November 12th, 2024

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Story: Louise Zingarelli’s Cool World Storyboards

Louise ZingarelliLouise ZingarelliToday, we digitized a section of storyboard from one of the biggest disappointments in recent times, Ralph Bakshi’s Cool World. This film could be the poster child for devastating executive interference. Paramount bought a hard-R, gritty, sexy, noir horror/thriller from Bakshi and proceeded to revise it into a low-rent Roger Rabbit aimed at teenagers. By the time the film was completed, it bore little resemblence to Bakshi’s original concept. But I’m not going to talk about that sorry story today… Instead, I’m going to tell you about an artist who worked on Cool World who you might not know about, but should… Louise Zingarelli. Louise was a very good friend of mine, and I’d like to share my personal take on her along with this section of storyboard that vividly illustrates her amazing talents.

Louise Zingarelli
Louise Zingarelli

Louise Zingarelli was the toughest individual I’ve ever met… and one of the sweetest. If she loved you, man! she REALLY loved you. If she hated you, Boy! you better watch out.

"Hate" isn’t a strong enough word for what Louise felt if she didn’t like someone. She had a special word for it… SKIEVE. To skieve something was to hate it to the point of physical revulsion. Louise skieved REAL GOOD. She skieved lots of things… parking tickets, Canadian animators, dentist appointments, Jesse Jackson and even Charles Soloman.

Louise Zingarelli
Louise Zingarelli

Charles made the mistake of criticizing Louise’s scenes in The Chipmunk Adventure in the L.A. Times. He wrote that they were "heavily dependent on the crutch of rotoscoping". When she read that, Louise flew into a rage. She hollered, "There wasn’t a single frame of roto in the whole goddamn picture! I didn’t use a CRUTCH! I used my HEAD, which is more than I can say for Charles friggin’ Soloman!" Louise brewed and fumed about that article for years, and finally got her chance for revenge at Grim Natwick’s 100th birthday party. When Charles got up to speak, Louise made a noise like a leaky radiator. The Canadian animators on the other side of the room picked it up, and pretty soon she had the whole place going. Charles never knew what hit him.

Louise Zingarelli
Louise Zingarelli

Louise always reminded me of the tomboy girl in Our Gang- the one who was small, but when her big brother got picked on by the neighborhood bullies, she would roll up her sleeves and wipe the floor with them. Louise was short, but if she was coming at you with THAT look in her eye, you’d swear she was ten feet tall.

Louise Zingarelli
Louise Zingarelli

Louise hated a lot of things, but she saved special hatred for "The Business"… those words would come out of her mouth dripping in vitriol. "THE BIZZZZZZNESSSSS!" You would need a rug doctor after she said it to clean up all the slime. If Louise knew I was writing about her here in a blog read by people in "the business", she would kick my ass all the way to hell and back.

Louise Zingarelli
Louise Zingarelli

Now I don’t want to make Louise sound like an unpleasant person. On the contrary, she was one of the most thoughtful and considerate people I ever met. I spent many evenings at her house, sharing in her gracious hospitality. She made the most amazing chicken in her Weber grill, and she taught me the value of keeing a bottle of good Russian vodka in the freezer, "just in case". If Louise loved you, you never had the chance to doubt or forget it. She loved just as passionately as she hated.

Louise Zingarelli
Louise Zingarelli

Louise was a great artist. She could paint with Prismacolors like nobody else. She would build up layers of colors that glowed on the paper. Her characters had an indefinable sense of "ugly-cute"… never cloying, always real. Some animators complained, saying her character designs were unanimatable, but by the time they ended up on the screen, her unusual shapes and true to life personality gave them extra life.

Louise Zingarelli

Louise was the fastest artist I ever met. On Cool World, she single handedly laid out all the girl scenes, keying out the poses until they almost animated. Her average footage on layout was over seventy feet a week.

At Bagdasarian, we shared an office. I think I was the only person who ever survived sharing an office with Louise. One day, I gave her an incidental character to design. She sat around sipping her coffee and smoking casually. I finally asked her if she was going to get around to doing the drawing, because the deadline was looming. She said, "Here’s a good bet. Get your watch out. I’ll design this character in one minute. You take the sketch to Ross for approval. I betcha two bits he not only approves it, he says he LOVES it." "You’re on!" I said.

So looking at my watch, I called out, "Ready… set… GO!" Louise just sat there smiling at me. I said, "Time has started." She nodded and set her cigarette down… smoothed out her paper… "Twenty seconds." I called out. She sat down and set in to work on the drawing. Her pencil flew over the paper- beautiful sweeping lines, completely original shapes. She finished the character with time to spare and tore it off her pad. I took the sketch next door to Ross’ office. He was on the phone, so I left it on the corner of his desk and went back to Louise. She was smiling like a Cheshire Cat. A couple of minutes later, we heard from the other side of the wall, "FAAAABUUULOOUSS!" Louise casually raised an eyebrow and quietly said, "Pay up."

Louise Zingarelli

After Cool World wrapped, Louise moved back to her hometown of Chicago. I heard from her a couple of times, but we lost touch. I later found out that she had moved back to Laguna Niguel and was undergoing kemotherapy for cancer. She fought it as bravely as all of her other battles, and for a short time it seemed like she had licked it. But it came back hard. She was very ill at the end. For weeks she lay in a coma. She was so private about her battle, her best friends didn’t know she was gone for a month afterwards. She chose to spend her last days quietly with her cats painting at the ocean.

I owe Louise big time. She championed me when I was just starting out in animation, and she never wavered in her faith in me. She was a great friend and I miss her a lot.

Stephen Worth
Director
Animation Resources

Animated CartoonsAnimated Cartoons

This posting is part of the online Encyclopedia of Cartooning under the subject heading, Animation.

THIS IS JUST THE TIP OF THE ICEBERG!

Animation Resources has been sharing treasures from the Animation Archive with its members for over a decade. Every other month, our members get access to a downloadable Reference Pack, full of information, inspiration and animation. The RefPacks consist of e-books jam packed with high resolution scans of great art, still framable animated films from around the world, documentaries, podcasts, seminars and MORE! The best part is that all of this material has been selected and curated by our Board of professionals to aid you in your self study. Our goal is to help you be a greater artist. Why wouldn’t you want to be a member of a group like that?

Membership comes in three levels. General Members get access to a bi-monthly Reference Pack as well as a Bonus RefPack from past offerings in the in-between months. We offer a discounted Student Membership for full time students and educators. And if you want to try out being a member, there is a Quarterly Membership that runs for three months.


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Posted by admin @ 4:26 pm

November 11th, 2024

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Theory: Big Boy and the Power of Licensing- A Cautionary Tale

Bobs Big Boy

In 1936, entrepeneur Bob Wian opened a small lunch stand. He had a brilliant, yet slightly devious idea for a hamburger. If he took a standard hamburger bun and sliced it down the middle twice, instead of once… and if he took a standard hamburger patty and divided it into two small patties… he could create a double-decker hamburger that appeared to be larger than the average without costing him any more to make. He named it the "Big Boy".

Bobs Big Boy

Wian hired pretty high school girls as car-hops and dressed them in short skirts and cowboy hats. But something was still missing…

Bobs Big Boy

One day, animator Benny Washam was lunching at Wian’s stand, doodling on placemats. Wian saw that he was a cartoonist and asked him to draw a caricature of Richard Woodruff, a chubby, apple cheeked boy who helped out at the stand sweeping up after school. Washam obliged, depicting the lad in oversized checkered overalls munching on a burger.

Bobs Big Boy

Ben Washam’s Original Design

Wian loved the doodle and gave Washam his lunch for free. Bennie gave the sketch to Wian to use as a mascot for the stand.

Bobs Big Boy

Bennie didn’t think any more of it for many years…

Bobs Big Boy
Bobs Big Boy

Bobs Big Boy

Wian turned the caricature into an empire, branding not only his hamburger stand, but a line of sauces and spices and a franchised chain of family restaurants that eventually covered the entire country. A cutened version of Washam’s doodle was plastered all over the menus, signage and television advertising.

Bobs Big Boy

Bobs Big Boy

Wian knew who in the family made the decisions about where to eat… It wasn’t mom and dad, it was the kids. Outside each restaurant in the chain, he placed a huge fiberglass statue of Big Boy as a beacon to attract children…

Bobs Big Boy

And cartoonists, like assistant archivists, Alex Vassilev and JoJo Baptista!

At the restaurants, Wian gave away free comic books featuring the character. Here is an extremely rare example… Big Boy comics number one from 1956. These comics were produced by Timely Comics, which later became Marvel. They were written by Stan Lee and drawn by Bill Everett. Later issues featured the work of Archie comics artist, Dan DeCarlo. Adventures of the Big Boy is one of the longest continuously running comic book lines. It’s still being produced fifty years later.

Bobs Big Boy

Bobs Big Boy Comic BookBobs Big Boy Comic Book
Bobs Big Boy Comic BookBobs Big Boy Comic Book
Bobs Big Boy Comic BookBobs Big Boy Comic Book
Bobs Big Boy Comic BookBobs Big Boy Comic Book
Bobs Big Boy Comic BookBobs Big Boy Comic Book
Bobs Big Boy Comic BookBobs Big Boy Comic Book
Bobs Big Boy Comic BookBobs Big Boy Comic Book
Bobs Big Boy

Years later, when Big Boy had become a familiar figure to the entire country, Washam admitted to his fellow artists at Warner Bros that he was the cartoonist who had created the character. They laughed and teased him, saying, "Benny, you should have been heir to a hamburger fortune, but no! Your lot in life is to toil day and night making animated cartoons!" They were joking, but there’s an element of truth in it. Never underestimate the power of a doodle. The Big Boy sketch that Washam traded away for a free meal in 1936 ended up selling millions and millions of dollars worth of hamburgers.

If you would like to see more Big Boy comics, let me know in the comments.

Stephen Worth
Director
Animation Resources

TheoryTheory

This posting is part of a series of articles comprising an online exhibit entitled Theory.

THIS IS JUST THE TIP OF THE ICEBERG!

Animation Resources has been sharing treasures from the Animation Archive with its members for over a decade. Every other month, our members get access to a downloadable Reference Pack, full of information, inspiration and animation. The RefPacks consist of e-books jam packed with high resolution scans of great art, still framable animated films from around the world, documentaries, podcasts, seminars and MORE! The best part is that all of this material has been selected and curated by our Board of professionals to aid you in your self study. Our goal is to help you be a greater artist. Why wouldn’t you want to be a member of a group like that?

Membership comes in three levels. General Members get access to a bi-monthly Reference Pack as well as a Bonus RefPack from past offerings in the in-between months. We offer a discounted Student Membership for full time students and educators. And if you want to try out being a member, there is a Quarterly Membership that runs for three months.


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Posted by Stephen Worth @ 2:55 pm

November 6th, 2024

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Bonus Archive: Caricature, Educational Cartoons & Russian Animation!

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As a special thank you to our annual General and Student members, we have created a special page where we will archive past Reference Packs. There will be a new rerun of a complete RefPack between the new ones.

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REFPACK030: October / November 2019

PDF E-BOOK:
Die Muskete

Die Muskete Volume Two
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Vol. X Nos. 253-160(August-September 1910)

During the 19th century, society had a totally different relationship with cartoons than we do today. Beginning with artists like James Gillray and George Cruickshank in early decades of the century, cartoons were seen as serious business. They crystalized the image of the rich and powerful in the minds of the masses, and even Kings and religious leaders were forced to take notice of their impact. The pen truly had become โ€œmightier than the swordโ€.

Die Muskete With the dawn of the 20th century, the lives of people were changing. The modern world was emerging, and with it came pressures brought on by technology, new forms of government, colonialism and war. The gloves were off. Cartoonists no longer limited their satire to Kings and religious leaders. They wielded their power to satirize by skewering everyone and everything around themโ€“ religion, ethnicity, the rich as well as the poor, and the power that the government held over the public. Cartooning became a powerful tool for changing hearts and minds, as well as disseminating nationalistic propaganda. The conflicts that these new challenges created began building to a head, and it would eventually result in โ€œThe Great Warโ€, World War I.

But even though it was a difficult time politically, the world was experiencing a renaissance in the arts. There were two principle styles during this period: Historicism and Art Nouveau. Historicism was an ecclectic style which embraced neo-classical forms and themes. The subject matter consisted of idealized imagery of ancient Greece, mythological and historical tableaux, or exotic locales in faraway lands. The other popular style was Art Nouveau. In Germany, it was known as “Jugendstyl” (Jugend Style), named after Jugend, one of the most famous arts magazines of the day. Art Nouveau was based on craftsmanship and hand work. It rebelled against the machine-made look that was taking hold in graphics and consumer products in the early industrial age. It did this by putting the hand of the artist at the forefront and incorporating lush organic patterns derived from nature. These two styles were represented in all forms of art, from architecture to interior design, to ceramics, fabrics, fashion, sculpture, illustration… and even cartooning.

Die Muskete The center of the arts at this time was Vienna, Austria, so it is natural that a great humorous arts magazine would come from that city— Die Muskete (The Rifle). The principles behind Die Muskete were initially quite different than either Jugend or Simplicissimus, its principle competitors from Berlin. Die Muskete was a humorous โ€œmenโ€™s magazineโ€ aimed at military officers and veterans. It still made fun of bureaucratic excesses, military inefficiency, social mores, the battle of the sexes, and religion, as well as political corruption, while remaining steadfastly loyal to the Emperor of Austria.

The staff consisted entirely of local artists like Fritz Schรถnpflug, Karl Wilke and Franz Wacik. Each one brought something different to the table. Schรถnpflug specialized in military caricature, gently poking fun at the men who made up a large part of Die Musketeโ€™s subscriber base, Wilke excelled at drawing pretty girls with a nouveau flair. And Wacik specialized in a wide range of fantastic subjects- strange creatures and fairy tale settings. Working along side them were the political cartoonist Josef Danilowatz, fashion artist Heinrich Krenes, and the brilliant caricaturist Carl Josef. These artists were well matched as a team to provide a variety of images and stylistic approaches. During World War I the focus of Die Muskete shifted from being a humor magazine to being a magazine for soldiers in the trenches. The tone became more political and the focus shifted to demonizing the enemy. But the level of artistry remained at a high level until many of the original team of artists began to leave the magazine in the mid 1920s. Thanks to JoJo Baptista for sharing his collection of these rare magazines with us.

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I'm No Fool Educational Film

I’m No Fool
Disney / 1955-1956

Animation is not only an entertainment medium, it can also educate. When educational films are overly didactic and dense with content, they often fail to get the ideas across. But animation engages the audience and presents information in a clear symbolic way that remains in the mind long after the film is over. The Fleischers pioneered the idea of using animation to educate with their film “The Einstein Theory of Relativity” in 1923. During WWII, the United States War Department set up the Army Air Forces First Motion Picture Unit whose sole purpose was to create training films to educate soldiers on how to use equipment and how to navigate life in the armed forces.

The Disney Studios also contributed to the government’s wartime efforts in creating educational films. They produced training films for enlisted men, propaganda for audiences in the home front, and even a feature film, Victory Through Air Power. A great deal of research was done at the studio to find the best ways to use animation for education. They experimented with stylization to graphically represent complex subjects in a simple way to clearly communicate to the intended audience. They also evolved an efficient and bare-bones production process to reduce costs.

I'm No Fool Educational Film

By the end of the war, no studio was better equipped to put their staff to work to educate and inform than Disney. With the debut of the Disneyland television program and the Mickey Mouse Club, Disney had opened up a whole new distribution medium for this kind of educational entertainment. “Man In Space”, “Our Friend the Atom” and the nature series “True Life Adventures” were distributed on 16mm film to schools and libraries. Nearly every child growing up in the 50s and 60s saw Disney educational films. The most popular series in schools were the group of Jiminy Cricket educational films packaged under the titles, “I’m No Fool” and “You Are A Human Animal”. Most of these films are rarely seen today.

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Russian Animation

Dead Tsarevna & The Seven Bogatyrs
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Ivan Ivanov-Vano / 1951

Although this film closely resembles the story of “Snow White and the Seven Dwarfs”, this adaptation is based on a Russian fairy tale about the Princess Tsarevna. The film closely follows the poem written in 1833 by Aleksandr Pushkin. If you are interested, there is a synopsis of the story at Wikipedia.

The director of this film, Ivan Ivanov-Vano began his career in animation in 1927 and made three dozen films over his half century career, most of which were based on Russian folk tales. Early on, he was heavily influenced by Disney, but his personal style developed and grew over his career. In 1947 he directed the first Russian animated feature film, The Humpbacked Horse; and he helped establish ASIFA (The International Animated Film Society) in 1961.

This film incorporates design motifs unique to Russian art and it reflects its culture perfectly. In the modern world, animated films are made in Asia, India, Europe and the United States that all look pretty much the same. It would be good if a diversity of regional styles developed again. After all, art should be a personal expression of one’s life and culture, not a product manufactured to someone else’s design.

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If you are currently on a quarterly membership plan, consider upgrading to an annual membership to get access to our bonus page with even more downloads. If you still have time on you quarterly membership when you upgrade to an annual membership, email us at…

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membership@animationresources.org

…and we will credit your membership with the additional time. These bonus downloads expire after January 1st, 2025.

THIS IS JUST THE TIP OF THE ICEBERG!

Animation Resources has been sharing treasures from the Animation Archive with its members for over a decade. Every other month, our members get access to a downloadable Reference Pack, full of information, inspiration and animation. The RefPacks consist of e-books jam packed with high resolution scans of great art, still framable animated films from around the world, documentaries, podcasts, seminars and MORE! The best part is that all of this material has been selected and curated by our Board of professionals to aid you in your self study. Our goal is to help you be a greater artist. Why wouldn’t you want to be a member of a group like that?

Membership comes in three levels. General Members get access to a bi-monthly Reference Pack as well as a Bonus RefPack from past offerings in the in-between months. We offer a discounted Student Membership for full time students and educators. And if you want to try out being a member, there is a Quarterly Membership that runs for three months.


JOIN TODAY!
https://animationresources.org/membership/levels/

FREE SAMPLES!

Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month! That’s 560 pages of great high resolution images and nearly an hour of rare animation available to everyone to download for FREE! https://animationresources.org/join-us-sample-reference-pack/

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PayPalAnimationAnimation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.


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Posted by Stephen Worth @ 12:17 pm