starevich
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Les Yeux Du Dragon / Amour Blanc Et Noir (1932)

Ladislas Starevich created the first puppet animation film in 1912 and continued to work in the medium for half a century. "Les Yeux Du Dragon" is an incredible film, packed with beautiful designs and lighting effects. The story, which is supposedly based on a Chinese legend, strays more towards melodrama at times, but the large exotic sets create an enveloping atmosphere for the film.

Starevich

"Amour Blanc Et Noir" imitates American slapstick comedies, to the point of including puppets based on Snub Pollard and Charlie Chaplin. There are some extremely sophisticated scenes here with characters acting and reacting to each other expressively, and complicated action choreography, complete with motion blur. Starevich makes it all look easy.


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German Animation

Poor Hans!
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Frank Leberecht / Deutsche Zeichentrickfilme GmbH, Germany / 1943
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In an earlier Reference Pack, we presented the work of Hans Fischerkoesen who was often referred to as “the Walt Disney of Germany”, but he wasn’t the only animator sponsored by the Nazis during World War II. The Deutsche Zeichentrickfilme GmbH (DZF) was established by Propaganda Minister, Joseph Goebbels in 1941 to build the German animation business up to the point of rivaling American animation studios. No expense was spared. At its peak, the studio had a staff that numbered nearly 100, and artists were paid nearly double the salary of comparable jobs elsewhere. The goal of the studio was ambitious— to create 19 animated shorts by 1947, and an animated feature by 1950, and no expense was spared to achieve that goal. Ultimately though, they only ended up producing one film— "Poor Hans". It’s impressive how much production value the crew was able to accomplish on their very first film. Had the Nazis not lost the War in 1944, DZF might have eventually overtaken Disney’s lead.

SD VIDEO:
Little Mashas Concert

Little Masha’s Concert
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Mstislav Pashchenko / Soyuzmultfilm, Russia / 1948

While the Germans aspired to create animated propaganda films to rival the quality of theatrical cartoons in the West, Russia is the country that actually achieved that goal. "Little Masha’s Concert" demonstrates how quickly Russian animation progressed after World War II. The animation, color and design of this film are the equal of any Hollywood cartoon.

Mstislav Pashchenko was one of the pioneers of Russian animation. We’ve seen his film "An Unusual Match" in a previous Reference Pack. In particular, you will want to still frame through a scene where a teddy bear does a Russian dance. It is simple and solidly drawn, putting across the dance rhythms perfectly.


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Polish Animation

An Adventure In Stripes
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Alina Maliszewska / Studio Miniatur Filmowych / Warsaw, Poland / 1960

Animation Resources members are familiar with Alina Maliszewska for her work on the Polish animated series, The Strange Adventures of Koziolek Matolek. Although the drawing and animation style of this film are simple, the movement is quite expressive, putting across the attitudes of the characters quite clearly. It is a good model to follow for independent animators who would like to create a film all by themselves.

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Well Just You Wait

Well, Just You Wait Ep.06
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Vyacheslav Kotyonochkin / Soyuzmultfilm, Russia / 1973

We continue the Russian Wolf and Rabbit cartoons with episode 06, "Countryside". Between 1969 and 2006, Soyuzmultfilm ended up making 22 episodes of Nu, Pogodi!, and in a 2014 poll of audiences all over Russia, Well, Just You Wait! was voted the most popular cartoon series of all time by a landslide. Although the series resembles both Tom & Jerry and the Roadrunner and Coyote series, the director, Kotyonochkin claimed not to have ever seen any of these Hollywood cartoons until 1987 when his son got a video tape recorder and Western tapes began to be imported.

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Fight Da Pyuta

Two Episodes Of Early Anime
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"Fight Da Pyuta" Ep. 02 / "Space Ace" Ep. 04
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In a previous Reference Pack, I shared single episodes from two interesting series. This time, I’m sharing another episode of each. Fight da!! Pyuta. was created by Tsunezo Murotani and directed by Tameo Kohanawa in 1968. The year is significant, because it puts the show two years after the debut of Ralph Bakshi’s Mighty Heroes. The debt to Bakshi’s series is obvious. The show features 1960s style sequences that had to have been influenced by the Terry-Toons superhero parody.

Space Ace

The other series we will be featuring this time is called Space Ace. Based on a manga series created in 1964 by Tatsuo Yoshida, the creator of Speed Racer, Space Ace hit the television airwaves very quickly the following year. This particular episode deals with an underground kingdom of space aliens, and it is a great example of a bunch of totally different ideas being mixed together for maximum fun. At the end is a teaser for the next week’s episode which looks even crazier than this one! You really don’t need to speak Japanese to appreciate this show.


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SD VIDEO:
Rybczynski Orchestra

The Orchestra
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Zbigniew Rybczynski / 1990
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What do you think of as the essence of animation? What makes it unique? Drawings? It isn’t drawings because CG and puppet animation don’t involve drawings. Is it fantasy? No, because there are live action fantasies and animated films that deal with very real subjects. We often hear people talking about "the magic of animation", but what is that magic made of? Can live action be animated too? The brilliant Polish born animator answers this question with his unique television special "The Orchestra"

HD VIDEO:
Breakdowns

Hand Articulation
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Curated By David Eisman
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There is an old platitude in draftsmanship that the drawing of hands is exceedingly difficult. It stands to reason, therefore, that articulating hands in animation would be even more challenging. Some may assume that the laborious nature of hand draftsmanship and articulation is due to the minutiae of respective anatomy. However, anatomical-accuracy is by no means the only principle necessary to produce convincing hands in animation. In the “Breakdowns” section of RefPack053, David Eisman discusses the elements that go into good hand animation.

VIDEO PODCAST:
Animated Discussions Podcast

Steve Stanchfield Interview
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Animated Discussions 012 / Hosted by Davey Jarrell with Steve Stanchfield
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Steve Stanchfield is an award winning character animator, animation director, educator, and animation historian, in addition to serving on the Advisory Board of Animation Resources. He has worked for many of the major animation studios on numerous TV shows, commercials, educational programming, short films, interactive games and feature animation, and currently teaches at the College for Creative Studies in Detroit. Listen to Steve talk all about animation history and the art of film restoration in the latest episode of Animated Discussions!


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ANNUAL MEMBER BONUS ARCHIVE
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Available to Student and General Members

  • E-BOOK: Esquire 1937 Vol. 2
  • VIDEO: Two Films By Lotte Reiniger: "Papageno" and "10 Minutes Of Mozart"
  • VIDEO: Three Terry-Toons: "String Bean Jack", "Red Hot Music", "Hansel and Gretel"

Esquire

ANIMATION RESOURCES ANNUAL MEMBERS: Reference Pack 021 is now being rerun and is now available for download. It includes a PDF e-book of high resolution scans of a never before published collection of cartoons from Esquire magazine, a pair of films by the legendary silhouette animator Lotte Reiniger, and a trio of rarely seen Terry-Toons! These downloads will be available until September 1st and after that, they will be deleted from the server. So download them now!

Lotte Reiniger Mozart

If you are currently on a quarterly membership plan, consider upgrading to an annual membership to get access to our bonus page with even more downloads. If you still have time on you quarterly membership when you upgrade to an annual membership, email us at…

Download Page
membership@animationresources.org

…and we will credit your membership with the additional time.

Three TerryToons
Click to access the…

Annual Member Bonus Archive
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Downloads expire after September 1st, 2023


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Whew! That is an amazing collection of treasures! At Animation Resources, our Advisory Board includes great artists and animators like Ralph Bakshi, Will Finn, J.J. Sedelmaier and Sherm Cohen. They’ve let us know the things that they use in their own self study so we can share them with you. That’s experience you just can’t find anywhere else. The most important information isn’t what you already know… It’s the information you should know about, but don’t know yet. We bring that to you every other month.

Haven’t Joined Yet?

Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month!

Sample RefPack

CLICK TO DOWNLOAD A Sample RefPack!

Animation Resources is a 501(c)(3) non-profit arts organization dedicated to providing self study material to the worldwide animation community. If you are a creative person working in animation, cartooning or illustration, you owe it to yourself to be a member of Animation Resources.


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Animation Resources is one of the best kept secrets in the world of cartooning. Every month, we sponsor a program of interest to artists, and every other month, we share a book and up to an hour of rare animation with our members. If you are a creative person interested in the fields of animation, cartooning or illustration, you should be a member of Animation Resources!

It’s easy to join Animation Resources. Just click on this link and you can sign up right now online…


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Posted by Stephen Worth @ 11:00 am