October 24th, 2024

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STUDENTS: Learning To Animate- Simplicity vs Complexity

simplicity vs complexity

We had a question from a Facebook follower… It was in reference to the motion studies Nicholas John Pozega has been posting every day… “What kind of relevance do the the motion and principles of cartoons like Popeye and Mickey Mouse hold to contemporary cartoons or cartoons with more realistic designs with anatomy and different styles of motion?”

That is an excellent question, and it goes to the heart of how we as human beings learn.

When you start out to master any difficult skill, you should learn it in a progression from simple to more complex. If you try to juggle too many complexities when you are just starting out, you end up making a high splat on the wall and you end up learning nothing.

The great jazz pianist Bill Evans discusses this idea in relation to musical improvisation in this video. Please watch this video before reading further. Don’t just skip by this video. It’s very important to what I am trying to explain here, and it gives an astoundingly clear demonstration of this particular principle in practice…


Bill Evans: The Creative Process and Self Teaching
https://www.youtube.com/watch?v=5MSCReTIeH8

When you begin to play a musical instrument, you start with scales. You don’t start out playing Bach or Liszt. Animation is no different. Drawing volumetrically and solidly is difficult. Drawing a complex realistic human form volumetrically and solidly is extremely difficult. Animating a realistic human form volumetrically and solidly is completely impossible for someone just beginning to develop their animation skills.

The animators who created Snow White and Pinocchio all started animating in the rubber hose style. Using simple forms allowed them to focus on learning how to convey the spirit of a walk cycle or express personality through rhythms, gestures and expressions. The simplicity of the model allowed them to refine and perfect their basic principles… line of action, clear silhouettes, control of volumes in space, appealing proportions… without having to add the compounding difficulty of complex planes, anatomy, musculature and turning highly organic shapes in three dimensions.

When you have learned the principles one by one through experimentation and practice using simple forms, you can begin to add complexity a little at a time, and over a period of years, perhaps you will have the experience and understanding to attempt to animate a realistic human form. Milt Kahl and Mark Davis weren’t born with the experience and draftsmanship to be able to animate realistic human characters the way they animated them in Sleeping Beauty… They worked their way up to it by animating characters with more basic shapes and built their chops. They animated rubber hose characters. And the rubber hose animation in the early 30s Mickey Mouse and Popeye cartoons is drop dead brilliant. If you can’t see the genius in the Popeye walk cycles Nicholas has been posting, go back and look at them again and analyze them for the principles of motion, posing and staging they embody. I bet you’ll find that you were looking at the surface level- the model of the character- and not even considering the way it’s posed and animated.

Students are always impatient and they want everything now. That’s only natural But if you allow your impatience to prevent you from learning in a logical, orderly progression, your impatience can cripple you. Keep your eye on the ultimate goal, but keep putting just one foot in front of the other until you get there.

Back To School Days At Animation Resources

Student Membership Drive

Fall is time to join Animation Resources as a student member. Annual dues for full time students and educators is discounted. It’s the biggest bargain in animation at only $70 a year. Animation School is great, but it doesn’t give you everything you need to become a professional animator. You need to invest in self-study to be successful in this highly competitive field. That’s exactly what Animation Resources can help you do if you become a member. Each day we’ll be highlighting more reasons why you should join Animation Resources. Bookmark us and check back every day.

There’s no better way to feed your creativity than to be a member of Animation Resources. Every other month, we share a Reference Pack that is chock full of downloadable e-books and still framable videos designed to expand your horizons and blow your mind, as well as educational podcasts and seminars. It’s easy to join. Just click on this link and you can sign up right now online.



JOIN NOW!
https://animationresources.org/membership/levels/


FREE SAMPLES!

Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month!
Sample RefPack

FREE SAMPLES!
JOIN NOW! https://animationresources.org/membership/levels/

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Posted by Stephen Worth @ 11:00 am

October 23rd, 2024

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Theory: Guts Vs Polish

Polish

I was talking about something with a friend this morning that I thought I might mention here…

There are two ways to approach a scene. The most direct way is to go straight for the guts of the idea- to think in the most direct and vital way possible to put the emotion and action of the scene across. The audience sees it, recognizes it and instinctually identifies with it. The ultimate proponents of this kind of animation are Rod Scribner and Irv Spence. (If you don’t know who they are, look them up!) Everything is super clear and grabs you by the collar so you can’t look away. It’s a straight line from the animator’s intent to the audience’s experience of it… like an idea wrapped in a laser beam.

The other way to approach a scene is to “finesse” it. You start with a solid basic framework of blocking and you start adding little details. Small hand gestures, secondary action like a hat sliding down over one eye as the character talks, overlapping action on clothing and hair like dingle balls swinging back and forth against the main accent. You stack up layer after layer. As the scene progresses, it becomes more fluid and smoother… glossy. The action seems more “real” because so much is going on at once and it is all so controlled and smooth and beautiful. Disney was the best at doing this sort of approach. Each scene Marc Davis and Frank Thomas animated was carefully wrapped up and tied with ribbons like a birthday present by a team of specialized craftsmen.

If you’re an independent animator, then working in “finesse mode” is a recipe for failure. The way Disney was able to pull that off required very low weekly footage counts for the animators and lots and lots of assistants tracking and following through on the layers and layers of overlap… incredibly time consuming and labor intensive. An individual animator making films by himself would never be able to compete with that. Getting directly to the guts is something that requires a great deal of experience and skill and judgement, but if you are really good, you can spit it out like a lightning bolt with no one helping you. The Disney animators were certainly able to do that if they wanted to, but the every department in the studio, from animation to ink & paint, was geared towards conforming each scene to the “Disney way of doing things”. That isn’t necessarily a bad thing. It produced a lot of very high quality animation. But for today’s animators building pyramids stone by stone isn’t a very good model to follow.

A lot of people look at animation and judge quality by how smooth it turns, or how polished the overlaps are. But audiences don’t care how much time it took you to animate a scene. They are looking at the performance of the character. They want to see something they recognize in the personality- something real. It’s easy in the frame by frame trenches to focus on details, but if you want to connect in the most efficient way, you should always be looking at your animation from a wider view… and trying to get the guts of the idea you are putting across. Anything else is just gilding the lilly.

If you become a *really* good direct animator, you will be so successful with audiences that you can afford to hire assistants to polish up your stuff for you. There’s no reason to focus on that while you are still growing and learning. Go for the guts.

Stephen Worth
Animation Resources

Back To School Days At Animation Resources

Student Membership Drive

Fall is time to join Animation Resources as a student member. Annual dues for full time students and educators is discounted. It’s the biggest bargain in animation at only $70 a year. Animation School is great, but it doesn’t give you everything you need to become a professional animator. You need to invest in self-study to be successful in this highly competitive field. That’s exactly what Animation Resources can help you do if you become a member. Each day we’ll be highlighting more reasons why you should join Animation Resources. Bookmark us and check back every day.

There’s no better way to feed your creativity than to be a member of Animation Resources. Every other month, we share a Reference Pack that is chock full of downloadable e-books and still framable videos designed to expand your horizons and blow your mind, as well as educational podcasts and seminars. It’s easy to join. Just click on this link and you can sign up right now online.



JOIN NOW!
https://animationresources.org/membership/levels/


FREE SAMPLES!

Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month!
Sample RefPack

FREE SAMPLES!
JOIN NOW! https://animationresources.org/membership/levels/

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Posted by Stephen Worth @ 11:00 am

October 22nd, 2024

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Grim Natwick’s Century of Learning

Animation Resources

One thing I’ve noticed among certain young animators is a tendency to focus exclusively on things that directly apply to whatever project they’re currently working on. Referencing art in a different style or from a different period in time can sometimes be seen by them as a distraction, or worse yet, irrelevant to their work as an artist. This is a very bad habit to get into, because it builds a box around an artists’ creativity. After a few years, this focus settles into a form of tunnel-vision. At Animation Resources, our primary purpose is to help artists “think outside the box”.

There have been a few people I’ve met in my life who saw the big picture clearly. Grim Natwick was one of them. He had an incredibly broad view of animation, which isn’t surprising because his career in animation spanned nearly seven decades! Grim was a storyteller, and even though his long convoluted stories jumped across decades and diverse subjects like the cow jumping over the moon, his thought process was like a laser beam focused on the essence of what it means to be an artist.

When you look at Grim’s career, it’s astonishing. He started out working on silent Happy Hooligan cartoons, He went on to create Betty Boop and animate Flip the Frog, Snow White, Woody Woodpecker, Mr Magoo, and Crusader Rabbit, and ended his career animating on Richard Williams’ “Thief and the Cobbler”. I once asked Grim to what he attributed his long and varied career. He didn’t hesitate. He answered right away…

“My education.”

Grim Natwick

Grim studied illustration and design in Chicago, but soon he found himself working in animation, and he realized his skills and education weren’t up to the task. He took a year off and travelled to Vienna to get formal art training. Every day of his life, Grim set aside an hour to do self study. He would pull a book on Picasso off the shelf and sit down at his drawing board and try to figure out Picasso’s shapes and abstraction. He would sketch from Reubens to learn composition. He’d break down the work of illustrators like Rackham and try to capture their watercolor techniques. All of this informed his animation and made it possible for him to reinvent himself when it was called for.

I have only worked in the field for thirty years myself, but I have seen most of the people I started out working with fall away from animation. They weren’t able to keep up with technology, or they refused to work in any other style than the one they had been trained in. Animation evolved and changed, and they were left behind because they refused to think outside their own box.

Here is a video of Grim speaking with Reg Hartt in Toronto in the early 80s. In this interview he discusses a wide range of subjects, from fine art to illustration- at one point he digresses all the way to Indonesian shadow puppets- but every bit of it directly applies to his life as an animator. And it directly applies to your life as an animator too.


GRIM NATWICK INTERVIEW 1982
https://www.youtube.com/watch?v=4CEYYLr9tRU

When I was in college, I looked Grim up in the phone book and visited him at his apartment in Santa Monica. I aspired to work in animation and I wanted to learn how animators think. I couldn’t have had a better person to learn from. I would sit on Grim’s front porch and ask him questions. Then the stories would unfold in front of me, giving me an overview of what the artform was all about, and most importantly, insight into what it could be.

Grim NatwickIt’s 30 years later now, but I still think about the things Grim talked about. Grim never put himself in a stylistic box. He worked in every style and never stopped learning.

Young animators sometimes look at what we are doing at Animation Resources and think to themselves, “That’s old stuff. It doesn’t apply to me.” Professional animators sometimes look at it and say to themselves, “I’m a professional now. I’m not in school any more. I don’t need to study.” Grim Natwick never thought that way. He saw the interrelationships between different styles and forms of art. He credited his studies for keeping him relevant in the business long after his contemporaries had moved on or retired. Grim lived and breathed his art. He had a passion for it and he could put that passion into words. He could teach it to others. All of that is important and all of it applies to the life and career of every artist.

When I discovered this video interview, I realized how much of what Grim planted in me has developed into what Animation Resources has become today. Grim’s approach to his art is a shining example for all of us to follow. Whether you’re a student or a pro, exploring and learning and discovering new things should be a part of your daily life. Animation Resources wants to help you do that.

Back To School Days At Animation Resources

Student Membership Drive

Fall is time to join Animation Resources as a student member. Annual dues for full time students and educators is discounted. It’s the biggest bargain in animation at only $70 a year. Animation School is great, but it doesn’t give you everything you need to become a professional animator. You need to invest in self-study to be successful in this highly competitive field. That’s exactly what Animation Resources can help you do if you become a member. Each day we’ll be highlighting more reasons why you should join Animation Resources. Bookmark us and check back every day.

There’s no better way to feed your creativity than to be a member of Animation Resources. Every other month, we share a Reference Pack that is chock full of downloadable e-books and still framable videos designed to expand your horizons and blow your mind, as well as educational podcasts and seminars. It’s easy to join. Just click on this link and you can sign up right now online.



JOIN NOW!
https://animationresources.org/membership/levels/


FREE SAMPLES!

Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month!
Sample RefPack

FREE SAMPLES!
JOIN NOW! https://animationresources.org/membership/levels/

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Posted by Stephen Worth @ 11:00 am