Archive for the ‘instruction’ Category

Wednesday, April 10th, 2024

Cartooning: Byrnes’ Complete Guide To Cartooning Part One

Cartoonists People On Paper

Footage of Milton Caniff, Hal Foster, Bud Fisher, Chic Young, Al Capp and other cartoonists at work in their studios…

"Passing Parade: People On Paper" (MGM/1945)

(Quicktime 7 / 24 megs)

REG’LAR FELLERS, LI’L ABNER, FLASH GORDON, TERRY & THE PIRATES, GAGS & GALS, STEVE CANYON… Meet The Men Behind The Comics

ByrnesByrnesToday, we began digitizing an important book… Gene Byrnes’ Complete Guide To Cartooning 1950. Marc Crisafulli and David King generously lent us a copy of this amazing collection of capsule features on all of the major cartoonists of the early 50s for digitization. It’s said that Ralph Bakshi learned to cartoon from this book.

In the coming days, I will be posting more from this book, along with a little biographical info on the featured artists. Today, the cartoonists profiled are all newspaper comic strip creators… Gene Byrnes, Jefferson Machamer, Alex Raymond, Louis Eisele, Charles Voight, Al Capp and Milton Caniff.

REG’LAR FELLERS
By Gene Byrnes

Gene Byrnes intended a career in sports, but after being laid up from a leg injury in 1911, he took to copying cartoons by Tad Dorgan and decided to take a correspondence course in cartooning. He began his career as a professional cartoonist with the help of Winsor McCay, who got him a job with the New York Telegram as a sports cartoonist around 1915. In 1917, he created his most famous strip, Reg’lar Fellers. which ran for over thirty years. He wrote several influential books on cartooning and illustration in the 40s and early 50s. He passed away in 1974.

Byrnes Complete Guide To Cartooning
Byrnes Complete Guide To Cartooning

RIP KIRBY
By Alex Raymond

Alex Raymond is best known for creating the comic strip, Flash Gordon in 1933. He was responsible for several other important strips as well, as creator or ghost artist, including Rip Kirby, Jungle Jim, Tim Tyler’s Luck and Tillie the Toiler. His strip, Secret Agent X9 was created in collaboration with Dasheill Hammett. He died in a car accident in 1956.

Byrnes Complete Guide To Cartooning
Byrnes Complete Guide To Cartooning

JEFFERSON MACHAMER

Thomas Jefferson Machamer began as a staff artist on the Kansas City Star in the early 1920s, and soon moved to New York, where he secured work with the New York Tribune. He made his name with his cartoons of pretty girls in Judge magazine in the late 1920s. In 1932, his strip, Gags & Gals debuted in the New York Mirror. He continued to be active in both newspaper cartoons and magazine illustration throughout the 40s and 50s, and passed away in 1960.

Byrnes Complete Guide To Cartooning
Byrnes Complete Guide To Cartooning
Byrnes Complete Guide To Cartooning
Byrnes Complete Guide To Cartooning

LOUIS EISELE

I don’t have any information on Louis Eislele. If anyone out there knows his biographical details, please post them to the comments below.

Byrnes Complete Guide To Cartooning

CHARLES VOIGHT

Charles Voight was known as a “girl specialist” with illustrations and comics in the New York World and Life magazine in the early decades of the 20th century. His strips included Petey Dink and Betty. He passed away in 1947.

Byrnes Complete Guide To Cartooning

ON THE WRITING OF CONTINUITY
By Al Capp

At the age of nine, Al Capp lost a leg in a streetcar accident. He became the youngest syndicated cartoonist in the country at age 19 with his strip, Colonel Gilfeather. He ghosted the strip Joe Palooka for Ham Fischer for a while, before striking out on his own with Li’l Abner in 1934. The strip was among the most popular of all time, entering the popular culture with Capp’s creations like "Sadie Hawkins Day", "Kickapoo Joy Juice" and "The Shmoo". Capp’s strip inspired a Broadway musical and feature film and ran until 1977. Capp died two years later.

Byrnes Complete Guide To Cartooning
Byrnes Complete Guide To Cartooning
Byrnes Complete Guide To Cartooning

DETOUR GUIDE FOR AN ARMCHAIR MARCO POLO
By Milton Caniff

Milton Caniff was born in Ohio in 1907. He took a job as a staff artist with the Associated Press in 1932, and soon inherited Al Capp’s strip Colonel Gilfeather when Capp left the syndicate. In 1934, Caniff created the comic strip he is best known for, Terry and the Pirates. The series was hugely popular throughout the war years, but Caniff didn’t own the copyright- it belonged to The Chicago Tribune/New York Daily News. He left the comic behind to create a new one, Steve Canyon, which spawned a short-lived television series and ran until Caniff’s death in 1988.

Byrnes Complete Guide To Cartooning
Byrnes Complete Guide To Cartooning
Byrnes Complete Guide To Cartooning

STUDYING THE COMICS PAGES

In this section, there are three articles on how to get fresh ideas, Byrnes goes through the newspaper analyzing the appeal of various comic strips, and Chic Young and Hal Foster are featured.

HOW TO GET IDEAS
By Dana Coty

I don’t have much information on Dana Coty (Dec. 19, 1901 – March 19, 1962) aside from the fact that he worked at Disney in the mid-30s, and was a story man at Famous Studios.

Byrnes Complete Guide To Cartooning

J. N. Darling (Ding)
on EDITORIAL IDEAS

Ding DarlingDing Darling"Ding" Darling was a Pulitzer Prize winning cartoonist for the Sioux City Journal, The Des Moines Register, the New York Herald Tribune and the New York Globe. His editorial cartoons dealing with conservation causes were a staple of the opinion sections of many papers for decades. He passed away in 1962.

Byrnes Complete Guide To Cartooning

IDEAS FOR ADVERTISING CARTOONS
By Sam Cobean

Sam CobeanSam CobeanSam Cobean was an inbetweener on Snow White, barely surviving on $16 a week, when he joined the strikers fighting for the creation of the Screen Cartoonists Guild. After returning to work when the contract was settled, Sam realized that Disney was not the place for him and took a job as a copy boy at the Washington Post. There, he developed an interest in political cartoons. During the war, he worked in a unit producing training cartoons and pamphlets along with cartoonist Charles Addams. Addams introduced him to the editor of the New Yorker, and Cobean’s cartoons appeared there for many years afterwards. In 1950, he created a book of cartoons, titled "Cobean’s Naked Eye" which was a bestseller. He died in a car accident in 1951.

Byrnes Complete Guide To Cartooning

STUDIES OF COMIC STRIPS

In this section, Gene Byrnes analyzes the style and appeal of various contemporary newspaper comics. The most interesting thing about the strips he features is the high level of draftsmanship, and the diverse variety of styles and approaches to the medium. Newpaper comics were once considered the pinnacle of cartooning… but today, they have plunged to its nadir. Comparing Prince Valiant to Drabble or Bringing Up Father to Cathy is a depressing task. It’s shameful that so great an artform has been allowed to deteriorate so far. I hope there are aspiring cartoonists out there who are willing to take up the difficult task of restoring the comics page to its rightful place in American culture again. This overview is a good place to start investigating the forgotten art of newspaper cartooning.

Byrnes Complete Guide To Cartooning
Byrnes Complete Guide To Cartooning
Byrnes Complete Guide To Cartooning
Byrnes Complete Guide To Cartooning
Byrnes Complete Guide To Cartooning
Byrnes Complete Guide To Cartooning

SUNDAY PAGES
Featuring Chic Young & Hal Foster

Byrnes Complete Guide To Cartooning

Chic YoungChic YoungChic Young was born in 1901 and began his career as a newspaper cartoonist in 1923. His first strip for King Features was Dumb Dora and in 1930, he created the strip, Blondie, one of the longest running newspaper comics of all time. He drew it until he passed away in 1973, and his son, Dean continues to write it to this day. Blondie was hugely successful and spawned film and TV adaptations.

Byrnes Complete Guide To Cartooning

Prince Valiant

Hal FosterHal FosterHal Foster was raised in the wilds of Halifax, Nova Scotia where he was an avid boater and outdoorsman. He dropped out of school in the ninth grade and began a course of self education studying sketching and anatomy. He set art aside to become a hunting guide and gold prospector, but at age 28, he decided to devote his life to a career in art. He received classical training at the Chicago Art Institute, the National Academy of Design and the Chicago Academy of Fine Arts. In 1927, he was contracted to do a comic strip adaptation of Edgar Rice Burroughs’ Tarzan of the Apes. 1n 1937, Foster introduced an original property, Prince Valiant, the most successful adventure strip of all time. Foster produced the strip for over 40 years, passing away in 1982.

Byrnes Complete Guide To Cartooning
Byrnes Complete Guide To Cartooning

Other artists featured in this section are Jimmy Hatlo, Otto Soglow, George McManus, Chester Gould and Frank King… all worthy of spending a few minutes Googling and reading up on.

Byrnes Complete Guide To Cartooning
Byrnes Complete Guide To Cartooning
Byrnes Complete Guide To Cartooning
Byrnes Complete Guide To Cartooning

The posts I present here at Animation Resources aren’t intended to be the last word on any subject, particularly one as large and multifaceted as the history of cartooning. My hope is that you use these posts as a springboard for your own investigation. Take the names and examples I present here and start searching the web for more… scour bookstores and flea markets… and expand your frame of reference beyond just what is presented here. I wish I had a source of "hot tips" like this when I was first starting out. Take advantage of this great resource we’re building.

Many thanks to Marc Crisafulli and David King for sharing this great book with us.

Stephen Worth
Director
Animation Resources

Newspaper ComicsNewspaper Comics
This posting is part of the online Encyclopedia of Cartooning under the subject heading, Newspaper Comics.

THIS IS JUST THE TIP OF THE ICEBERG!

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Membership comes in three levels. General Members get access to a bi-monthly Reference Pack as well as a Bonus RefPack from past offerings in the in-between months. We offer a discounted Student Membership for full time students and educators. And if you want to try out being a member, there is a Quarterly Membership that runs for three months.


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Friday, April 7th, 2023

Education: How To Be A Cartoonist In 16 Easy Pages

Armed Forces Cartooning Brochure

Yesterday, one of Animation Resources’ most faithful friends Sherm Cohen stopped by with a contribution for our collection of vintage cartooning courses. It’s hard to imagine packing a whole course in cartooning into sixteen 4×6 inch pages, but this pamphlet from WWII attempts to do just that. There’s plenty of GI type humor in here… I’m sure the suggestion to sketch the anatomy of the men in the shower was made with tongue firmly planted in cheek! There’s a lot of fun drawings in here. Enjoy!

Armed Forces Cartooning Brochure
Armed Forces Cartooning Brochure
Armed Forces Cartooning Brochure
Armed Forces Cartooning Brochure
Armed Forces Cartooning Brochure
Armed Forces Cartooning Brochure
Armed Forces Cartooning Brochure
Armed Forces Cartooning Brochure
Armed Forces Cartooning Brochure
Armed Forces Cartooning Brochure
Armed Forces Cartooning Brochure
Armed Forces Cartooning Brochure
Armed Forces Cartooning Brochure
Armed Forces Cartooning Brochure
Armed Forces Cartooning Brochure
Armed Forces Cartooning Brochure

Thanks, Sherm for sharing this with us!

Stephen Worth
Director
Animation Resources

INSTRUCTIONINSTRUCTION

This posting is part of an online series of articles dealing with Instruction.

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Friday, July 29th, 2022

Instruction: Animation Reference

Muybridge_race_horse_gallop

Muybridge – Horse Gallop

Today I’m going to be showing everyone my planning process for using photographic reference to plan and execute a naturalistic horse run cycle. This process has been used by generations of artists to help analyse and capture the motion patterns of real-world objects and creatures. This type of study is invaluable for building an internal “motion library” in your mind, so that when you have to make guesses about how something impossible might move, those guesses can be as educated as possible. For the beginning animator, doing motion analysis can also help give a stronger sense of what motion details matter, and which are best to remove to get an optimal stylistic motion.

First up, here is the finished animation: Horse_gallop

In a complex cycle like a horse gallop, there are many things to understand, and without experience animating similar creatures it would be difficult to plan ahead for this animation considering that we have so much to keep track of.

Get Video Reference

If you can film your own reference, then that’s a great first step, but if you can’t, the first place I search is the BBC Motion Library at Getty Images. This collection has thousands of real-time and slow-motion shots of sports, nature, vehicles, and much more. It’s free to view and download, which is ideal as we will need to carefully go through our shot frame by frame in order to analyse it.

Here is the shot I used for reference. As stated above, it’s free to download (non-commercial use of course) by right clicking the clip and choosing Save as.

A few notes about the shot:

  • It is playing in real-time, not slow motion, so we can use it for timing information
  • The shot isn’t stabilized, so we can’t use it to track body parts necessarily
  • The whole body is visible, including the feet as they touch the ground
  • The speed of the run is relatively stable for a few seconds, ideal for a cycle

Use A Frame by Frame Video Software

Next we need to be able to see each frame of the video one at a time. You can do this by importing the footage into any video editing software if you  have it. I prefer to use a much simpler method by opening it in QuickTime.

quicktime

QuickTime interface

To my knowledge, QuickTime is the only freely available video software which allows you to step through a video one frame at a time (using the left and right arrow keys). Many others allow you to skip several frames, but none that I’ve found allow this level of precision. Another benefit of this software shown above, is the ability to switch the timecode to frames, so we can easily count and locate keyframes in our action.

Before using the shot for any timing information, you’ll need to know the frame rate of the video. I figure this out by going to 1 second in the timecode, the switching to frames to see how many have elapsed. This shot is in a standard 25fps for european PAL broadcast. This will effect our conversion to our frame rate. In my case, I’ll be animating at 24fps (see the conversion math later on at the bottom of my Xsheet).

Get Additional Reference

Although we could use a single source of reference, it’s better to have several similar sources to draw from, and the plates from Edward Muybridge’s animal studies have been a source of inspiration to animators for a century. We have an extensive library of Muybridge here. These images (shown at top) are invaluable because they show a flat sideways perspective of a horse galloping with extracted frames to display the entire cycle of motion. The only problem with this is that we don’t know how fast it should be moving, a problem we’ve already addressed with our video reference.

Here is a playback of the muybridge_horse set to a realistic 40fps.

By comparing the frames to our video, I determined that the approximate speed of the original Muybridge shot was a brisk 40fps. I also adjusted the frames to stabilize the ground, put vertical and horizontal lines in to help track key parts of the body, and finally tracked each hoof with a colored ball. All of this information provides almost everything we need to put together our plan.

Horse Gaits

basicsGaitsGallopR or basicsGaitsGallopL

The last bit of information we need is an understanding of the pattern we hope to find and reproduce. This information I found easily on an equestrian website, along with footfall patterns of all the primary horse locomotion speeds.

muybridge_tracking

Path of feet shown in color code through cycle duration.

Record Observations and Refine

Finally we are ready to utilize all of this information into a formal plan for animating our horse. By stepping through the video and referring to the Muybridge plates, I record all of the pertinent information I can onto an Xsheet.

xsheet3D_Horse_Gallop-1

Modified Xsheet for planning CG animation

By examining the sheet above, you can see that I’ve sought out the most important aspects of the motion and spaced them out in time so that they flow fluidly. Here is a list of the things you should look for before continuing:

  • Key Frames – These should be the most informational single images for the action, without which, none of the remaining actions can possibly hope to illustrate the action properly. In my case, I chose the Squashed mid-air position, and the Stretched leaping position of the horse.
  • Extremes -The foot contacts must all be present, as well as the maximum and minimum vertical positions of the chest and flank.
  • Breakdowns – Wherever necessary, plan for the passing or half-way positions of body parts and poses, so you do not miss the nuance of the motion pattern.
  • Small patterns– Note the path and notes about the head, these patterns are important and shouldn’t be missed. Make notes of any details you might easily forget later.

For one reason or another, the use of Xsheets has never fully translated over to computer animation, which I think is a major loss. Although these sheets were originally used to plan for the exposure of cell levels in traditional animation, they can find a valuable second life in helping to plan body part motions and musical timing.

Execute Plan

With all of this preparatory work, the only thing left to do is to use this roadmap to complete your animation. By this point, you should have such a solid idea of what your animation is going to look like, that the actual work of animation is almost an afterthought. In The Illusion of Life, as well as The Animator’s Survival Kit, the authors tell stories of their lengthy and strenuous planning procedures, and how once planned out, an animation scene was practically complete before pencil ever touched page. This method allows you to keep a solid focus on your scene even between work sessions, and frees you to focus on the details without becoming lost in the larger patterns of motion.

Taber Dunipace
Director of Membership
tdunipace@animationresources.org

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