Archive for the ‘theory’ Category

Monday, March 10th, 2025

Theory: Cartooning’s Cousin- Puppetry

Punch and Judy puppets

This article has been translated into Spanish by David Alejandro Lopez Portillo.

For the past few months, I’ve been researching the roots of cartooning, tracing the history back long before Gertie the Dinosaur and the Yellow Kid appeared on the scene. I’ve discovered some wonderful things which will be appearing here in the blog soon. But one of the most exciting things I’ve discovered in cartooning’s “family tree” is the existence of “kissing cousins”… related art forms that developed along with cartooning in roughly the same time and place. Chief among these related arts is puppetry, and in particular, the tradition of Punch and Judy.

We all know Punch and Judy, but few of us today have actually seen a show performed. But the tradition isn’t dead. It’s being carried on by a small group of dedicated puppeteers around the world. They continue to perform in pretty much the same manner as it’s been performed for the past three centuries.

Cartooning and Punch and Judy share a common ancestor, George Cruikshank

Punch and Judy puppets

Cruikshank was a British cartoonist who illustrated one of the earliest documented Punch and Judy scripts in 1828, The Comical Tragedy or Tragic Comedy of Punch and Judy. Based on the performance by Piccini, the puppeteer who created a sensation with the puppet play in Britain in the early 1820s, this same basic story outline has continued to form the plot of just about every Punch and Judy show to this day.

The traditional show is usually performed by a “Professor”, the puppeteer inside the booth, and a “Bottler”, an assistant outside the booth who corrals the audience, introduces the puppets and plays musical accents and sound effects on a drum or guitar. The audience is encouraged to participate, calling out to the characters on the stage to warn them of danger or clue them into what’s going on behind their back.

Punch and Judy puppets

The cast of characters has been passed down from Professor to Professor over the generations, with some falling away and some being added as time went by and tastes changed. This beautiful set of puppets was created for me by artist/puppeteer Christopher van der Craats in Melbourne, Australia.

Punch and Judy puppets

In the early days, a live trained dog named Toby sat on the edge of the stage and helped with the show. Later, the live dog was replaced by a puppet, and eventually faded out of common use. But some Professors still occasionally use the Toby character in their act to this day.

Punch and Judy puppets

The show begins with the audience calling out to wake Mr. Punch, a carefree “trickster” character with a buzzy voice created by means of a “swazzle” a kazoo like device hidden in the Professor’s mouth…

Punch and Judy puppets

Next, Punch’s wife Judy is introduced. She is a bossy personality who orders Mr. Punch around. She instructs Mr. Punch to mind the baby while she goes to the kitchen to make sausages…

Punch and Judy puppets

Punch begins to play with the baby, teaching him to walk. But the action turns rough and the baby starts crying. Punch begins to frantically fling the baby about trying to silence it, eventually tossing it out the window. Judy finds out and a fight breaks out between her and Punch. Judy is beaten to death by Punch’s slapstick.

Punch and Judy puppets

Judy comes back as a ghost to frighten Mr. Punch, who is terrified and cowers in fear, unable to speak.

Punch and Judy puppets

The Doctor arrives to treat the stricken Mr. Punch, but he is nothing but a quack. He asks where it hurts, then hits Mr. Punch to give him pain to help forget his fear. Punch quickly dispatches the Doctor with his slapstick.

Punch and Judy puppets

As the bodies of the puppets Mr. Punch has killed pile up on the edge of the stage, Punch’s friend Joey the Clown shows up and enters into a game with Punch trying to confuse him as he counts the bodies. In some older versions, Joey helps Mr. Punch turn the bodies into sausages! Punch gets frustrated with Joey’s friendly taunting and hits him over the head with his slapstick. Joey plays dead.

Punch and Judy puppets

Next, the law arrives… in the early days this character was represented by “The Beadle”. There weren’t civil governments at that time, so criminal disturbances were policed by the church. The Beadle was the officer of the church who acted as a policeman.

Punch and Judy puppets

Later on, the character was replaced by the traditional British “Constable”, with his trademark lines, “‘Ello! ‘Ello! ‘Ello! What’s all this then?” The bumbling constable investigates the murders and Punch promptly makes him a victim as well. The body count rises by one more.

Punch and Judy puppets

Jack Ketch, the hangman, whose name commemorates a real executioner from the early 19th century, arrives to punish Mr. Punch for being “very naughty”. Punch pretends not to know how to put his head through the noose, so the hangman demonstrates for him… Zip! The hangman is hung in his own noose, and Mr. Punch dances in triumph.

Punch and Judy puppets

Mr. Punch next faces off with a Crocodile, who eats his sausages and slapstick, effectively disarming him. The Croc bites Mr. Punch on the nose.

Punch and Judy puppets

The Devil himself arrives to escort Mr. Punch down to hell to pay for his misdeeds. But Punch outwits the Devil and he and Joey return to the stage to wave goodbye to the audience.

Punch and Judy puppets

Other characters include Hector the Hobby Horse, Punch’s neighbor Mr. Scaramouch (who gets his head knocked off), Pretty Polly the Chambermaid, and the Servant/Blind Begger.

As you can see, the basic plot is pretty threadbare, and Professors regularly elaborate on some sections and cut other ones. The fun isn’t in the story, it’s how it’s performed. Each Professor has his own way of putting across the continuity of action. Like cartoons, Punch and Judy has come under attack by censors who claim that the superficial level of violence depicted isn’t appropriate for children. This criticism goes all the way back to the origin of the show. Here is a great quote from a great writer on this topic…

In my opinion street Punch is one of those extravagant reliefs from the realties of life which would lose its hold upon the people if it were made moral and instructive. I regard it as quite harmless in its influence, and as an outrageous joke which no one in existence would think of regarding as an incentive to any kind of action or as a model for any kind of conduct.

It is possible, I think, that one secret source of pleasure very generally derived from this performance… is the satisfaction the spectator feels in the circumstances that likenesses of men and women can be so knocked about without any pain or suffering. -Charles Dickens

Punch and Judy puppets

That same defense could be applied to cartoon violence like Tom and Jerry and the Coyote and Roadrunner. That isn’t the only thing Punch and Judy have in common with animation. I asked a professional Punch and Judy Professor for advice for aspiring puppeteers to keep in mind when performing. He suggested the following…

Each movement should be clear and precise. Don’t move the puppet at random.

The movement should have a sense of weight.

If someone bumps the puppet, it must react.

Stop and hold a pose occasionally for dramatic effect.

Use the old rule of three. Repeat a gag twice to set up an expectation, then do something different and surprising on the third time.

Punch and Judy puppets

The more I thought about it, the more I realized that animation and puppetry are very closely related. At its most basic level, Punch and Judy is about a trickster outwitting authority figures out to get him. How different is that from Bugs Bunny popping out of his hole to find Elmer Fudd holding a shotgun up to his nose?

As you look at the following clip, analyze the action the way you would analyze an animated film. Look for rhythmic timing, strong expressive poses, clear silhouettes, well staged action and contrasts in pacing and mood. You’ll be amazed at how many parallels with animation you can find in puppetry.

Pulcinella by Salvatore Gatto

I don’t know about you, but that clip above made my jaw hit the floor. Punch and Judy is pure, raw entertainment, stripped of all of the superfluous details we tend to heap upon it when we create animation. With Punch and Judy, the story isn’t important. It’s the same story that has been told for three hundred years. The design isn’t important. It’s the same design too. Snappy dialogue isn’t necessary. The puppets were speaking Italian in that clip and I bet you didn’t even notice. Fancy backgrounds, snappy jokes, flying camera moves, rapid fire cutting… none of that matters at all.

What does matter? Personality, rhythm, movement, fun situations, contrasts, and surprises. Punch and Judy is the distilled essence of entertainment. The same show could be performed for young or old, Eskimos or Aborigines and the delight and laughter would be the same. This form of entertainment goes straight to the core of what entertainment is. It probably goes even deeper than that- to the universal idea of what it is to be human.

Punch and Judy puppets

Arguably, animation’s history can be viewed as a progression of complexity. We have added layer after layer of overlapping action and tons of inbetweens to make lots of fluid and smooth movement. We place the characters over elaborate backgrounds inspired by Monument Valley or epic scenes from Lawrence of Arabia. We spend millions of dollars on crews of Harvard educated writers coming up with reams of script pages. We assemble massive computing horsepower to simulate convincing water splashes and other kinds of particle effects. And we polish and refine timing over and over in passes until the characters move just like reality- and every character ends up moving the same.

…and none of that has anything to do with why people love to watch animated cartoons.

With the Pulcinella routine above, one man was able to take a lump of wood and some rags and bring them to life as a vivid character that moves, sounds and acts in a direct, grippingly expressive way. Not only that. He did it in real time with no retakes! We can learn a lot from puppetry. Instead of focusing on the surface details of entertainment, we should focus on the raw core of fun that lays at the heart of any great performance.

The following is a Punch and Judy show by Professor Whatsit (Christopher van der Craats)…

Punch and Judy Show

LINKS

I hope you find these posts useful. Feel free to let me know what you think in the comments.

Stephen Worth
Director
Animation Resources

TheoryTheory

This posting is part of a series of articles comprising an online exhibit entitled Theory.

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Wednesday, March 5th, 2025

Advice: Business of Art

SONY DSC

I see a lot of people starting out in animation focusing on the business aspects… creating lots of “product”, pitching show ideas to studios, worrying about people who might ask them to work for free on a personal project, posting ads to groups like this to try to get viewers… I’ve seen people who do all these sorts of things for almost a decade, and still aren’t any further along to success as an animated filmmaker than the day they started.

You don’t become successful in animation by having the “right package”. You become successful because you have the “right stuff”. You can sit down and really animate, do layout, design backgrounds… you have skills in constructive drawing, compositional principles, perspective, anatomy and life drawing, color theory, painting techniques…

Specialization aimed at a specific job title is the absolute WORST thing you can do in school. I went to design school to study graphic design. They taught me type speccing, paste up, how to use a linotype machine… A couple of years later the Macintosh came out and everything I learned was obsolete. The only classes that I still use today are the basic ones… Design 101, Color 101, Drawing 101. Going to a trade school to learn art or filmmaking is a good way to be replaced by outsourcing.

If you want to be an artist, LEARN TO BE AN ARTIST FIRST. With a solid foundation in the fundamentals, you can learn any trade quickly on your own time or on the job. You don’t have to pay a school thousands of dollars to make you an unemployable specialist in a field that is now being done in India or China.

Instead of putting sweat equity into a business opportunity, it’s a lot better to put that effort into investing into yourself and your skills. But that takes hard work, humility, experimentation, and a solid plan for self education. Make personal films, but CHALLENGE YOURSELF. Don’t just fill time quotas. That’s the hard way to become successful for sure, but it’s a sure road for advancement. “Playing the game” and “doing business” can go in circles forever and get you nowhere.

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During the month of February, Animation Resources expresses our appreciation for to members with a very special Reference Pack, and we invite you to become a member too. For the next 30 days, we will be sharing reasons why you should join us. Our benefits of membership far exceed the cost of our annual dues.

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This year, we are trying something new to encourage new memberships. You can join for a one week trial membership for only A DOLLAR! Yes, you get access to everything our annual members get for seven days for only a buck. (Click here for the details on our Dollar Days.) What are you waiting for?

You can find out what our members get at the Member Appreciation Page. It’s easy to join. Just click on this link and you can sign up right now online…


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Tuesday, February 18th, 2025

Three Steps to Greater Creativity

creativity

Recently on Facebook, I was asked why I thought originality in animation was such a rare thing today. I pointed out that originality and creativity are closely connected, and they aren’t just magical gifts that you are either born with or you aren’t. They come from a body of knowledge and a set of skills that can be learned. Originality and creativity are both fed by the same things… observation of life, the ability to think like an artist, and a wide range of creative influences.

Three Steps The primary source of inspiration for all artists is the observation of real life.

Too many animated films employ character “archetypes”… generic mom and dad characters, typical wimpy kid, his goofy dog and clever cat, bratty little sister… I don’t know about you but those sorts of characters bore me stiff. The best actors will tell you that they don’t create characters by looking at what other actors do or employing stereotypes. They look at real people and try to capture the gestures, walk and attitudes that express that person’s unique personality. It works exactly the same in animation.

When you’re riding the bus, drinking your coffee at Starbucks or standing in line at the DMV, pay attention to the people around you. Look for unique personalities and try to capture them in your sketchbook. Exaggerate and caricature them to see how you might put those personalities across in an animated character. You’ll find that the characters you see on the street are a lot more interesting than the characters you see in most animated films.

Three Steps In an earlier post on Facebook, I pointed out one of the primary creative skills, *ideation*, the ability to think outside the box and come up with a million different solutions to a problem. Another skill that is invaluable is *analysis*. Analysis is at the core of what it means to think like an artist.

When the average person sits down to watch an animated film, they are carried away into the fantasy and let the film direct their imagination and entertain them. A film maker thinks differently. Once your mind is trained to understand the process of film making, you will never sit in the theater as just another member of the audience again. You definitely lose that innocence. But it is replaced by something even more important.

When a film maker watches a film, he is looking at the application of technique. How does the film establish its characters and environment? How does it set up the conflict? What rhythms and pacing are being used to carry the film forward… contrasts in moods… staging… color… music… sound effects… acting… dialogue… All these things and more are revealed through analysis. Turn on your brain and your creativity will follow.

Three Steps Lastly, it’s important to expose yourself to a broad spectrum of artistic creativity… not just the few things you already know about and like.

When you as a filmmaker are watching movies, TV shows and animation, you shouldn’t just limit yourself to what you personally *like*. Focus instead on what you can learn from. The principle of garbage in- garbage out applies here. If you watch nothing but lousy animation and stupid movies, what sorts of animation do you expect to produce yourself?

In fact, animation should be just a small portion of what you study and expose yourself to. In order to be a creative artist in animation, you need to understand and appreciate ALL of the arts. This means studying the history of all forms of music- from classical music and opera to country music and jazz. It’s the same with the history of painting, and sculpture, and dance, and most of all- film making.

If you want to train yourself to think analytically about film, choose really good examples from the past to study. Classic films are packed with cinematic techniques that animation hasn’t even touched on yet, and they will open your mind to new genres to explore. In the entire history of animation, there have been thousands of cats chasing mice and dogs chasing cats, but how many gothic horror movies have their been? How many noir thrillers? Westerns? War pictures? People love to say, “There’s nothing new under the sun.” but in animation, that isn’t true. There are a LOT more stories to be told.

Another advantage to using older films as reference is that you are more likely to pull out pure technique and less likely to simply imitate. If you are looking at a WWII movie, you can’t just copy situations and dialogue because it is from a different time and place. Instead, you are forced to focus on the acting, the staging or the cutting technique. Stealing technique isn’t stealing. It requires adaptation to your own context. Copying specific gags, situations or dialogue from modern movies similar to the one you are making is definitely stealing.

Three Steps The keys to creativity in animated film making are to… 1) Open your eyes to the world around you, 2) Think about what you see- analyze how it works, and 3) Expose yourself to a wider range of creative influences.

When your frame of reference is limited to anime, video games and superhero movies, it shouldn’t be surprising that everything you create is derivative. That kind of background may seem to be a good foundation to build a career in animation on first glance, but look at the animators of the past… Frank Thomas had classical art training from Chouinard, Carlo Vinci won a scholarship to the prestigious National Academy of Design, and Grim Natwick studied painting in Vienna under Gustav Klimt. Animators back then were artists first and animators second. If you want to imitate someone’s approach to creativity, imitate the best! Become an artist.

Members Appreciation

For the past decade, Animation Resources has been serving artists working in the fields of animation, cartooning and illustration. Our volunteers and members have pulled together to raise the bar for our art form, and it’s time to celebrate… It’s Members Appreciation time again!

During the month of February, Animation Resources expresses our appreciation for to members with a very special Reference Pack, and we invite you to become a member too. For the next 30 days, we will be sharing reasons why you should join us. Our benefits of membership far exceed the cost of our annual dues.

Dollar Days

This year, we are trying something new to encourage new memberships. You can join for a one week trial membership for only A DOLLAR! Yes, you get access to everything our annual members get for seven days for only a buck. (Click here for the details on our Dollar Days.) What are you waiting for?

You can find out what our members get at the Member Appreciation Page. It’s easy to join. Just click on this link and you can sign up right now online…


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Members Appreciation Month

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