February 14th, 2025

Members Click Here Membership Email Join Us!

RefPack062: A Peek At The Featured Downloads

People who aren’t members of Animation Resources don’t understand how comprehensive our Reference Packs are. If you are a member of Animation Resources, click on this post to go to the Members Only page. If you aren’t a member yet, today is the perfect time to join! Our current Reference Pack is one of our best yet, and General and Student Members get access to a special Bonus Archive with even more material from past Reference Packs.

What are you waiting for?
Download Page
JOIN TODAY!
https://animationresources.org/membership/levels/

Reference Pack

Every other month, Animation Resources shares a new Reference Pack with its members. They consist of an e-book packed with high resolution scans and video downloads set up for still frame study. Make sure you download the Reference Pack before it’s updated. When it’s gone, it’s gone!


MEMBERS LOGIN To Download

JOIN TODAY To Access Members Only Content


REFPACK062: February-March 2025

PDF E-BOOK:
Hokusai Manga

Hokusai Manga Volume 4
Download Page
Katsushika Hokusai / 1814
Download this article

Katsushika Hokusai was arguably the greatest artist Japan ever produced. Best known for his monumental set of woodblock prints titled Thirty-Six Views of Mount Fuji, his career spanned more than 75 years, and in his lifetime he produced more than 30,000 paintings, sketches and woodblock prints. Japan was closed to the Western world while Hokusai was living and working, but it didn’t take long after Japan’s borders were opened to the world for his fame spread to the West. He is now regarded as one of the greatest artists in the entire history of art.

Hokusai was born in 1760, the son of a mirror maker. At the age of six he joined his father painting decorations around mirror frames. When he was twelve, his father sent him to work at a bookseller, where he was surrounded by books full of beautiful woodblock prints. This inspired him to apprentice with a woodblock carver, which eventually led him to joining the studio of Katsukawa Shunsho, a prominent artist who designed woodblock prints. He worked in Shunsho’s studio and studied under him for over a decade.

Hokusai Manga

Today we think of woodblock prints as fine art. That’s a logical expectation, since the style derived from Chinese fine art painting. But at this time in the history of Japan, woodblock prints were considered to be disposable pop culture. Known as “ukiyo-e”, which translates to “floating world”, the prints depicted popular courtesans and kabuki actors, who were much like the movie stars and pop idols of our time. One series of prints even featured the prettiest waitresses at Edo restaurants. The customers for these prints were citizens of the merchant class, low ranking shopkeepers and dealers who had begun to accumulate wealth and were eager to spend it on “wine, women and song”. The term ukiyo-e started off as a joke. The phrase itself sounded like a Buddhist term meaning “the world of sorrow and grief”. But the “floating world” was actually a nickname for Edo’s red-light district, which was surrounded by canals that made it appear to be floating on water.

Ukiyo-e prints were mass produced in much the same manner… A publisher would commission an artist to create a painting. Then a skilled carver would translate that painting into hand carved printing blocks. A printer would ink the blocks and transfer the image to paper using pressure. There were specialists in each area. Usually the artist had no contact with the people carving and printing his images. However, Hokusai’s experience as a woodcarver’s apprentice gave him an edge; and throughout his career, he kept close tabs on how the prints he designed were being printed.

Hokusai’s master, Shunsho died in 1793. This prompted Hokusai to began searching for a style of his own. He ran across some Dutch and French copper engravings and began to experiment applying Western techniques and perspective to the principles he had learned from Shunsho. At this time, he also took studies at the Kano school, which was a rival to the one he belonged to. This enraged Shunsho’s main follower Shunko, who expelled Hokusai from the group of artists at the studio. Instead of discouraging Hokusai, this gave him added energy. He said of the event, “What really motivated the development of my artistic style was the embarrassment I suffered at Shunko’s hands.”

Hokusai Manga

Hokusai’s subjects began to expand beyond portraits of kabuki actors and geisha. He created illustrated humor books, fantasy novels, erotic art and scenes of everyday life. With Famous Sights Of The Eastern Capital and Eight Views of Edo he explored landscape painting. Hokusai’s draftsmanship was well respected, and his fame grew exponentially over the next few years… but it didn’t go to his head. He always maintained a sense of humor about himself. At a festival he painted a huge portrait of a Buddhist monk named Daruma with brooms and buckets of paint. And at another, he painted a blue curve on a piece of paper, dipped a chicken’s feet in red paint, and had it run across the picture. He then presented the image to the presiding shogun as a landscape of the Tatsua river with red maple leaves floating in it. The unusual painting won first prize in the competition.

Hokusai’s fame attracted talented young artists, eager to study under him. He took on 50 pupils over the years. In 1812, he found himself in need of some quick money, and decided to publish an art manual called Quick Lessons In Simplified Drawing. The book was surprisingly successful, so the following year, he published the first volume of a series of sketchbooks known as Hokusai Manga. At that time, the word “manga” meant “random drawings” and that is exactly what his first volume consisted of… scenes of everyday life, animals, plants, landscapes, rendering experiments… the book contained very little text, just lots and lots of amazing drawings.

Hokusai Manga

In our internet age, it might not be obvious what the purpose of this kind of book would be. If we want reference for what an ox looks like, or how to group leaves on a bush naturally, we just type a search term into Google and we are presented with dozens of options. But in the early 19th century, reference like this was not as easy to come by. Hokusai would go out into the world and draw everything he saw in his sketchbook. He would study the way people interact and move, the anatomy of a goose, how forms overlap on hills and mountains, and the groupings of buildings in a village. These studies would be arranged into books he would refer to when designing a woodblock print that required these sorts of elements. The sketchbooks would then be shared with students as a “copy book” so they could duplicate his sketches to learn from the master by recreating the way he constructed his drawings. The first volume of Hokusai Manga, titled “Brush Gone Wild” was published in 1814 to great success. In subsequent years, he published 13 volumes in total, with his students adding two more to the set after his death.

The importance of these little sketch books can’t be overestimated. In 1831, lithographs made from the pages of Hokusai Manga were published in Germany, and in 1854 when Commodore Matthew Perry opened communication with Japan to the West, importers struggled to fill the demand for the books in European capitals. Even though there were huge cultural differences, and Japan remained a mystery to Westerners, Hokusai’s artistic importance was immediately recognized for its vitality, innovative compositions, naturalism and draftsmanship.

The volunteers of Animation Resources have taken great pains to insure that Hokusai’s genius is not undermined by poor reproduction. Hundreds of hours of careful digital restoration has gone into this e-book to create the ultimate version of Hokusai’s masterwork. If you would like us to share more volumes from this set with you, let us know.

REFPACK057: Hokusai Manga Vol. 4
Download Page
PDF / 74 Pages / 163 MB Download


MEMBERS LOGIN To Download

JOIN TODAY To Access Members Only Content


SD VIDEO:
Hoppity Goes To Town

Hoppity Goes To Town
Download Page
Dave Fleischer / Fleischer Studios / 1941

Dave Fleischer’s second animated feature Mr. Bug Goes To Town was a difficult production. The Miami based Fleischer Studio had finally hit its stride, but Dave Fleischer, the creative supervisor was not on speaking terms with his brother Max over a personal disagreement, and Paramount was using their feud to tighten the noose around the problematic brothers’ necks. Dave Fleischer resigned shortly before the film’s release, saying he found it impossible to work with his brother any longer.

The film was previewed two days before the attack on Pearl Harbor, and promotion for the film was cancelled upon news of the attack, effectively tanking hope for any kind of success at the box office. Mr. Bug’s release was delayed a month, and when it was finally released to theaters, it ran for only a week on a double bill before being pulled. Paramount yanked the rug out from under the Fleischers, calling in debts and taking over the studio, reorganizing it as Famous Studios and relocating production back to New York. Mr. Bug was re-released after the war under the title Hoppity Goes To Town, but it flopped at the box office again, and was sold to television as part of the NTA library. It was released on Laserdisc and VHS by Republic Pictures in 1989, but never came out on DVD in the United States, and remains out of print to this day.

Hoppity Goes To Town

Despite this string of bad luck, the film stands as one of the crowning achievements of the Fleischer Studios, and is a model of what a non-Disney animated feature could be. Both Ralph Bakshi and Hayao Miyazaki have praised the film for the same reason. They consider it to be as Miyazaki put it, “the best example of a cartoon movie”.

I had the opportunity to speak with Bakshi about the film, and he spoke of the directness of the animation. He pointed out how the motion in the film is clear and not cluttered up with unnecessary details and distracting layering. In Disney films, the animators would go over each scene in passes, adding overlapping action- details reacting against the core motion, acting like dingle balls on the edge of a sombrero. They would also add secondary action, where a character would be doing something else while performing, like Doc wiping off his glasses, or Captain Hook playing the harpsichord as he speaks to Tinkerbell. But in Mr. Bug the action occurs sequentially one at a time, not overlapping, with a focus on putting across the emotion or movement in the clearest and most expressive way possible. Bakshi described this approach as getting to the guts of a scene… no lily-gilding or multi-layered polishing, just presenting the main point of the scene with maximum impact.

Hoppity Goes To Town

Mr. Bug also finds the perfect way to integrate realistic characters with cartoony ones. In Disney films, there is often a jarring contrast between characters like Tiger Lilly and her father the Indian Chief. It’s odd to see realistic proportions next to a cartoony character with a mouth large enough to swallow up the entire realistic one. Fleischer was guilty of this too. In Gulliver’s Travels, the prince appears to be an entirely different species than his father, the King. But Mr. Bug uses the technique of rotoscoping to divide the world of the human population of New York City from the world of the tiny insects. The difference in scale takes the curse off the strangeness and the contrast in style accentuates the difference between the two worlds that exist side by side.

Hoppity Goes To Town

There are plenty of technical effects to admire as well. The use of 3D sets in the opening titles is fantastic, and the dry brush effects when Hoppity is electrocuted in the nightclub are gorgeous. The backgrounds are excellent examples of balancing detail and color for effect, without feeling overworked. Layout artist Lars Bourne’s beautiful compositions frame the action perfectly, and the focus on cartooniness draws you into the picture- you never get pulled out by a fancy background or design that is complicated for complicated’s sake.

Hoppity Goes To Town

This film was scheduled for release on blu-ray recently, but it was cancelled because of ham-handed digital restoration. It appears that it won’t be released anytime soon. The copy we share with you today is far from perfect. The print is very rough around the reel changes. But it should give you plenty to study and analyze. We hope that the ability to step-frame through the scenes inspires you to focus on the guts in your own animation.

Hoppity Goes To Town

Many thanks to Advisory Board Member Steve Stanchfield for providing this rare film to our digital archive. We all owe him a debt of gratitude for his tireless work rescuing classic animated films from obscurity.

REFPACK062: Hoppity Goes To Town 1941
Download Page
MP4 Video File / SD / 1:17:15 / 1.74 GB Download


MEMBERS LOGIN To Download

JOIN TODAY To Access Members Only Content


Members Appreciation

For the past decade, Animation Resources has been serving artists working in the fields of animation, cartooning and illustration. Our volunteers and members have pulled together to raise the bar for our art form, and it’s time to celebrate… It’s Members Appreciation time again!

During the month of February, Animation Resources expresses our appreciation for to members with a very special Reference Pack, and we invite you to become a member too. For the next 30 days, we will be sharing reasons why you should join us. Our benefits of membership far exceed the cost of our annual dues.

Dollar Days

This year, we are trying something new to encourage new memberships. You can join for a one week trial membership for only A DOLLAR! Yes, you get access to everything our annual members get for seven days for only a buck. (Click here for the details on our Dollar Days.) What are you waiting for?

You can find out what our members get at the Member Appreciation Page. It’s easy to join. Just click on this link and you can sign up right now online…


JOIN TODAY!
https://animationresources.org/membership/levels/

Members Appreciation Month

PayPalAnimationAnimation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.


FacebooktwitterredditpinterestlinkedinmailFacebooktwitterredditpinterestlinkedinmailby feather
Share on Tumblr

Posted by Stephen Worth @ 10:00 am

February 12th, 2025

Members Click Here Membership Email Join Us!

Article: Digital Archives And Posterity

Digital Archive

This article touches on what makes Animation Resources so unique… Digital archives are being pioneered largely by for-profit organizations like Spotify and YouTube. But who knows if today’s digital giant will even exist in a couple of decades? Traditional libraries and universities are slow to embrace a non-tangible curator driven model. Archivists and scholars who are truly interested in curating and collecting digital media should be banding together and taking a proactive approach- creating their own 501(c)(3) nonprofit groups and establishing ongoing self-sustainable programs. Because no one else is going to lay the foundation for that if the people who care about it don’t do it themselves.

Digital Underground: Who Will Make Sure The Internet’s Vast Musical Archive Doesn’t Disappear?

Members Appreciation

For the past decade, Animation Resources has been serving artists working in the fields of animation, cartooning and illustration. Our volunteers and members have pulled together to raise the bar for our art form, and it’s time to celebrate… It’s Members Appreciation time again!

During the month of February, Animation Resources expresses our appreciation for to members with a very special Reference Pack, and we invite you to become a member too. For the next 30 days, we will be sharing reasons why you should join us. Our benefits of membership far exceed the cost of our annual dues.

Dollar Days

This year, we are trying something new to encourage new memberships. You can join for a one week trial membership for only A DOLLAR! Yes, you get access to everything our annual members get for seven days for only a buck. (Click here for the details on our Dollar Days.) What are you waiting for?

You can find out what our members get at the Member Appreciation Page. It’s easy to join. Just click on this link and you can sign up right now online…


JOIN TODAY!
https://animationresources.org/membership/levels/

Members Appreciation Month

PayPalAnimationAnimation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.


FacebooktwitterredditpinterestlinkedinmailFacebooktwitterredditpinterestlinkedinmailby feather
Share on Tumblr

Posted by Stephen Worth @ 10:00 am

February 11th, 2025

Members Click Here Membership Email Join Us!

Meta: Why Do We Need An Animation Archive?

Why An Animation Archive

Several people have emailed me to ask for copies of the speech I gave at the ASIFA Lion King Reunion event back in 2004 where I announced the establishment of the Animation Archive project. This event was a long time ago, but the points are still relevant today. Please feel free to print it out and share it with your friends.


Hello… My name is Steve Worth and my passion is the art of animation.

For the past ten or fifteen years, I’ve been a member of the Board of Directors of ASIFA-Hollywood, and I’m currently serving as the Director of the ASIFA-Hollywood Animation Archive Project (known today as Animation Resources).

Before we get started, I’d like to give you a little background on the archive project, and let you know how it relates to the panel discussion you’re about to hear tonight. Most of all, I’d like to share with you why this particular project is so important… perhaps more important now than at any other time in the history of animation.

Sir Isaac Newton was quoted as saying, “If I have seen further, it is because I stand on the shoulders of giants.” It’s all too easy to become so involved with what we’re doing “here and now”, that we forget what came before us. Los Angeles is often spoken of as “a town with no history”. Compared with cities like Athens, London or Paris, that may seem to be the case. But in its short period of existence, Los Angeles was the place that nurtured and developed one of the greatest artistic achievements of the 20th century, the art of cinema… and most importantly to the people gathered together in this room tonight, the art of animated filmmaking.

This sketch was given to me by an artist who knew that I was interested in the history of animation…

Cartoonist

Does anyone here tonight know who this is? Editor’s Note: One person in the crowd called out “Tex Avery”. No one else in the audience was able to venture a guess.

My artist friend found it in the trash at FilmRoman, obviously thrown out when someone cleared his desk. My friend that gave this to me had no idea who this was. No one else he showed it to at the studio knew either. In fact, 99.9% of the general public wouldn’t even recognize his name, much less his image.

This is a self caricature of Ub Iwerks, the man who designed and animated Mickey Mouse… The man who invented process photography, enabling live action and animation to co-exist side by side… The man who revolutionized the industry with the invention of the multiplane camera and animation xerography. There are few people in the history of animation who have done more for us as animators than Ub Iwerks did. Yet his picture ended up in a trash can… completely unrecognized… at one of the most important TV animation studios in town. I’m not picking on FilmRoman when I point this out. The same could have happened at any studio, even the one this man made billions of dollars for over the years.

Think about that for a second and let it soak in.

How can we as artists “see further” like Isaac Newton if our collective memory is so short, we don’t even recognize the pioneers who made everything we do possible? This is the sort of shortsightedness that’s led to stories in the press announcing that hand drawn animation is obsolete. Hand drawn animation is no more replaceable by computer graphics than drawing and painting are replaced by photography. Cartooning is an irreplaceable artform, not an expendable technique.

Tonight, we’re here to honor the creative achievements of a team of artists who pulled together to make one of the most successful hand drawn animated films of all time. I would bet that just about all of us here tonight have pretty much the same question on our minds… How can the art of hand drawn animation return to the creative peak it enjoyed just a few short years ago?

Again, I’m going to give you a second to think about that question and let it soak in.

I’ve been thinking long and hard about that question. It’s time for me to build something that ASIFA-Hollywood’s founders, Bill Scott, June Foray and Bill Littlejohn envisioned as a goal for our organization nearly forty years ago… a museum, library and archive devoted to the art of animation… an institution dedicated to documenting, preserving and promoting those broad shoulders we all stand upon.

Why An Animation Archive

The first step in achieving this goal is the establishment of something the founders of ASIFA could never have imagined… a “virtual archive”… A computer database containing hundreds of thousands of digital files representing animation drawings, model sheets, pencil tests, background paintings, book and magazine illustrations, cartoons, voice over reels, interviews, information and movies… all searchable by keyword. In short, the ultimate artist’s clip file. We all know that the major studios in town maintain their own archives to preserve the documents related to their particular productions, this digital archive will be unique, because it will be dedicated to documenting and serving the people who actually make animated films… the artists. We is in an unique position to be able to pull together a wide range of material for its archive… a much broader scope than any corporate archive could ever hope to encompass.

Tonight, the Animation Archive is just a concept with only a few presentation boards here to represent it… but next time we gather together for an event like this, you’ll see equipment and material on display… a functioning archive, instead of just presentation boards.

We realize that this is a lean time for animators. Money is tight. But we aren’t asking for a great deal from any one person. What we are asking for is for the animation community to pull together to do something of great value for the artform. ASIFA has always been all about recognizing the achievements of individuals… whether through its screenings, events like this, or the Annie Awards. The Animation Archive will be no different. It will be a resource that documents the history of people like Ub Iwerks, and the people who will be speaking to you in a few moments. Best of all, the archive will provide inspiration and education to a new generation of animators, acting as the shoulders for them to stand upon. This is *exactly* the sort of project that will prove conclusively to the world that hand drawn animation isn’t dead.

If I have seen further, it is by standing on the shoulders of giants.

Note: In 2011, ASIFA-Hollywood decided it was unable to continue to sponsor the Animation Archive. The volunteers of the Animation Archive pulled together and created Animation Resources, a 501(c)(3) non-profit organization to continue work on the project. Many thanks to the members of ASiFA-Hollywood and its President, Antran Manoogian for helping to get the project off the ground and onto a firm footing as its own organization.

Stephen Worth
Director
Animation Resources

Members Appreciation

For the past decade, Animation Resources has been serving artists working in the fields of animation, cartooning and illustration. Our volunteers and members have pulled together to raise the bar for our art form, and it’s time to celebrate… It’s Members Appreciation time again!

During the month of February, Animation Resources expresses our appreciation for to members with a very special Reference Pack, and we invite you to become a member too. For the next 30 days, we will be sharing reasons why you should join us. Our benefits of membership far exceed the cost of our annual dues.

Dollar Days

This year, we are trying something new to encourage new memberships. You can join for a one week trial membership for only A DOLLAR! Yes, you get access to everything our annual members get for seven days for only a buck. (Click here for the details on our Dollar Days.) What are you waiting for?

You can find out what our members get at the Member Appreciation Page. It’s easy to join. Just click on this link and you can sign up right now online…


JOIN TODAY!
https://animationresources.org/membership/levels/

Members Appreciation Month

PayPalAnimationAnimation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.


FacebooktwitterredditpinterestlinkedinmailFacebooktwitterredditpinterestlinkedinmailby feather
Share on Tumblr

Posted by admin @ 10:00 am